CoreTraceFragmentContext

Struct CoreTraceFragmentContext 

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pub struct CoreTraceFragmentContext {
    pub state: CoreTraceState,
    pub replay: ExecutionReplay,
    pub continuation: ContinuationStack,
    pub initial_mast_forest: Arc<MastForest>,
    pub initial_execution_state: NodeExecutionState,
}
Expand description

Information required to build a core trace fragment (i.e. the system, decoder and stack columns).

This struct is meant to be built by the processor, and consumed mutably by a core trace fragment builder. That is, as core trace generation progresses, this struct can be mutated to represent the generation context at any clock cycle within the fragment.

This struct is conceptually divided into 4 main components:

  1. core trace state: the state of the processor at any clock cycle in the fragment, initialized to the state at the first clock cycle in the fragment,
  2. execution replay: information needed to replay the execution of the processor for the remainder of the fragment,
  3. continuation: a stack of continuations for the processor representing the nodes in the MAST forest to execute when the current node is done executing,
  4. initial state: some information about the state of the execution at the start of the fragment. This includes the MastForest that is being executed at the start of the fragment (which can change when encountering an miden_core::mast::ExternalNode or miden_core::mast::DynNode), and the current node’s execution state, which contains additional information to pinpoint exactly where in the processing of the node we’re at when this fragment begins.

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§state: CoreTraceState§replay: ExecutionReplay§continuation: ContinuationStack§initial_mast_forest: Arc<MastForest>§initial_execution_state: NodeExecutionState

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impl Debug for CoreTraceFragmentContext

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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