NodeToDecoratorIds

Struct NodeToDecoratorIds 

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pub struct NodeToDecoratorIds {
    pub before_enter_decorators: Vec<DecoratorId>,
    pub after_exit_decorators: Vec<DecoratorId>,
    pub node_indptr_for_before: IndexVec<MastNodeId, usize>,
    pub node_indptr_for_after: IndexVec<MastNodeId, usize>,
}
Expand description

A CSR (Compressed Sparse Row) representation for storing node-level decorators (before_enter and after_exit).

This structure provides efficient storage for before_enter and after_exit decorators across all nodes in a MastForest, using a similar CSR pattern to OpToDecoratorIds but for node-level decorators.

The data layout follows CSR format:

  • before_enter_decorators: Flat storage of all before_enter DecoratorId values
  • after_exit_decorators: Flat storage of all after_exit DecoratorId values
  • node_indptr_for_before: Pointer indices for nodes within before_enter_decorators
  • node_indptr_for_after: Pointer indices for nodes within after_exit_decorators

For node i, its before_enter decorators are at:

before_enter_decorators[node_indptr_for_before[i]..node_indptr_for_before[i+1]]

And its after_exit decorators are at:

after_exit_decorators[node_indptr_for_after[i]..node_indptr_for_after[i+1]]

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§before_enter_decorators: Vec<DecoratorId>

All before_enter decorators, concatenated across all nodes.

§after_exit_decorators: Vec<DecoratorId>

All after_exit decorators, concatenated across all nodes.

§node_indptr_for_before: IndexVec<MastNodeId, usize>

Index pointers for before_enter decorators: the range for node i is

node_indptr_for_before[i]..node_indptr_for_before[i+1]
§node_indptr_for_after: IndexVec<MastNodeId, usize>

Index pointers for after_exit decorators: the range for node i is

node_indptr_for_after[i]..node_indptr_for_after[i+1]

Implementations§

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impl NodeToDecoratorIds

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pub fn new() -> NodeToDecoratorIds

Creates a new empty NodeToDecoratorIds.

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pub fn with_capacity( nodes_capacity: usize, before_decorators_capacity: usize, after_decorators_capacity: usize, ) -> NodeToDecoratorIds

Creates a new empty NodeToDecoratorIds with specified capacity.

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pub fn add_node_decorators( &mut self, node_id: MastNodeId, before: &[DecoratorId], after: &[DecoratorId], )

Adds decorators for a node to the centralized storage using CSR pattern.

§Arguments
  • node_id - The ID of the node to add decorators for
  • before - Slice of before_enter decorators for this node
  • after - Slice of after_exit decorators for this node
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pub fn get_before_decorators(&self, node_id: MastNodeId) -> &[DecoratorId]

Gets the before_enter decorators for a given node.

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pub fn get_after_decorators(&self, node_id: MastNodeId) -> &[DecoratorId]

Gets the after_exit decorators for a given node.

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pub fn finalize(&mut self)

Finalizes the storage by ensuring sentinel pointers are properly set. This should be called after all nodes have been added.

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pub fn clear(&mut self)

Clears all decorators and mappings.

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pub fn len(&self) -> usize

Returns the number of nodes in this storage.

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pub fn is_empty(&self) -> bool

Returns true if this storage is empty.

Trait Implementations§

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impl Clone for NodeToDecoratorIds

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fn clone(&self) -> NodeToDecoratorIds

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NodeToDecoratorIds

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for NodeToDecoratorIds

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fn default() -> NodeToDecoratorIds

Returns the “default value” for a type. Read more
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impl PartialEq for NodeToDecoratorIds

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fn eq(&self, other: &NodeToDecoratorIds) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for NodeToDecoratorIds

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impl StructuralPartialEq for NodeToDecoratorIds

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
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Set the foreground color generically Read more
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Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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