pub struct ExecutionReplay {
pub block_stack: BlockStackReplay,
pub stack_overflow: StackOverflowReplay,
pub memory_reads: MemoryReadsReplay,
pub advice: AdviceReplay,
pub hasher: HasherResponseReplay,
pub mast_forest_resolution: MastForestResolutionReplay,
}Expand description
Replay data necessary to build a trace fragment.
During execution, the processor records information to be replayed by the corresponding trace generator. This is done due to the fact that the trace generators don’t have access to some components needed to produce those values, such as the memory chiplet, advice provider, etc. It also packages up all the necessary data for trace generators to generate trace fragments, which can be done on separate machines in parallel, for example.
Fields§
§block_stack: BlockStackReplay§stack_overflow: StackOverflowReplay§memory_reads: MemoryReadsReplay§advice: AdviceReplay§hasher: HasherResponseReplay§mast_forest_resolution: MastForestResolutionReplayTrait Implementations§
Source§impl Debug for ExecutionReplay
impl Debug for ExecutionReplay
Source§impl Default for ExecutionReplay
impl Default for ExecutionReplay
Source§fn default() -> ExecutionReplay
fn default() -> ExecutionReplay
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ExecutionReplay
impl RefUnwindSafe for ExecutionReplay
impl Send for ExecutionReplay
impl Sync for ExecutionReplay
impl Unpin for ExecutionReplay
impl UnwindSafe for ExecutionReplay
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