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MastNodeExt

Trait MastNodeExt 

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pub trait MastNodeExt {
Show 13 methods // Required methods fn digest(&self) -> Word; fn before_enter(&self) -> &[DecoratorId]; fn after_exit(&self) -> &[DecoratorId]; fn append_before_enter(&mut self, decorator_ids: &[DecoratorId]); fn append_after_exit(&mut self, decorator_ids: &[DecoratorId]); fn remove_decorators(&mut self); fn to_display<'a>( &'a self, mast_forest: &'a MastForest, ) -> Box<dyn Display + 'a>; fn to_pretty_print<'a>( &'a self, mast_forest: &'a MastForest, ) -> Box<dyn PrettyPrint + 'a>; fn remap_children( &self, remapping: &BTreeMap<MastNodeId, MastNodeId>, ) -> Self; fn has_children(&self) -> bool; fn append_children_to(&self, target: &mut Vec<MastNodeId>); fn for_each_child<F>(&self, f: F) where F: FnMut(MastNodeId); fn domain(&self) -> BaseElement;
}

Required Methods§

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fn digest(&self) -> Word

Returns a commitment/hash of the node.

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fn before_enter(&self) -> &[DecoratorId]

Returns the decorators to be executed before this node is executed.

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fn after_exit(&self) -> &[DecoratorId]

Returns the decorators to be executed after this node is executed.

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fn append_before_enter(&mut self, decorator_ids: &[DecoratorId])

Sets the list of decorators to be executed before this node.

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fn append_after_exit(&mut self, decorator_ids: &[DecoratorId])

Sets the list of decorators to be executed after this node.

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fn remove_decorators(&mut self)

Removes all decorators from this node.

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fn to_display<'a>( &'a self, mast_forest: &'a MastForest, ) -> Box<dyn Display + 'a>

Returns a display formatter for this node.

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fn to_pretty_print<'a>( &'a self, mast_forest: &'a MastForest, ) -> Box<dyn PrettyPrint + 'a>

Returns a pretty printer for this node.

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fn remap_children(&self, remapping: &BTreeMap<MastNodeId, MastNodeId>) -> Self

Remap the node children to their new positions indicated by the given Remapping.

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fn has_children(&self) -> bool

Returns true if the this node has children.

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fn append_children_to(&self, target: &mut Vec<MastNodeId>)

Appends the NodeIds of the children of this node, if any, to the vector.

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fn for_each_child<F>(&self, f: F)
where F: FnMut(MastNodeId),

Executes the given closure for each child of this node.

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fn domain(&self) -> BaseElement

Returns the domain of this node.

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§