AccountComponentMetadata

Struct AccountComponentMetadata 

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pub struct AccountComponentMetadata { /* private fields */ }
Expand description

Represents the full component template configuration.

An account component metadata describes the component alongside its storage layout. On the storage layout, placeholders can be utilized to identify values that should be provided at the moment of instantiation.

When the std feature is enabled, this struct allows for serialization and deserialization to and from a TOML file.

§Guarantees

  • The metadata’s storage layout does not contain duplicate slots, and it always starts at slot index 0.
  • Storage slots are laid out in a contiguous manner.
  • Each placeholder represents a single value. The expected placeholders can be retrieved with AccountComponentMetadata::get_placeholder_requirements(), which returns a map from keys to PlaceholderTypeRequirement (which, in turn, indicates the expected value type for the placeholder).

§Example

let first_felt = FeltRepresentation::from(Felt::new(0u64));
let second_felt = FeltRepresentation::from(Felt::new(1u64));
let third_felt = FeltRepresentation::from(Felt::new(2u64));
// Templated element:
let last_element =
    FeltRepresentation::new_template(TemplateType::new("felt")?, StorageValueName::new("foo")?);

let word_representation = WordRepresentation::new_value(
    [first_felt, second_felt, third_felt, last_element],
    Some(StorageValueName::new("test_value")?.into()),
)
.with_description("this is the first entry in the storage layout");
let storage_entry = StorageEntry::new_value(0, word_representation);

let init_storage_data =
    InitStorageData::new([(StorageValueName::new("test_value.foo")?, "300".to_string())]);

let component_template = AccountComponentMetadata::new(
    "test name".into(),
    "description of the component".into(),
    Version::parse("0.1.0")?,
    BTreeSet::new(),
    vec![storage_entry],
)?;

let library = Assembler::default().assemble_library([CODE]).unwrap();
let template = AccountComponentTemplate::new(component_template, library);

let component = AccountComponent::from_template(&template, &init_storage_data)?;

Implementations§

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impl AccountComponentMetadata

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pub fn from_toml( toml_string: &str, ) -> Result<Self, AccountComponentTemplateError>

Deserializes toml_string and validates the resulting AccountComponentMetadata

§Errors
  • If deserialization fails
  • If the template specifies storage slots with duplicates.
  • If the template includes slot numbers that do not start at zero.
  • If storage slots in the template are not contiguous.
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pub fn as_toml(&self) -> Result<String, AccountComponentTemplateError>

Serializes the account component template into a TOML string.

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impl AccountComponentMetadata

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pub fn new( name: String, description: String, version: Version, targets: BTreeSet<AccountType>, storage: Vec<StorageEntry>, ) -> Result<Self, AccountComponentTemplateError>

Create a new AccountComponentMetadata.

§Errors
  • If the specified storage slots contain duplicates.
  • If the slot numbers do not start at zero.
  • If the slots are not contiguous.
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pub fn get_placeholder_requirements( &self, ) -> BTreeMap<StorageValueName, PlaceholderTypeRequirement>

Retrieves a map of unique storage placeholder names mapped to their expected type that require a value at the moment of component instantiation.

These values will be used for initializing storage slot values, or storage map entries. For a full example on how a placeholder may be utilized, please refer to the docs for AccountComponentMetadata.

Types for the returned storage placeholders are inferred based on their location in the storage layout structure.

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pub fn name(&self) -> &str

Returns the name of the account component.

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pub fn description(&self) -> &str

Returns the description of the account component.

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pub fn version(&self) -> &Version

Returns the semantic version of the account component.

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pub fn supported_types(&self) -> &BTreeSet<AccountType>

Returns the account types supported by the component.

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pub fn storage_entries(&self) -> &Vec<StorageEntry>

Returns the list of storage entries of the component.

Trait Implementations§

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impl Clone for AccountComponentMetadata

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fn clone(&self) -> AccountComponentMetadata

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AccountComponentMetadata

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deserializable for AccountComponentMetadata

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fn read_from<R: ByteReader>( source: &mut R, ) -> Result<Self, DeserializationError>

Reads a sequence of bytes from the provided source, attempts to deserialize these bytes into Self, and returns the result. Read more
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fn read_from_bytes(bytes: &[u8]) -> Result<Self, DeserializationError>

Attempts to deserialize the provided bytes into Self and returns the result. Read more
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impl<'de> Deserialize<'de> for AccountComponentMetadata

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for AccountComponentMetadata

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fn eq(&self, other: &AccountComponentMetadata) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serializable for AccountComponentMetadata

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fn write_into<W: ByteWriter>(&self, target: &mut W)

Serializes self into bytes and writes these bytes into the target.
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fn to_bytes(&self) -> Vec<u8>

Serializes self into a vector of bytes.
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fn get_size_hint(&self) -> usize

Returns an estimate of how many bytes are needed to represent self. Read more
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impl Serialize for AccountComponentMetadata

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for AccountComponentMetadata

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impl StructuralPartialEq for AccountComponentMetadata

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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fn instrument(self, span: Span) -> Instrumented<Self>

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fn into(self) -> U

Calls U::from(self).

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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type Error = Infallible

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