Enum NoteExecutionHint

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pub enum NoteExecutionHint {
    None,
    Always,
    AfterBlock {
        block_num: AfterBlockNumber,
    },
    OnBlockSlot {
        round_len: u8,
        slot_len: u8,
        slot_offset: u8,
    },
}
Expand description

Specifies the conditions under which a note is ready to be consumed. These conditions are meant to be encoded in the note script as well.

This struct can be represented as the combination of a tag, and a payload. The tag specifies the variant of the hint, and the payload encodes the hint data.

§Felt layout

NoteExecutionHint can be encoded into a Felt with the following layout:

[26 zero bits | payload (32 bits) | tag (6 bits)]

This way, hints such as NoteExecutionHint::Always, are represented by Felt::new(1).

Variants§

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None

Unspecified note execution hint. Implies it is not known under which conditions the note is consumable.

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Always

The note’s script can be executed at any time.

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AfterBlock

The note’s script can be executed after the specified block number.

The block number cannot be u32::MAX which is enforced through the AfterBlockNumber type.

Fields

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OnBlockSlot

The note’s script can be executed in the specified slot within the specified round.

The slot is defined as follows:

  • First we define the length of the round in powers of 2. For example, round_len = 10 is a round of 1024 blocks.
  • Then we define the length of a slot within the round also using powers of 2. For example, slot_len = 7 is a slot of 128 blocks.
  • Lastly, the offset specifies the index of the slot within the round - i.e., 0 is the first slot, 1 is the second slot etc.

For example: { round_len: 10, slot_len: 7, slot_offset: 1 } means that the note can be executed in any second 128 block slot of a 1024 block round. These would be blocks 128..255, 1152..1279, 2176..2303 etc.

Fields

§round_len: u8
§slot_len: u8
§slot_offset: u8

Implementations§

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impl NoteExecutionHint

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pub fn none() -> Self

Creates a NoteExecutionHint::None variant

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pub fn always() -> Self

Creates a NoteExecutionHint::Always variant

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pub fn after_block(block_num: BlockNumber) -> Result<Self, NoteError>

Creates a NoteExecutionHint::AfterBlock variant based on the given block_num

§Errors

Returns an error if block_num is equal to u32::MAX.

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pub fn on_block_slot(round_len: u8, slot_len: u8, slot_offset: u8) -> Self

Creates a NoteExecutionHint::OnBlockSlot for the given parameters. See the variants documentation for details on the parameters.

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pub fn from_parts(tag: u8, payload: u32) -> Result<NoteExecutionHint, NoteError>

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pub fn can_be_consumed(&self, block_num: BlockNumber) -> Option<bool>

Returns whether the note execution conditions validate for the given block_num

§Returns
  • None if we don’t know whether the note can be consumed.
  • Some(true) if the note is consumable for the given block_num
  • Some(false) if the note is not consumable for the given block_num
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pub fn into_parts(&self) -> (u8, u32)

Encodes the NoteExecutionHint into a 6-bit tag and a 32-bit payload.

§Guarantees

Since the tag has at most 6 bits, the returned byte is guaranteed to have its two most significant bits set to 0.

The payload is guaranteed to contain at least one 0 bit to make encoding it into NoteMetadata safely possible.

Trait Implementations§

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impl Clone for NoteExecutionHint

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fn clone(&self) -> NoteExecutionHint

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NoteExecutionHint

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<NoteExecutionHint> for Felt

Converts a NoteExecutionHint into a Felt with the layout documented on the type.

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fn from(value: NoteExecutionHint) -> Self

Converts to this type from the input type.
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impl From<NoteExecutionHint> for u64

Converts a NoteExecutionHint into a u64 with the layout documented on the type.

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fn from(value: NoteExecutionHint) -> Self

Converts to this type from the input type.
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impl PartialEq for NoteExecutionHint

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fn eq(&self, other: &NoteExecutionHint) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl TryFrom<u64> for NoteExecutionHint

Tries to convert a u64 into a NoteExecutionHint with the expected layout documented on the type.

Note: The upper 26 bits are not enforced to be zero.

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type Error = NoteError

The type returned in the event of a conversion error.
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fn try_from(value: u64) -> Result<Self, Self::Error>

Performs the conversion.
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impl Copy for NoteExecutionHint

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impl Eq for NoteExecutionHint

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impl StructuralPartialEq for NoteExecutionHint

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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