pub struct CallNode { /* private fields */ }Expand description
A Call node describes a function call such that the callee is executed in a different execution context from the currently executing code.
A call node can be of two types:
- A simple call: the callee is executed in the new user context.
- A syscall: the callee is executed in the root context.
Implementations§
Source§impl CallNode
Constants
impl CallNode
Constants
Sourcepub const CALL_DOMAIN: Felt
pub const CALL_DOMAIN: Felt
The domain of the call block (used for control block hashing).
Sourcepub const SYSCALL_DOMAIN: Felt
pub const SYSCALL_DOMAIN: Felt
The domain of the syscall block (used for control block hashing).
Trait Implementations§
Source§impl<'de> Deserialize<'de> for CallNode
impl<'de> Deserialize<'de> for CallNode
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<CallNode, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<CallNode, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl MastNodeExt for CallNode
impl MastNodeExt for CallNode
Source§fn digest(&self) -> Word
fn digest(&self) -> Word
Returns a commitment to this Call node.
The commitment is computed as a hash of the callee and an empty word ([ZERO; 4]) in the domain defined by either Self::CALL_DOMAIN or Self::SYSCALL_DOMAIN, depending on whether the node represents a simple call or a syscall - i.e.,:
Hasher::merge_in_domain(&[callee_digest, Word::default()], CallNode::CALL_DOMAIN);or
Hasher::merge_in_domain(&[callee_digest, Word::default()], CallNode::SYSCALL_DOMAIN);Source§fn before_enter<'a>(&'a self, forest: &'a MastForest) -> &'a [DecoratorId]
fn before_enter<'a>(&'a self, forest: &'a MastForest) -> &'a [DecoratorId]
Returns the decorators to be executed before this node is executed.
Source§fn after_exit<'a>(&'a self, forest: &'a MastForest) -> &'a [DecoratorId]
fn after_exit<'a>(&'a self, forest: &'a MastForest) -> &'a [DecoratorId]
Returns the decorators to be executed after this node is executed.
Source§type Builder = CallNodeBuilder
type Builder = CallNodeBuilder
Converts this node into its corresponding builder, reusing allocated data where possible.
Source§fn to_display<'a>(
&'a self,
mast_forest: &'a MastForest,
) -> Box<dyn Display + 'a>
fn to_display<'a>( &'a self, mast_forest: &'a MastForest, ) -> Box<dyn Display + 'a>
Returns a display formatter for this node.
Source§fn to_pretty_print<'a>(
&'a self,
mast_forest: &'a MastForest,
) -> Box<dyn PrettyPrint + 'a>
fn to_pretty_print<'a>( &'a self, mast_forest: &'a MastForest, ) -> Box<dyn PrettyPrint + 'a>
Returns a pretty printer for this node.
Source§fn has_children(&self) -> bool
fn has_children(&self) -> bool
Returns true if the this node has children.
Source§fn append_children_to(&self, target: &mut Vec<MastNodeId>)
fn append_children_to(&self, target: &mut Vec<MastNodeId>)
Appends the NodeIds of the children of this node, if any, to the vector.
Source§fn for_each_child<F>(&self, f: F)where
F: FnMut(MastNodeId),
fn for_each_child<F>(&self, f: F)where
F: FnMut(MastNodeId),
Executes the given closure for each child of this node.
fn to_builder(self, forest: &MastForest) -> <CallNode as MastNodeExt>::Builder
Source§fn verify_node_in_forest(&self, forest: &MastForest)
fn verify_node_in_forest(&self, forest: &MastForest)
Verifies that this node is stored at the ID in its decorators field in the forest.
Source§impl Serialize for CallNode
impl Serialize for CallNode
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Eq for CallNode
impl StructuralPartialEq for CallNode
Auto Trait Implementations§
impl Freeze for CallNode
impl RefUnwindSafe for CallNode
impl Send for CallNode
impl Sync for CallNode
impl Unpin for CallNode
impl UnsafeUnpin for CallNode
impl UnwindSafe for CallNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
Source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
Source§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
Source§fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
Source§fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
Source§fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
Source§fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Change the background color to cyan
Source§fn white(&self) -> FgColorDisplay<'_, White, Self>
fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
Source§fn on_white(&self) -> BgColorDisplay<'_, White, Self>
fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
Source§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
Source§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
Source§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
Source§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
Source§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
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Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
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Change the background color to bright blue
Source§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
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Change the background color to bright magenta
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Change the foreground color to bright purple
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Change the background color to bright purple
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Change the foreground color to bright cyan
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Change the background color to bright cyan
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Change the foreground color to bright white
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Change the background color to bright white
Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
fn dimmed(&self) -> DimDisplay<'_, Self>
Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>
Make the text italicized
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
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fn blink(&self) -> BlinkDisplay<'_, Self>
Make the text blink
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Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
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Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
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&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
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&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.