MastNode

Enum MastNode 

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pub enum MastNode {
    Block(BasicBlockNode),
    Join(JoinNode),
    Split(SplitNode),
    Loop(LoopNode),
    Call(CallNode),
    Dyn(DynNode),
    External(ExternalNode),
}

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impl MastNode

Constructors

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pub fn new_basic_block( operations: Vec<Operation>, decorators: Option<Vec<(usize, DecoratorId)>>, ) -> Result<MastNode, MastForestError>

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pub fn new_join( left_child: MastNodeId, right_child: MastNodeId, mast_forest: &MastForest, ) -> Result<MastNode, MastForestError>

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pub fn new_split( if_branch: MastNodeId, else_branch: MastNodeId, mast_forest: &MastForest, ) -> Result<MastNode, MastForestError>

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pub fn new_loop( body: MastNodeId, mast_forest: &MastForest, ) -> Result<MastNode, MastForestError>

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pub fn new_call( callee: MastNodeId, mast_forest: &MastForest, ) -> Result<MastNode, MastForestError>

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pub fn new_syscall( callee: MastNodeId, mast_forest: &MastForest, ) -> Result<MastNode, MastForestError>

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pub fn new_dyn() -> MastNode

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pub fn new_dyncall() -> MastNode

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pub fn new_external(mast_root: Word) -> MastNode

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impl MastNode

Public accessors

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pub fn is_external(&self) -> bool

Returns true if this node is an external node.

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pub fn is_dyn(&self) -> bool

Returns true if this node is a Dyn node.

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pub fn is_basic_block(&self) -> bool

Returns true if this node is a basic block.

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pub fn get_basic_block(&self) -> Option<&BasicBlockNode>

Returns the inner basic block node if the MastNode wraps a BasicBlockNode; None otherwise.

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pub fn unwrap_basic_block(&self) -> &BasicBlockNode

Unwraps the inner basic block node if the MastNode wraps a BasicBlockNode; panics otherwise.

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Panics if the MastNode does not wrap a BasicBlockNode.

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pub fn unwrap_join(&self) -> &JoinNode

Unwraps the inner join node if the MastNode wraps a JoinNode; panics otherwise.

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pub fn unwrap_split(&self) -> &SplitNode

Unwraps the inner split node if the MastNode wraps a SplitNode; panics otherwise.

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pub fn unwrap_loop(&self) -> &LoopNode

Unwraps the inner loop node if the MastNode wraps a LoopNode; panics otherwise.

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pub fn unwrap_call(&self) -> &CallNode

Unwraps the inner call node if the MastNode wraps a CallNode; panics otherwise.

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pub fn unwrap_dyn(&self) -> &DynNode

Unwraps the inner dynamic node if the MastNode wraps a DynNode; panics otherwise.

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pub fn unwrap_external(&self) -> &ExternalNode

Unwraps the inner external node if the MastNode wraps a ExternalNode; panics otherwise.

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pub fn remap_children( &self, remapping: &BTreeMap<MastNodeId, MastNodeId>, ) -> MastNode

Remap the node children to their new positions indicated by the given Remapping.

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pub fn has_children(&self) -> bool

Returns true if the this node has children.

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pub fn append_children_to(&self, target: &mut Vec<MastNodeId>)

Appends the NodeIds of the children of this node, if any, to the vector.

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pub fn to_pretty_print<'a>( &'a self, mast_forest: &'a MastForest, ) -> impl PrettyPrint + 'a

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pub fn domain(&self) -> BaseElement

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pub fn digest(&self) -> Word

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pub fn to_display<'a>( &'a self, mast_forest: &'a MastForest, ) -> impl Display + 'a

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pub fn before_enter(&self) -> &[DecoratorId]

Returns the decorators to be executed before this node is executed.

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pub fn after_exit(&self) -> &[DecoratorId]

Returns the decorators to be executed after this node is executed.

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impl MastNode

Mutators

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pub fn append_before_enter(&mut self, decorator_ids: &[DecoratorId])

Sets the list of decorators to be executed before this node.

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pub fn append_after_exit(&mut self, decorator_ids: &[DecoratorId])

Sets the list of decorators to be executed after this node.

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pub fn remove_decorators(&mut self)

Trait Implementations§

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impl Clone for MastNode

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fn clone(&self) -> MastNode

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MastNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for MastNode

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fn eq(&self, other: &MastNode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for MastNode

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impl StructuralPartialEq for MastNode

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more