pub struct CallStack { /* private fields */ }Implementations§
Source§impl CallStack
impl CallStack
pub fn new(events: Arc<RwLock<BTreeMap<RowIndex, Event>>>) -> Self
pub fn stacktrace<'a>( &'a self, recent: &'a VecDeque<Operation>, source_manager: &'a dyn SourceManager, ) -> StackTrace<'a>
pub fn current_frame(&self) -> Option<&CallFrame>
pub fn current_frame_mut(&mut self) -> Option<&mut CallFrame>
pub fn frames(&self) -> &[CallFrame]
Sourcepub fn return_target(&self) -> ReturnTarget
pub fn return_target(&self) -> ReturnTarget
Capture the current invocation for return stepping, with event fallback when needed.
pub fn has_returned(&self, target: &ReturnTarget) -> bool
pub fn current_invocation(&self) -> Option<InvocationId>
pub fn invocation_ids(&self) -> impl Iterator<Item = InvocationId> + '_
pub fn has_recovered_current_frame(&self) -> bool
pub fn observe_source_context( &mut self, context: &ResumeContext, current: Option<(DebugSourceNodeId, u32)>, asmop: Option<&AssemblyOp>, )
pub fn logical_frames(&self, strip_prefix: &str) -> Vec<LogicalStackFrame>
Sourcepub fn take_frame_transition(&mut self) -> Option<FrameTransition>
pub fn take_frame_transition(&mut self) -> Option<FrameTransition>
Takes the frame event handled by the most recent Self::next, clearing it so a later
cycle does not read it as its own.
Auto Trait Implementations§
impl !RefUnwindSafe for CallStack
impl !Sync for CallStack
impl !UnwindSafe for CallStack
impl Freeze for CallStack
impl Send for CallStack
impl Unpin for CallStack
impl UnsafeUnpin for CallStack
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