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AccountStorage

Struct AccountStorage 

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pub struct AccountStorage { /* private fields */ }
Expand description

Account storage is composed of a variable number of name-addressable StorageSlots up to 255 slots in total.

Each slot consists of a StorageSlotName and StorageSlotContent which defines its size and structure. Currently, the following content types are supported:

Slots are sorted by StorageSlotName (or StorageSlotId equivalently). This order is necessary to:

  • Simplify lookups of slots in the transaction kernel (using std::collections::sorted_array from the miden core library)
  • Allow the AccountStorageDelta to work only with slot names instead of slot indices.
  • Make it simple to check for duplicates by iterating the slots and checking that no two adjacent items have the same slot name.

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impl AccountStorage

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pub const MAX_NUM_STORAGE_SLOTS: usize = 255

The maximum number of storage slots allowed in an account storage.

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pub fn new(slots: Vec<StorageSlot>) -> Result<AccountStorage, AccountError>

Returns a new instance of account storage initialized with the provided storage slots.

This function sorts the slots by StorageSlotName.

§Errors

Returns an error if:

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pub fn faucet_sysdata_slot() -> &'static StorageSlotName

Returns the StorageSlotName of the faucet’s protocol system data.

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pub fn to_elements(&self) -> Vec<Felt>

Converts storage slots of this account storage into a vector of field elements.

Each storage slot is represented by exactly 8 elements:

[[0, slot_type, slot_id_suffix, slot_id_prefix], SLOT_VALUE]
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pub fn to_commitment(&self) -> Word

Returns the commitment to the AccountStorage.

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pub fn num_slots(&self) -> u8

Returns the number of slots in the account’s storage.

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pub fn slots(&self) -> &[StorageSlot]

Returns a reference to the storage slots.

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pub fn into_slots(self) -> Vec<StorageSlot>

Consumes self and returns the storage slots of the account storage.

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pub fn to_header(&self) -> AccountStorageHeader

Returns an AccountStorageHeader for this account storage.

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pub fn get(&self, slot_name: &StorageSlotName) -> Option<&StorageSlot>

Returns a reference to the storage slot with the provided name, if it exists, None otherwise.

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pub fn get_item( &self, slot_name: &StorageSlotName, ) -> Result<Word, AccountError>

Returns an item from the storage slot with the given name.

§Errors

Returns an error if:

  • A slot with the provided name does not exist.
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pub fn get_map_item( &self, slot_name: &StorageSlotName, key: Word, ) -> Result<Word, AccountError>

Returns a map item from the map in the storage slot with the given name.

§Errors

Returns an error if:

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pub fn set_item( &mut self, slot_name: &StorageSlotName, value: Word, ) -> Result<Word, AccountError>

Updates the value of the storage slot with the given name.

This method should be used only to update value slots. For updating values in storage maps, please see AccountStorage::set_map_item.

§Errors

Returns an error if:

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pub fn set_map_item( &mut self, slot_name: &StorageSlotName, raw_key: Word, value: Word, ) -> Result<(Word, Word), AccountError>

Updates the value of a key-value pair of a storage map with the given name.

This method should be used only to update storage maps. For updating values in storage slots, please see AccountStorage::set_item().

§Errors

Returns an error if:

Trait Implementations§

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impl Clone for AccountStorage

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fn clone(&self) -> AccountStorage

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AccountStorage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AccountStorage

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fn default() -> AccountStorage

Returns the “default value” for a type. Read more
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impl Deserializable for AccountStorage

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fn read_from<R: ByteReader>( source: &mut R, ) -> Result<Self, DeserializationError>

Reads a sequence of bytes from the provided source, attempts to deserialize these bytes into Self, and returns the result. Read more
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fn read_from_bytes(bytes: &[u8]) -> Result<Self, DeserializationError>

Attempts to deserialize the provided bytes into Self and returns the result. Read more
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impl From<&AccountStorage> for AccountStorageHeader

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fn from(value: &AccountStorage) -> Self

Converts to this type from the input type.
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impl IntoIterator for AccountStorage

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type Item = StorageSlot

The type of the elements being iterated over.
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type IntoIter = IntoIter<StorageSlot>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
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impl PartialEq for AccountStorage

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fn eq(&self, other: &AccountStorage) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl SequentialCommit for AccountStorage

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type Commitment = Word

A type of the commitment which must be derivable from Word.
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fn to_elements(&self) -> Vec<Felt>

Returns a representation of the object as a sequence of fields elements.
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fn to_commitment(&self) -> Self::Commitment

Computes the commitment to the object. Read more
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impl Serializable for AccountStorage

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fn write_into<W: ByteWriter>(&self, target: &mut W)

Serializes self into bytes and writes these bytes into the target.
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fn get_size_hint(&self) -> usize

Returns an estimate of how many bytes are needed to represent self. Read more
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fn to_bytes(&self) -> Vec<u8>

Serializes self into a vector of bytes.
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impl Eq for AccountStorage

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impl StructuralPartialEq for AccountStorage

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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