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AdviceStackBuilder

Struct AdviceStackBuilder 

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pub struct AdviceStackBuilder { /* private fields */ }
Expand description

A builder for constructing advice stack inputs with intuitive ordering.

The builder maintains a conceptual advice stack where index 0 is the “top” - i.e., the element that will be consumed first. Method names indicate which MASM instruction pattern they target, abstracting away the internal transformations needed for correct element ordering.

§Building Direction

Building happens “top-first”: the first method call adds elements that will be consumed first by the MASM code. Each subsequent method call adds elements “below” the previous ones.

§Example

let advice = AdviceStackBuilder::new()
    .push_for_adv_push(&[a, b, c])  // Consumed first by adv_push.3
    .push_for_adv_loadw(word)       // Consumed second by adv_loadw
    .build();

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impl AdviceStackBuilder

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pub fn new() -> AdviceStackBuilder

Creates a new empty builder.

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pub fn push_element(&mut self, value: Goldilocks) -> &mut AdviceStackBuilder

Pushes a single element onto the advice stack.

Elements are consumed in FIFO order: first pushed = first consumed by advice operations.

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pub fn push_elements<I>(&mut self, values: I) -> &mut AdviceStackBuilder
where I: IntoIterator<Item = Goldilocks>,

Extends the advice stack with raw elements (already ordered top-to-bottom).

Elements are consumed in FIFO order: first element in iter = first consumed.

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pub fn push_for_adv_push( &mut self, slice: &[Goldilocks], ) -> &mut AdviceStackBuilder

Adds elements for consumption by adv_push.n instructions.

After adv_push.n, the operand stack will have slice[0] on top. The slice length determines n (e.g., 4-element slice → adv_push.4).

§How it works

adv_push.n pops elements one-by-one from the advice stack and pushes each to the operand stack. Since each push goes to the top, the first-popped element ends up at the bottom of the n elements, and the last-popped element ends up on top.

Therefore, this method reverses the slice internally so that slice[0] is popped last and ends up on top of the operand stack.

§Example
builder.push_for_adv_push(&[a, b, c]);
// MASM: adv_push.3
// Result: operand stack = [a, b, c, ...] with a on top
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pub fn push_for_adv_loadw(&mut self, word: Word) -> &mut AdviceStackBuilder

Adds a word for consumption by padw adv_loadw.

After adv_loadw, the operand stack will have the structural word loaded directly. Use reversew afterward to convert to canonical (little-endian) order.

§How it works

The adv_loadw instruction:

  1. Calls pop_stack_word() which pops 4 elements from front and creates Word::new(\[e0,e1,e2,e3\])
  2. Places the word on the operand stack with word\[0\] on top, word\[1\] at position 1, etc.

Elements are pushed without reversal since adv_loadw loads the structural word directly.

§Example
builder.push_for_adv_loadw([w0, w1, w2, w3].into());
// MASM: padw adv_loadw
// Result: operand stack = [w0, w1, w2, w3, ...] with w0 on top
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pub fn push_for_adv_pipe( &mut self, slice: &[Goldilocks], ) -> &mut AdviceStackBuilder

Adds elements for sequential consumption by adv_pipe operations.

Elements are consumed in order: slice[0..8] first, then slice[8..16], etc. No reversal is applied.

§Panics

Panics if the slice length is not a multiple of 8 (double-word aligned).

§Example
builder.push_for_adv_pipe(&elements); // elements.len() must be multiple of 8
// MASM: multiple adv_pipe calls
// Result: elements consumed in order [elements[0], elements[1], ...]
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pub fn push_u64_slice(&mut self, values: &[u64]) -> &mut AdviceStackBuilder

Extends the advice stack with u64 values converted to Felt.

This is a convenience method for test data that is typically specified as u64. Elements are consumed in FIFO order: first element = first consumed.

§Example
builder.push_u64_slice(&[1, 2, 3, 4, 5, 6, 7, 8]);
// Elements consumed in order: 1, 2, 3, 4, 5, 6, 7, 8
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pub fn build(self) -> AdviceInputs

Builds the AdviceInputs from the accumulated stack.

The builder’s conceptual stack (with index 0 as top) is converted to the format expected by AdviceInputs, which will be reversed when creating an AdviceProvider.

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pub fn build_with(self, map: AdviceMap, store: MerkleStore) -> AdviceInputs

Builds the AdviceInputs with additional map and store data.

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pub fn build_vec_u64(self) -> Vec<u64>

Builds just the advice stack as Vec<u64> for use with build_test! macro.

This is a convenience method that avoids needing to modify the test infrastructure.

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pub fn into_elements(self) -> Vec<Goldilocks>

Consumes the builder and returns the accumulated elements as Vec<Felt>.

Trait Implementations§

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impl Clone for AdviceStackBuilder

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fn clone(&self) -> AdviceStackBuilder

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AdviceStackBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for AdviceStackBuilder

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fn default() -> AdviceStackBuilder

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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type Init = T

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Performs the conversion.
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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more