Struct Account

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pub struct Account { /* private fields */ }
Expand description

An account which can store assets and define rules for manipulating them.

An account consists of the following components:

  • Account ID, which uniquely identifies the account and also defines basic properties of the account.
  • Account vault, which stores assets owned by the account.
  • Account storage, which is a key-value map (both keys and values are words) used to store arbitrary user-defined data.
  • Account code, which is a set of Miden VM programs defining the public interface of the account.
  • Account nonce, a value which is incremented whenever account state is updated.

Out of the above components account ID is always immutable (once defined it can never be changed). Other components may be mutated throughout the lifetime of the account. However, account state can be changed only by invoking one of account interface methods.

The recommended way to build an account is through an AccountBuilder, which can be instantiated through Account::builder. See the type’s documentation for details.

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impl Account

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pub fn from_parts( id: AccountId, vault: AssetVault, storage: AccountStorage, code: AccountCode, nonce: Felt, ) -> Self

Returns an Account instantiated with the provided components.

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pub fn builder(init_seed: [u8; 32]) -> AccountBuilder

Creates a new AccountBuilder for an account and sets the initial seed from which the grinding process for that account’s AccountId will start.

This initial seed should come from a cryptographic random number generator.

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pub fn commitment(&self) -> Digest

Returns the commitment of this account.

The commitment of an account is computed as hash(id, nonce, vault_root, storage_commitment, code_commitment). Computing the account commitment requires 2 permutations of the hash function.

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pub fn init_commitment(&self) -> Digest

Returns the commitment of this account as used for the initial account state commitment in transaction proofs.

For existing accounts, this is exactly the same as Account::commitment(), however, for new accounts this value is set to crate::EMPTY_WORD. This is because when a transaction is executed against a new account, public input for the initial account state is set to crate::EMPTY_WORD to distinguish new accounts from existing accounts. The actual commitment of the initial account state (and the initial state itself), are provided to the VM via the advice provider.

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pub fn id(&self) -> AccountId

Returns unique identifier of this account.

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pub fn account_type(&self) -> AccountType

Returns the account type

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pub fn vault(&self) -> &AssetVault

Returns a reference to the vault of this account.

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pub fn storage(&self) -> &AccountStorage

Returns a reference to the storage of this account.

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pub fn code(&self) -> &AccountCode

Returns a reference to the code of this account.

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pub fn nonce(&self) -> Felt

Returns nonce for this account.

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pub fn is_faucet(&self) -> bool

Returns true if this account can issue assets.

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pub fn is_regular_account(&self) -> bool

Returns true if this is a regular account.

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pub fn is_public(&self) -> bool

Returns true if this account is public.

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pub fn is_new(&self) -> bool

Returns true if the account is new (i.e. it has not been initialized yet).

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pub fn into_parts( self, ) -> (AccountId, AssetVault, AccountStorage, AccountCode, Felt)

Decomposes the account into the underlying account components.

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pub fn apply_delta(&mut self, delta: &AccountDelta) -> Result<(), AccountError>

Applies the provided delta to this account. This updates account vault, storage, and nonce to the values specified by the delta.

§Errors

Returns an error if:

  • Applying vault sub-delta to the vault of this account fails.
  • Applying storage sub-delta to the storage of this account fails.
  • The nonce specified in the provided delta smaller than or equal to the current account nonce.
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pub fn set_nonce(&mut self, nonce: Felt) -> Result<(), AccountError>

Sets the nonce of this account to the specified nonce value.

§Errors

Returns an error if:

  • The new nonce is smaller than the actual account nonce
  • The new nonce is equal to the actual account nonce

Trait Implementations§

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impl Clone for Account

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fn clone(&self) -> Account

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Account

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deserializable for Account

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fn read_from<R: ByteReader>( source: &mut R, ) -> Result<Self, DeserializationError>

Reads a sequence of bytes from the provided source, attempts to deserialize these bytes into Self, and returns the result. Read more
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fn read_from_bytes(bytes: &[u8]) -> Result<Self, DeserializationError>

Attempts to deserialize the provided bytes into Self and returns the result. Read more
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impl From<&Account> for AccountHeader

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fn from(account: &Account) -> Self

Converts to this type from the input type.
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impl From<Account> for AccountDelta

Converts an Account into an AccountDelta for initial delta construction.

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fn from(account: Account) -> Self

Converts to this type from the input type.
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impl From<Account> for AccountHeader

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fn from(account: Account) -> Self

Converts to this type from the input type.
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impl PartialEq for Account

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fn eq(&self, other: &Account) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serializable for Account

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fn write_into<W: ByteWriter>(&self, target: &mut W)

Serializes self into bytes and writes these bytes into the target.
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fn get_size_hint(&self) -> usize

Returns an estimate of how many bytes are needed to represent self. Read more
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fn to_bytes(&self) -> Vec<u8>

Serializes self into a vector of bytes.
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impl Eq for Account

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impl StructuralPartialEq for Account

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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fn from(t: T) -> T

Returns the argument unchanged.

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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