InitStorageData

Struct InitStorageData 

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pub struct InitStorageData { /* private fields */ }
Expand description

Represents the data required to initialize storage entries when instantiating an AccountComponent from component metadata (either provided directly or extracted from a package).

An InitStorageData can be created from a TOML string when the std feature flag is set.

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impl InitStorageData

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pub fn new( value_entries: BTreeMap<StorageValueName, WordValue>, map_entries: BTreeMap<StorageSlotName, Vec<(WordValue, WordValue)>>, ) -> Result<Self, InitStorageDataError>

Creates a new instance of InitStorageData, validating that there are no conflicting entries.

§Errors

Returns an error if:

  • A slot has both value entries and map entries
  • A slot has both a slot-level value and field values
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pub fn values(&self) -> &BTreeMap<StorageValueName, WordValue>

Returns a reference to the underlying init values map.

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pub fn maps(&self) -> &BTreeMap<StorageSlotName, Vec<(WordValue, WordValue)>>

Returns a reference to the underlying init map entries.

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pub fn value_entry(&self, name: &StorageValueName) -> Option<&WordValue>

Returns a reference to the stored init value for the given name.

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pub fn slot_value_entry( &self, slot_name: &StorageSlotName, ) -> Option<&WordValue>

Returns a reference to the stored init value for a full slot name.

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pub fn map_entries( &self, slot_name: &StorageSlotName, ) -> Option<&Vec<(WordValue, WordValue)>>

Returns the map entries associated with the given storage map slot name, if any.

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pub fn has_value_entries_for_slot(&self, slot_name: &StorageSlotName) -> bool

Returns true if any init value entry targets the given slot name.

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pub fn has_field_entries_for_slot(&self, slot_name: &StorageSlotName) -> bool

Returns true if any init value entry targets a field of the given slot name.

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pub fn insert_value( &mut self, name: StorageValueName, value: impl Into<WordValue>, ) -> Result<(), InitStorageDataError>

Inserts a value entry, returning an error on duplicate or conflicting keys.

The value can be any type that implements Into<WordValue>, e.g.:

  • Word: a fully-typed word value
  • [Felt; 4]: converted to a Word
  • Felt: converted to [0, 0, 0, felt]
  • String or &str: a parseable string value
  • WordValue: a word value (fully typed, atomic, or elements)
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pub fn set_value( &mut self, name: StorageValueName, value: impl Into<WordValue>, ) -> Result<(), InitStorageDataError>

Sets a value entry, overriding any existing entry for the name.

Returns an error if the StorageValueName has been used for a map slot.

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pub fn insert_map_entry( &mut self, slot_name: StorageSlotName, key: impl Into<WordValue>, value: impl Into<WordValue>, ) -> Result<(), InitStorageDataError>

Inserts a single map entry, returning an error on duplicate or conflicting keys.

See Self::insert_value for examples of supported types for key and value.

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pub fn set_map_values( &mut self, slot_name: StorageSlotName, entries: Vec<(WordValue, WordValue)>, ) -> Result<(), InitStorageDataError>

Sets map entries for the slot, replacing any existing entries.

Returns an error if there are conflicting value entries.

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pub fn merge_with(&mut self, other: InitStorageData)

Merges another InitStorageData into this one, overwriting value entries and appending map entries.

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pub fn merge_from(&mut self, other: InitStorageData)

Merges another InitStorageData into this one, overwriting value entries and appending map entries.

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impl InitStorageData

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pub fn from_toml(toml_str: &str) -> Result<Self, InitStorageDataError>

Creates an instance of InitStorageData from a TOML string.

§Supported formats
# Value entry (string)
"slot::name" = "0x1234"

# Value entry (4-element word)
"slot::name" = ["0", "0", "0", "100"]

# Nested table (flattened to slot::name.field)
["slot::name"]
field = "value"

# Map entries
"slot::map" = [
    { key = "0x01", value = "0x10" },
]

Trait Implementations§

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impl Clone for InitStorageData

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fn clone(&self) -> InitStorageData

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InitStorageData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InitStorageData

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fn default() -> InitStorageData

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Calls U::from(self).

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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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