Enum SystemEvent

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pub enum SystemEvent {
Show 18 variants MerkleNodeMerge, MerkleNodeToStack, MapValueToStack, MapValueToStackN, U64Div, FalconDiv, Ext2Inv, Ext2Intt, SmtPeek, U32Clz, U32Ctz, U32Clo, U32Cto, ILog2, MemToMap, HdwordToMap, HdwordToMapWithDomain, HpermToMap,
}
Expand description

Defines a set of actions which can be initiated from the VM to inject new data into the advice provider.

These actions can affect all 3 components of the advice provider: Merkle store, advice stack, and advice map.

All actions, except for MerkleNodeMerge, Ext2Inv and UpdateMerkleNode can be invoked directly from Miden assembly via dedicated instructions.

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MerkleNodeMerge

Creates a new Merkle tree in the advice provider by combining Merkle trees with the specified roots. The root of the new tree is defined as Hash(LEFT_ROOT, RIGHT_ROOT).

Inputs: Operand stack: [RIGHT_ROOT, LEFT_ROOT, …] Merkle store: {RIGHT_ROOT, LEFT_ROOT}

Outputs: Operand stack: [RIGHT_ROOT, LEFT_ROOT, …] Merkle store: {RIGHT_ROOT, LEFT_ROOT, hash(LEFT_ROOT, RIGHT_ROOT)}

After the operation, both the original trees and the new tree remains in the advice provider (i.e., the input trees are not removed).

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MerkleNodeToStack

Pushes a node of the Merkle tree specified by the values on the top of the operand stack onto the advice stack.

Inputs: Operand stack: [depth, index, TREE_ROOT, …] Advice stack: […] Merkle store: {TREE_ROOT<-NODE}

Outputs: Operand stack: [depth, index, TREE_ROOT, …] Advice stack: [NODE, …] Merkle store: {TREE_ROOT<-NODE}

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MapValueToStack

Pushes a list of field elements onto the advice stack. The list is looked up in the advice map using the specified word from the operand stack as the key.

Inputs: Operand stack: [KEY, …] Advice stack: […] Advice map: {KEY: values}

Outputs: Operand stack: [KEY, …] Advice stack: [values, …] Advice map: {KEY: values}

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MapValueToStackN

Pushes a list of field elements onto the advice stack, and then the number of elements pushed. The list is looked up in the advice map using the specified word from the operand stack as the key.

Inputs: Operand stack: [KEY, …] Advice stack: […] Advice map: {KEY: values}

Outputs: Operand stack: [KEY, …] Advice stack: [num_values, values, …] Advice map: {KEY: values}

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U64Div

Pushes the result of u64 division (both the quotient and the remainder) onto the advice stack.

Inputs: Operand stack: [b1, b0, a1, a0, …] Advice stack: […]

Outputs: Operand stack: [b1, b0, a1, a0, …] Advice stack: [q0, q1, r0, r1, …]

Where (a0, a1) and (b0, b1) are the 32-bit limbs of the dividend and the divisor respectively (with a0 representing the 32 lest significant bits and a1 representing the 32 most significant bits). Similarly, (q0, q1) and (r0, r1) represent the quotient and the remainder respectively.

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FalconDiv

Pushes the result of divison (both the quotient and the remainder) of a u64 by the Falcon prime (M = 12289) onto the advice stack.

Inputs: Operand stack: [a1, a0, …] Advice stack: […]

Outputs: Operand stack: [a1, a0, …] Advice stack: [q0, q1, r, …]

Where (a0, a1) are the 32-bit limbs of the dividend (with a0 representing the 32 least significant bits and a1 representing the 32 most significant bits). Similarly, (q0, q1) represent the quotient and r the remainder.

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Ext2Inv

Given an element in a quadratic extension field on the top of the stack (i.e., a0, b1), computes its multiplicative inverse and push the result onto the advice stack.

Inputs: Operand stack: [a1, a0, …] Advice stack: […]

Outputs: Operand stack: [a1, a0, …] Advice stack: [b0, b1…]

Where (b0, b1) is the multiplicative inverse of the extension field element (a0, a1) at the top of the stack.

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Ext2Intt

Given evaluations of a polynomial over some specified domain, interpolates the evaluations into a polynomial in coefficient form and pushes the result into the advice stack.

The interpolation is performed using the iNTT algorithm. The evaluations are expected to be in the quadratic extension.

Inputs: Operand stack: [output_size, input_size, input_start_ptr, …] Advice stack: […]

Outputs: Operand stack: [output_size, input_size, input_start_ptr, …] Advice stack: [coefficients…]

  • input_size is the number of evaluations (each evaluation is 2 base field elements). Must be a power of 2 and greater 1.
  • output_size is the number of coefficients in the interpolated polynomial (each coefficient is 2 base field elements). Must be smaller than or equal to the number of input evaluations.
  • input_start_ptr is the memory address of the first evaluation.
  • coefficients are the coefficients of the interpolated polynomial such that lowest degree coefficients are located at the top of the advice stack.
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SmtPeek

Pushes onto the advice stack the value associated with the specified key in a Sparse Merkle Tree defined by the specified root.

If no value was previously associated with the specified key, [ZERO; 4] is pushed onto the advice stack.

Inputs: Operand stack: [KEY, ROOT, …] Advice stack: […]

Outputs: Operand stack: [KEY, ROOT, …] Advice stack: [VALUE, …]

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U32Clz

Pushes the number of the leading zeros of the top stack element onto the advice stack.

Inputs: Operand stack: [n, …] Advice stack: […]

Outputs: Operand stack: [n, …] Advice stack: [leading_zeros, …]

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U32Ctz

Pushes the number of the trailing zeros of the top stack element onto the advice stack.

Inputs: Operand stack: [n, …] Advice stack: […]

Outputs: Operand stack: [n, …] Advice stack: [trailing_zeros, …]

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U32Clo

Pushes the number of the leading ones of the top stack element onto the advice stack.

Inputs: Operand stack: [n, …] Advice stack: […]

Outputs: Operand stack: [n, …] Advice stack: [leading_ones, …]

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U32Cto

Pushes the number of the trailing ones of the top stack element onto the advice stack.

Inputs: Operand stack: [n, …] Advice stack: […]

Outputs: Operand stack: [n, …] Advice stack: [trailing_ones, …]

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ILog2

Pushes the base 2 logarithm of the top stack element, rounded down. Inputs: Operand stack: [n, …] Advice stack: […]

Outputs: Operand stack: [n, …] Advice stack: [ilog2(n), …]

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MemToMap

Reads words from memory at the specified range and inserts them into the advice map under the key KEY located at the top of the stack.

Inputs: Operand stack: [KEY, start_addr, end_addr, …] Advice map: {…}

Outputs: Operand stack: [KEY, start_addr, end_addr, …] Advice map: {KEY: values}

Where values are the elements located in memory[start_addr..end_addr].

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HdwordToMap

Reads two word from the operand stack and inserts them into the advice map under the key defined by the hash of these words.

Inputs: Operand stack: [B, A, …] Advice map: {…}

Outputs: Operand stack: [B, A, …] Advice map: {KEY: [a0, a1, a2, a3, b0, b1, b2, b3]}

Where KEY is computed as hash(A || B, domain=0)

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HdwordToMapWithDomain

Reads two word from the operand stack and inserts them into the advice map under the key defined by the hash of these words (using d as the domain).

Inputs: Operand stack: [B, A, d, …] Advice map: {…}

Outputs: Operand stack: [B, A, d, …] Advice map: {KEY: [a0, a1, a2, a3, b0, b1, b2, b3]}

Where KEY is computed as hash(A || B, d).

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HpermToMap

Reads three words from the operand stack and inserts the top two words into the advice map under the key defined by applying an RPO permutation to all three words.

Inputs: Operand stack: [B, A, C, …] Advice map: {…}

Outputs: Operand stack: [B, A, C, …] Advice map: {KEY: [a0, a1, a2, a3, b0, b1, b2, b3]}

Where KEY is computed by extracting the digest elements from hperm([C, A, B]). For example, if C is [0, d, 0, 0], KEY will be set as hash(A || B, d).

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impl SystemEvent

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pub fn into_event_id(self) -> u32

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pub fn from_event_id(event_id: u32) -> Option<SystemEvent>

Returns a system event corresponding to the specified event ID, or None if the event ID is not recognized.

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impl Clone for SystemEvent

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fn clone(&self) -> SystemEvent

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SystemEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Display for SystemEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for SystemEvent

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fn eq(&self, other: &SystemEvent) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PrettyPrint for SystemEvent

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fn render(&self) -> Document

The core of the PrettyPrint functionality. Read more
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fn to_pretty_string(&self) -> String

Produce a String containing the results of pretty-printing this object. Read more
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fn pretty_print(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Pretty-print this object to the given core::fmt::Formatter. Read more
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impl Copy for SystemEvent

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impl Eq for SystemEvent

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impl StructuralPartialEq for SystemEvent

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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