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CsrMatrix

Struct CsrMatrix 

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pub struct CsrMatrix<I, D>
where I: Idx,
{ /* private fields */ }
Expand description

Compressed Sparse Row matrix mapping row indices to variable-length data.

For row i, its data is at data[indptr[i]..indptr[i+1]].

§Type Parameters

  • I: The row index type, must implement Idx.
  • D: The data type stored in each row.

§Example

use miden_utils_indexing::{CsrMatrix, newtype_id};

newtype_id!(NodeId);

let mut csr = CsrMatrix::<NodeId, u32>::new();
csr.push_row([1, 2, 3]);       // Row 0: [1, 2, 3]
csr.push_empty_row();          // Row 1: []
csr.push_row([4, 5]);          // Row 2: [4, 5]

assert_eq!(csr.row(NodeId::from(0)), Some(&[1, 2, 3][..]));
assert_eq!(csr.row(NodeId::from(1)), Some(&[][..]));
assert_eq!(csr.row(NodeId::from(2)), Some(&[4, 5][..]));

Implementations§

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impl<I, D> CsrMatrix<I, D>
where I: Idx,

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pub fn new() -> CsrMatrix<I, D>

Creates a new empty CsrMatrix.

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pub fn with_capacity(num_rows: usize, num_elements: usize) -> CsrMatrix<I, D>

Creates a CsrMatrix with pre-allocated capacity.

§Arguments
  • num_rows: Expected number of rows.
  • num_elements: Expected total number of data elements across all rows.
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pub fn push_row( &mut self, values: impl IntoIterator<Item = D>, ) -> Result<I, IndexedVecError>

Appends a new row with the given data values and returns the index of the newly added row.

Rows must be added in sequential order starting from row 0.

§Errors

Returns an error if the number of rows would exceed u32::MAX.

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pub fn push_empty_row(&mut self) -> Result<I, IndexedVecError>

Appends an empty row (no data for this row index).

§Errors

Returns an error if the number of rows would exceed u32::MAX.

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pub fn fill_to_row(&mut self, target_row: I) -> Result<(), IndexedVecError>

Appends empty rows to fill gaps up to (but not including) target_row.

If target_row is less than or equal to the current number of rows, this is a no-op.

§Errors

Returns an error if the number of rows would exceed u32::MAX.

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pub fn is_empty(&self) -> bool

Returns true if this matrix has no rows.

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pub fn num_rows(&self) -> usize

Returns the number of rows in this matrix.

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pub fn num_elements(&self) -> usize

Returns the total number of data elements across all rows.

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pub fn row(&self, row: I) -> Option<&[D]>

Returns the data slice for the given row, or None if the row doesn’t exist.

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pub fn row_expect(&self, row: I) -> &[D]

Returns the data slice for the given row, panicking if the row doesn’t exist.

§Panics

Panics if row is out of bounds.

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pub fn iter(&self) -> impl Iterator<Item = (I, &[D])>

Returns an iterator over all (row_index, data_slice) pairs.

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pub fn iter_enumerated(&self) -> impl Iterator<Item = (I, usize, &D)>

Returns an iterator over all data elements with their (row_index, position_in_row, &data).

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pub fn data(&self) -> &[D]

Returns the underlying data slice.

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pub fn indptr(&self) -> &IndexVec<I, usize>

Returns the underlying indptr.

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pub fn validate(&self) -> Result<(), CsrValidationError>

Validates the CSR structural invariants.

Checks:

  • indptr starts at 0 (if non-empty)
  • indptr is monotonically increasing
  • indptr ends at data.len()

For domain-specific validation of data values, use validate_with.

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pub fn validate_with<F>(&self, f: F) -> Result<(), CsrValidationError>
where F: Fn(&D) -> bool,

Validates structural invariants plus domain-specific data constraints.

The callback is invoked for each data element. Return false to indicate an invalid value.

§Arguments
  • f: A function that returns true if the data value is valid.

Trait Implementations§

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impl<I, D> Clone for CsrMatrix<I, D>
where I: Clone + Idx, D: Clone,

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fn clone(&self) -> CsrMatrix<I, D>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<I, D> Debug for CsrMatrix<I, D>
where I: Debug + Idx, D: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<I, D> Default for CsrMatrix<I, D>
where I: Idx,

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fn default() -> CsrMatrix<I, D>

Returns the “default value” for a type. Read more
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impl<I, D> Deserializable for CsrMatrix<I, D>
where I: Idx, D: Deserializable,

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fn min_serialized_size() -> usize

Returns the minimum serialized size for a CsrMatrix.

A CsrMatrix serializes as:

  • data_len (vint, minimum 1 byte)
  • data elements (minimum 0 if empty)
  • indptr_len (vint, minimum 1 byte)
  • indptr elements (minimum 0 if empty)

Total minimum: 2 bytes (two vint length prefixes for empty matrix)

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fn read_from<R>(source: &mut R) -> Result<CsrMatrix<I, D>, DeserializationError>
where R: ByteReader,

Reads a sequence of bytes from the provided source, attempts to deserialize these bytes into Self, and returns the result. Read more
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fn read_from_bytes(bytes: &[u8]) -> Result<Self, DeserializationError>

Attempts to deserialize the provided bytes into Self and returns the result. Read more
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fn read_from_bytes_with_budget( bytes: &[u8], budget: usize, ) -> Result<Self, DeserializationError>

Deserializes Self from bytes with a byte budget limit. Read more
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impl<'de, I, D> Deserialize<'de> for CsrMatrix<I, D>
where I: Idx + Deserialize<'de>, D: Deserialize<'de>,

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fn deserialize<__D>( __deserializer: __D, ) -> Result<CsrMatrix<I, D>, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<I, D> PartialEq for CsrMatrix<I, D>
where I: PartialEq + Idx, D: PartialEq,

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fn eq(&self, other: &CsrMatrix<I, D>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<I, D> Serializable for CsrMatrix<I, D>
where I: Idx, D: Serializable,

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fn write_into<W>(&self, target: &mut W)
where W: ByteWriter,

Serializes self into bytes and writes these bytes into the target.
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fn to_bytes(&self) -> Vec<u8>

Serializes self into a vector of bytes.
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fn get_size_hint(&self) -> usize

Returns an estimate of how many bytes are needed to represent self. Read more
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impl<I, D> Serialize for CsrMatrix<I, D>
where I: Idx + Serialize, D: Serialize,

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<I, D> Eq for CsrMatrix<I, D>
where I: Eq + Idx, D: Eq,

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impl<I, D> StructuralPartialEq for CsrMatrix<I, D>
where I: Idx,

Auto Trait Implementations§

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impl<I, D> Freeze for CsrMatrix<I, D>

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impl<I, D> RefUnwindSafe for CsrMatrix<I, D>

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impl<I, D> Send for CsrMatrix<I, D>
where I: Send, D: Send,

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impl<I, D> Sync for CsrMatrix<I, D>
where I: Sync, D: Sync,

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impl<I, D> Unpin for CsrMatrix<I, D>
where I: Unpin, D: Unpin,

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impl<I, D> UnwindSafe for CsrMatrix<I, D>
where I: UnwindSafe, D: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,