AccountInterface

Struct AccountInterface 

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pub struct AccountInterface { /* private fields */ }
Expand description

An AccountInterface describes the exported, callable procedures of an account.

A note script’s compatibility with this interface can be inspected to check whether the note may result in a successful execution against this account.

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impl AccountInterface

Constructors and public accessors

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pub fn new( account_id: AccountId, auth: Vec<AuthScheme>, code: &AccountCode, ) -> Self

Creates a new AccountInterface instance from the provided account ID, authentication schemes and account code.

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pub fn id(&self) -> &AccountId

Returns a reference to the account ID.

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pub fn account_type(&self) -> AccountType

Returns the type of the reference account.

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pub fn is_faucet(&self) -> bool

Returns true if the reference account can issue assets.

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pub fn is_regular_account(&self) -> bool

Returns true if the reference account is a regular.

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pub fn is_onchain(&self) -> bool

Returns true if the full state of the account is on chain, i.e. if the modes are AccountStorageMode::Public or AccountStorageMode::Network, false otherwise.

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pub fn is_private(&self) -> bool

Returns true if the reference account is a private account, false otherwise.

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pub fn is_public(&self) -> bool

Returns true if the reference account is a public account, false otherwise.

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pub fn is_network(&self) -> bool

Returns true if the reference account is a network account, false otherwise.

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pub fn auth(&self) -> &Vec<AuthScheme>

Returns a reference to the vector of used authentication schemes.

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pub fn components(&self) -> &Vec<AccountComponentInterface>

Returns a reference to the set of used component interfaces.

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pub fn is_compatible_with(&self, note: &Note) -> NoteAccountCompatibility

Returns NoteAccountCompatibility::Maybe if the provided note is compatible with the current AccountInterface, and NoteAccountCompatibility::No otherwise.

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impl AccountInterface

Code generation

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pub fn build_send_notes_script( &self, output_notes: &[PartialNote], expiration_delta: Option<u16>, in_debug_mode: bool, ) -> Result<TransactionScript, AccountInterfaceError>

Returns a transaction script which sends the specified notes using the procedures available in the current interface.

Provided expiration_delta parameter is used to specify how close to the transaction’s reference block the transaction must be included into the chain. For example, if the transaction’s reference block is 100 and transaction expiration delta is 10, the transaction can be included into the chain by block 110. If this does not happen, the transaction is considered expired and cannot be included into the chain.

Currently only AccountComponentInterface::BasicWallet and AccountComponentInterface::BasicFungibleFaucet interfaces are supported for the send_note script creation. Attempt to generate the script using some other interface will lead to an error. In case both supported interfaces are available in the account, the script will be generated for the AccountComponentInterface::BasicFungibleFaucet interface.

§Example

Example of the send_note script with specified expiration delta and one output note:

begin
    push.{expiration_delta} exec.::miden::tx::update_expiration_block_delta

    push.{note information}

    push.{asset amount}
    call.::miden::contracts::faucets::basic_fungible::distribute dropw dropw drop
end
§Errors:

Returns an error if:

  • the available interfaces does not support the generation of the standard send_note procedure.
  • the sender of the note isn’t the account for which the script is being built.
  • the note created by the faucet doesn’t contain exactly one asset.
  • a faucet tries to distribute an asset with a different faucet ID.

Trait Implementations§

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impl From<&Account> for AccountInterface

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fn from(account: &Account) -> Self

Converts to this type from the input type.

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where C: Color,

Set the foreground color generically Read more
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where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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