SystemEvent

Enum SystemEvent 

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#[repr(u8)]
pub enum SystemEvent {
Show 16 variants MerkleNodeMerge = 0, MerkleNodeToStack = 1, MapValueToStack = 2, MapValueToStackN = 3, HasMapKey = 4, Ext2Inv = 5, U32Clz = 6, U32Ctz = 7, U32Clo = 8, U32Cto = 9, ILog2 = 10, MemToMap = 11, HdwordToMap = 12, HdwordToMapWithDomain = 13, HqwordToMap = 14, HpermToMap = 15,
}
Expand description

Defines a set of actions which can be initiated from the VM to inject new data into the advice provider.

These actions can affect all 3 components of the advice provider: Merkle store, advice stack, and advice map.

All actions, except for MerkleNodeMerge, Ext2Inv and UpdateMerkleNode can be invoked directly from Miden assembly via dedicated instructions.

Variants§

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MerkleNodeMerge = 0

Creates a new Merkle tree in the advice provider by combining Merkle trees with the specified roots. The root of the new tree is defined as Hash(LEFT_ROOT, RIGHT_ROOT).

Inputs: Operand stack: [RIGHT_ROOT, LEFT_ROOT, …] Merkle store: {RIGHT_ROOT, LEFT_ROOT}

Outputs: Operand stack: [RIGHT_ROOT, LEFT_ROOT, …] Merkle store: {RIGHT_ROOT, LEFT_ROOT, hash(LEFT_ROOT, RIGHT_ROOT)}

After the operation, both the original trees and the new tree remains in the advice provider (i.e., the input trees are not removed).

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MerkleNodeToStack = 1

Pushes a node of the Merkle tree specified by the values on the top of the operand stack onto the advice stack.

Inputs: Operand stack: [depth, index, TREE_ROOT, …] Advice stack: […] Merkle store: {TREE_ROOT<-NODE}

Outputs: Operand stack: [depth, index, TREE_ROOT, …] Advice stack: [NODE, …] Merkle store: {TREE_ROOT<-NODE}

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MapValueToStack = 2

Pushes a list of field elements onto the advice stack. The list is looked up in the advice map using the specified word from the operand stack as the key.

Inputs: Operand stack: [KEY, …] Advice stack: […] Advice map: {KEY: values}

Outputs: Operand stack: [KEY, …] Advice stack: [values, …] Advice map: {KEY: values}

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MapValueToStackN = 3

Pushes a list of field elements onto the advice stack, and then the number of elements pushed. The list is looked up in the advice map using the specified word from the operand stack as the key.

Inputs: Operand stack: [KEY, …] Advice stack: […] Advice map: {KEY: values}

Outputs: Operand stack: [KEY, …] Advice stack: [num_values, values, …] Advice map: {KEY: values}

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HasMapKey = 4

Pushes a flag onto the advice stack whether advice map has an entry with specified key.

If the advice map has the entry with the key equal to the key placed at the top of the operand stack, 1 will be pushed to the advice stack and 0 otherwise.

Inputs: Operand stack: [KEY, …] Advice stack: […]

Outputs: Operand stack: [KEY, …] Advice stack: [has_mapkey, …]

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Ext2Inv = 5

Given an element in a quadratic extension field on the top of the stack (i.e., a0, b1), computes its multiplicative inverse and push the result onto the advice stack.

Inputs: Operand stack: [a1, a0, …] Advice stack: […]

Outputs: Operand stack: [a1, a0, …] Advice stack: [b0, b1…]

Where (b0, b1) is the multiplicative inverse of the extension field element (a0, a1) at the top of the stack.

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U32Clz = 6

Pushes the number of the leading zeros of the top stack element onto the advice stack.

Inputs: Operand stack: [n, …] Advice stack: […]

Outputs: Operand stack: [n, …] Advice stack: [leading_zeros, …]

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U32Ctz = 7

Pushes the number of the trailing zeros of the top stack element onto the advice stack.

Inputs: Operand stack: [n, …] Advice stack: […]

Outputs: Operand stack: [n, …] Advice stack: [trailing_zeros, …]

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U32Clo = 8

Pushes the number of the leading ones of the top stack element onto the advice stack.

Inputs: Operand stack: [n, …] Advice stack: […]

Outputs: Operand stack: [n, …] Advice stack: [leading_ones, …]

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U32Cto = 9

Pushes the number of the trailing ones of the top stack element onto the advice stack.

Inputs: Operand stack: [n, …] Advice stack: […]

Outputs: Operand stack: [n, …] Advice stack: [trailing_ones, …]

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ILog2 = 10

Pushes the base 2 logarithm of the top stack element, rounded down. Inputs: Operand stack: [n, …] Advice stack: […]

Outputs: Operand stack: [n, …] Advice stack: [ilog2(n), …]

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MemToMap = 11

Reads words from memory at the specified range and inserts them into the advice map under the key KEY located at the top of the stack.

Inputs: Operand stack: [KEY, start_addr, end_addr, …] Advice map: {…}

Outputs: Operand stack: [KEY, start_addr, end_addr, …] Advice map: {KEY: values}

Where values are the elements located in memory[start_addr..end_addr].

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HdwordToMap = 12

Reads two word from the operand stack and inserts them into the advice map under the key defined by the hash of these words.

Inputs: Operand stack: [B, A, …] Advice map: {…}

Outputs: Operand stack: [B, A, …] Advice map: {KEY: [a0, a1, a2, a3, b0, b1, b2, b3]}

Where KEY is computed as hash(A || B, domain=0)

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HdwordToMapWithDomain = 13

Reads two words from the operand stack and inserts them into the advice map under the key defined by the hash of these words (using d as the domain).

Inputs: Operand stack: [B, A, d, …] Advice map: {…}

Outputs: Operand stack: [B, A, d, …] Advice map: {KEY: [a0, a1, a2, a3, b0, b1, b2, b3]}

Where KEY is computed as hash(A || B, d).

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HqwordToMap = 14

Reads four words from the operand stack and inserts them into the advice map under the key defined by the hash of these words.

Inputs: Operand stack: [D, C, B, A, …] Advice map: {…}

Outputs: Operand stack: [D, C, B, A, …] Advice map: {KEY: [A’, B’, C’, D’])}

Where:

  • KEY is the hash computed as hash(hash(hash(A || B) || C) || D) with domain=0.
  • A’ (and other words with ') is the A word with the reversed element order: A = [a3, a2, a1, a0], A’ = [a0, a1, a2, a3].
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HpermToMap = 15

Reads three words from the operand stack and inserts the top two words into the advice map under the key defined by applying an RPO permutation to all three words.

Inputs: Operand stack: [B, A, C, …] Advice map: {…}

Outputs: Operand stack: [B, A, C, …] Advice map: {KEY: [a0, a1, a2, a3, b0, b1, b2, b3]}

Where KEY is computed by extracting the digest elements from hperm([C, A, B]). For example, if C is [0, d, 0, 0], KEY will be set as hash(A || B, d).

Trait Implementations§

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impl Clone for SystemEvent

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fn clone(&self) -> SystemEvent

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SystemEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Display for SystemEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for SystemEvent

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fn eq(&self, other: &SystemEvent) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PrettyPrint for SystemEvent

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fn render(&self) -> Document

The core of the PrettyPrint functionality. Read more
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fn to_pretty_string(&self) -> String

Produce a String containing the results of pretty-printing this object. Read more
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fn pretty_print(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Pretty-print this object to the given core::fmt::Formatter. Read more
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impl TryFrom<EventId> for SystemEvent

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type Error = EventId

The type returned in the event of a conversion error.
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fn try_from( event_id: EventId, ) -> Result<SystemEvent, <SystemEvent as TryFrom<EventId>>::Error>

Performs the conversion.
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impl Copy for SystemEvent

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impl Eq for SystemEvent

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impl StructuralPartialEq for SystemEvent

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Returns the argument unchanged.

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
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Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
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Apply a runtime-determined style
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