Enum Asset

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pub enum Asset {
    Fungible(FungibleAsset),
    NonFungible(NonFungibleAsset),
}
Expand description

A fungible or a non-fungible asset.

All assets are encoded using a single word (4 elements) such that it is easy to determine the type of an asset both inside and outside Miden VM. Specifically:

Element 1 of the asset will be:

  • ZERO for a fungible asset.
  • non-ZERO for a non-fungible asset.

Element 3 of both asset types is an AccountIdPrefix or equivalently, the prefix of an AccountId, which can be used to distinguish assets based on AccountIdPrefix::account_type.

For element 3 of the vault keys of assets, the bit at index 5 (referred to as the “fungible bit” will be):

  • 1 for a fungible asset.
  • 0 for a non-fungible asset.

The above properties guarantee that there can never be a collision between a fungible and a non-fungible asset.

The methodology for constructing fungible and non-fungible assets is described below.

§Fungible assets

  • A fungible asset’s data layout is: [amount, 0, faucet_id_suffix, faucet_id_prefix].
  • A fungible asset’s vault key layout is: [0, 0, faucet_id_suffix, faucet_id_prefix].

The most significant elements of a fungible asset are set to the prefix (faucet_id_prefix) and suffix (faucet_id_suffix) of the ID of the faucet which issues the asset. This guarantees the properties described above (the fungible bit is 1).

The least significant element is set to the amount of the asset. This amount cannot be greater than 2^63 - 1 and thus requires 63-bits to store.

Elements 1 and 2 are set to ZERO.

It is impossible to find a collision between two fungible assets issued by different faucets as the faucet_id is included in the description of the asset and this is guaranteed to be different for each faucet as per the faucet creation logic.

§Non-fungible assets

  • A non-fungible asset’s data layout is: [hash0, hash1, hash2, faucet_id_prefix].
  • A non-fungible asset’s vault key layout is: [faucet_id_prefix, hash1, hash2, hash0'], where hash0' is equivalent to hash0 with the fungible bit set to 0. See NonFungibleAsset::vault_key for more details.

The 4 elements of non-fungible assets are computed as follows:

  • First the asset data is hashed. This compresses an asset of an arbitrary length to 4 field elements: [hash0, hash1, hash2, hash3].
  • hash3 is then replaced with the prefix of the faucet ID (faucet_id_prefix) which issues the asset: [hash0, hash1, hash2, faucet_id_prefix].

It is impossible to find a collision between two non-fungible assets issued by different faucets as the faucet_id is included in the description of the non-fungible asset and this is guaranteed to be different as per the faucet creation logic. Collision resistance for non-fungible assets issued by the same faucet is ~2^95.

Variants§

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Fungible(FungibleAsset)

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NonFungible(NonFungibleAsset)

Implementations§

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impl Asset

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pub fn is_same(&self, other: &Self) -> bool

Returns true if this asset is the same as the specified asset.

Two assets are defined to be the same if:

  • For fungible assets, if they were issued by the same faucet.
  • For non-fungible assets, if the assets are identical.
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pub const fn is_fungible(&self) -> bool

Returns true if this asset is a fungible asset.

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pub const fn is_non_fungible(&self) -> bool

Returns true if this asset is a non fungible asset.

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pub fn faucet_id_prefix(&self) -> AccountIdPrefix

Returns the prefix of the faucet ID which issued this asset.

To get the full AccountId of a fungible asset the asset must be matched on.

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pub fn vault_key(&self) -> Word

Returns the key which is used to store this asset in the account vault.

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pub fn unwrap_fungible(&self) -> FungibleAsset

Returns the inner FungibleAsset.

§Panics

Panics if the asset is non-fungible.

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pub fn unwrap_non_fungible(&self) -> NonFungibleAsset

Returns the inner NonFungibleAsset.

§Panics

Panics if the asset is fungible.

Trait Implementations§

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impl Clone for Asset

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fn clone(&self) -> Asset

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Asset

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deserializable for Asset

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fn read_from<R: ByteReader>( source: &mut R, ) -> Result<Self, DeserializationError>

Reads a sequence of bytes from the provided source, attempts to deserialize these bytes into Self, and returns the result. Read more
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fn read_from_bytes(bytes: &[u8]) -> Result<Self, DeserializationError>

Attempts to deserialize the provided bytes into Self and returns the result. Read more
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impl From<&Asset> for Word

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fn from(value: &Asset) -> Self

Converts to this type from the input type.
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impl From<Asset> for Word

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fn from(asset: Asset) -> Self

Converts to this type from the input type.
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impl From<FungibleAsset> for Asset

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fn from(asset: FungibleAsset) -> Self

Converts to this type from the input type.
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impl From<NonFungibleAsset> for Asset

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fn from(asset: NonFungibleAsset) -> Self

Converts to this type from the input type.
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impl PartialEq for Asset

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fn eq(&self, other: &Asset) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serializable for Asset

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fn write_into<W: ByteWriter>(&self, target: &mut W)

Serializes self into bytes and writes these bytes into the target.
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fn get_size_hint(&self) -> usize

Returns an estimate of how many bytes are needed to represent self. Read more
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fn to_bytes(&self) -> Vec<u8>

Serializes self into a vector of bytes.
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impl TryFrom<&[BaseElement; 4]> for Asset

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type Error = AssetError

The type returned in the event of a conversion error.
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fn try_from(value: &Word) -> Result<Self, Self::Error>

Performs the conversion.
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impl TryFrom<[BaseElement; 4]> for Asset

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type Error = AssetError

The type returned in the event of a conversion error.
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fn try_from(value: Word) -> Result<Self, Self::Error>

Performs the conversion.
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impl Copy for Asset

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impl Eq for Asset

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impl StructuralPartialEq for Asset

Auto Trait Implementations§

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impl Freeze for Asset

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impl RefUnwindSafe for Asset

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impl Send for Asset

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impl Sync for Asset

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impl Unpin for Asset

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impl UnwindSafe for Asset

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more