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UntrustedMastForest

Struct UntrustedMastForest 

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pub struct UntrustedMastForest(/* private fields */);
Expand description

A MastForest deserialized from untrusted input that has not yet been validated.

This type wraps a MastForest that was deserialized from bytes but has not had its node hashes verified. Before using the forest, callers must call validate() to verify structural integrity and recompute all node hashes.

§Usage

// Deserialize from untrusted bytes
let untrusted = UntrustedMastForest::read_from_bytes(&bytes)?;

// Validate structure and hashes
let forest = untrusted.validate()?;

// Now safe to use
let root = forest.procedure_roots()[0];

§Security

This type exists to provide type-level safety for untrusted deserialization. The validation performed by validate() includes:

  1. Structural validation: Checks that basic block batch invariants are satisfied and procedure names reference valid roots.
  2. Topological ordering: Verifies that all node references point to nodes that appear earlier in the forest (no forward references).
  3. Hash recomputation: Recomputes the digest for every node and verifies it matches the stored digest.

Implementations§

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impl UntrustedMastForest

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pub fn validate(self) -> Result<MastForest, MastForestError>

Validates the forest by checking structural invariants and recomputing all node hashes.

This method performs a complete validation of the deserialized forest:

  1. Validates structural invariants (batch padding, procedure names)
  2. Validates topological ordering (no forward references)
  3. Recomputes all node hashes and compares against stored digests
§Returns
  • Ok(MastForest) if validation succeeds
  • Err(MastForestError) with details about the first validation failure
§Errors

Returns an error if:

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pub fn read_from_bytes( bytes: &[u8], ) -> Result<UntrustedMastForest, DeserializationError>

Deserializes an UntrustedMastForest from bytes.

This method uses a BudgetedReader with a budget equal to the input size to protect against denial-of-service attacks from malicious input.

For stricter limits, use read_from_bytes_with_budget with a custom budget.

§Example
// Read from untrusted source
let untrusted = UntrustedMastForest::read_from_bytes(&bytes)?;

// Validate before use
let forest = untrusted.validate()?;
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pub fn read_from_bytes_with_budget( bytes: &[u8], budget: usize, ) -> Result<UntrustedMastForest, DeserializationError>

Deserializes an UntrustedMastForest from bytes with a byte budget.

This method uses a BudgetedReader to limit memory consumption during deserialization, protecting against denial-of-service attacks from malicious input that claims to contain an excessive number of elements.

§Arguments
  • bytes - The serialized forest bytes
  • budget - Maximum bytes to consume during deserialization. Set this to bytes.len() for typical use cases, or lower to enforce stricter limits.
§Example
// Read from untrusted source with budget equal to input size
let untrusted = UntrustedMastForest::read_from_bytes_with_budget(&bytes, bytes.len())?;

// Validate before use
let forest = untrusted.validate()?;
§Security

The budget limits:

  • Pre-allocation sizes when deserializing collections (via max_alloc)
  • Total bytes consumed during deserialization

This prevents attacks where malicious input claims an unrealistic number of elements (e.g., len = 2^60), causing excessive memory allocation before any data is read.

Trait Implementations§

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impl Clone for UntrustedMastForest

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fn clone(&self) -> UntrustedMastForest

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UntrustedMastForest

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deserializable for UntrustedMastForest

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fn read_from<R>( source: &mut R, ) -> Result<UntrustedMastForest, DeserializationError>
where R: ByteReader,

Deserializes an super::UntrustedMastForest from a byte reader.

Note: This method does not apply budgeting. For untrusted input, prefer using read_from_bytes which applies budgeted deserialization.

After deserialization, callers should use super::UntrustedMastForest::validate() to verify structural integrity and recompute all node hashes before using the forest.

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fn read_from_bytes( bytes: &[u8], ) -> Result<UntrustedMastForest, DeserializationError>

Deserializes an super::UntrustedMastForest from bytes using budgeted deserialization.

This method uses a crate::serde::BudgetedReader with a budget equal to the input size to protect against denial-of-service attacks from malicious input.

After deserialization, callers should use super::UntrustedMastForest::validate() to verify structural integrity and recompute all node hashes before using the forest.

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fn min_serialized_size() -> usize

Returns the minimum serialized size for one instance of this type. Read more
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fn read_from_bytes_with_budget( bytes: &[u8], budget: usize, ) -> Result<Self, DeserializationError>

Deserializes Self from bytes with a byte budget limit. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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Apply a runtime-determined style
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