WinterRandomCoin

Struct WinterRandomCoin 

Source
pub struct WinterRandomCoin<H>
where H: ElementHasher,
{ /* private fields */ }
Expand description

Pseudo-random element generator for finite fields, which is a default implementation of the RandomCoin trait.

A random coin can be used to draw elements uniformly at random from the specified base field or from any extension of the base field.

Internally we use a cryptographic hash function (which is specified via the H type parameter), to draw elements from the field. The coin works roughly as follows:

  • The internal state of the coin consists of a seed and a counter. At instantiation time, the seed is set to a hash of the provided bytes, and the counter is set to 0.
  • To draw the next element, we increment the counter and compute hash(seed || counter). If the resulting value is a valid field element, we return the result; otherwise we try again until a valid element is found or the number of allowed tries is exceeded.
  • We can also re-seed the coin with a new value. During the reseeding procedure, the seed is set to hash(old_seed || new_seed), and the counter is reset to 0.

§Examples

// initial elements for seeding the random coin
let seed = &[
    BaseElement::new(1),
    BaseElement::new(2),
    BaseElement::new(3),
    BaseElement::new(4),
];

// instantiate a random coin using BLAKE3 as the hash function
let mut coin = DefaultRandomCoin::<Blake3_256<BaseElement>>::new(seed);

// should draw different elements each time
let e1 = coin.draw::<BaseElement>().unwrap();
let e2 = coin.draw::<BaseElement>().unwrap();
assert_ne!(e1, e2);

let e3 = coin.draw::<BaseElement>().unwrap();
assert_ne!(e1, e3);
assert_ne!(e2, e3);

// should draw same elements for the same seed
let mut coin2 = DefaultRandomCoin::<Blake3_256<BaseElement>>::new(seed);
let mut coin1 = DefaultRandomCoin::<Blake3_256<BaseElement>>::new(seed);
let e1 = coin1.draw::<BaseElement>().unwrap();
let e2 = coin2.draw::<BaseElement>().unwrap();
assert_eq!(e1, e2);

// should draw different elements based on seed
let mut coin1 = DefaultRandomCoin::<Blake3_256<BaseElement>>::new(seed);
let seed = &[
    BaseElement::new(2),
    BaseElement::new(3),
    BaseElement::new(4),
    BaseElement::new(5),
];
let mut coin2 = DefaultRandomCoin::<Blake3_256<BaseElement>>::new(seed);
let e1 = coin1.draw::<BaseElement>().unwrap();
let e2 = coin2.draw::<BaseElement>().unwrap();
assert_ne!(e1, e2);

Trait Implementations§

Source§

impl<B, H> RandomCoin for DefaultRandomCoin<H>
where B: StarkField, H: ElementHasher<BaseField = B>,

Source§

fn new( seed: &[<DefaultRandomCoin<H> as RandomCoin>::BaseField], ) -> DefaultRandomCoin<H>

Returns a new random coin instantiated with the provided seed.

Source§

fn reseed(&mut self, data: <H as Hasher>::Digest)

Reseeds the coin with the specified data by setting the new seed to hash(seed || data).

§Examples
// initial elements for seeding the random coin
let seed = &[
    BaseElement::new(1),
    BaseElement::new(2),
    BaseElement::new(3),
    BaseElement::new(4),
];

let mut coin1 = DefaultRandomCoin::<Blake3_256<BaseElement>>::new(seed);
let mut coin2 = DefaultRandomCoin::<Blake3_256<BaseElement>>::new(seed);

// should draw the same element form both coins
let e1 = coin1.draw::<BaseElement>().unwrap();
let e2 = coin2.draw::<BaseElement>().unwrap();
assert_eq!(e1, e2);

// after reseeding should draw different elements
coin2.reseed(Blake3_256::<BaseElement>::hash(&[2, 3, 4, 5]));
let e1 = coin1.draw::<BaseElement>().unwrap();
let e2 = coin2.draw::<BaseElement>().unwrap();
assert_ne!(e1, e2);
Source§

fn check_leading_zeros(&self, value: u64) -> u32

Computes hash(seed || value) and returns the number of leading zeros in the resulting value if it is interpreted as an integer in big-endian byte order.

Source§

fn draw<E>(&mut self) -> Result<E, RandomCoinError>
where E: FieldElement,

Returns the next pseudo-random field element.

§Errors

Returns an error if a valid field element could not be generated after 1000 calls to the PRNG.

Source§

fn draw_integers( &mut self, num_values: usize, domain_size: usize, nonce: u64, ) -> Result<Vec<usize>, RandomCoinError>

Returns a vector of integers selected from the range [0, domain_size) after reseeding the PRNG with the specified nonce by setting the new seed to hash(seed || nonce).

§Errors

Returns an error if the specified number of integers could not be generated after 1000 calls to the PRNG.

§Panics

Panics if:

  • domain_size is not a power of two.
  • num_values is greater than or equal to domain_size.
§Examples
// initial elements for seeding the random coin
let seed = &[
    BaseElement::new(1),
    BaseElement::new(2),
    BaseElement::new(3),
    BaseElement::new(4),
];

let mut coin = DefaultRandomCoin::<Blake3_256<BaseElement>>::new(seed);

let num_values = 20;
let domain_size = 64;
let nonce = 0;
let values = coin.draw_integers(num_values, domain_size, nonce).unwrap();

assert_eq!(num_values, values.len());

for value in values {
    assert!(value < domain_size);
}
Source§

type BaseField = B

Base field for random elements which can be generated by this random coin.
Source§

type Hasher = H

Hash function which is used by the random coin to generate random field elements.

Auto Trait Implementations§

§

impl<H> Freeze for DefaultRandomCoin<H>
where <H as Hasher>::Digest: Freeze,

§

impl<H> RefUnwindSafe for DefaultRandomCoin<H>
where <H as Hasher>::Digest: RefUnwindSafe,

§

impl<H> Send for DefaultRandomCoin<H>

§

impl<H> Sync for DefaultRandomCoin<H>

§

impl<H> Unpin for DefaultRandomCoin<H>
where <H as Hasher>::Digest: Unpin,

§

impl<H> UnwindSafe for DefaultRandomCoin<H>
where <H as Hasher>::Digest: UnwindSafe,

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<D> OwoColorize for D

Source§

fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
Source§

fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
Source§

fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
Source§

fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
Source§

fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
Source§

fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
Source§

fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
Source§

fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
Source§

fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
Source§

fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
Source§

fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
Source§

fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
Source§

fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
Source§

fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
Source§

fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
Source§

fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
Source§

fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
Source§

fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
Source§

fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
Source§

fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
Source§

fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
Source§

fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
Source§

fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
Source§

fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
Source§

fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
Source§

fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
Source§

fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
Source§

fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
Source§

fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
Source§

fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
Source§

fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
Source§

fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
Source§

fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
Source§

fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
Source§

fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
Source§

fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
Source§

fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
Source§

fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
Source§

fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
Source§

fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
Source§

fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
Source§

fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
Source§

fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
Source§

fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
Source§

fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
Source§

fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
Source§

fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
Source§

fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
Source§

fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
Source§

fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
Source§

fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
Source§

fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
Source§

fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
Source§

fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

Source§

fn vzip(self) -> V

Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more