pub enum Operation {
Show 79 variants Noop, Assert, FmpAdd, FmpUpdate, Join, Split, Loop, Span, End, Repeat, Respan, Halt, Add, Neg, Mul, Inv, Incr, And, Or, Not, Eq, Eqz, U32split, U32add, U32assert2, U32add3, U32sub, U32mul, U32madd, U32div, U32and, U32or, U32xor, Pad, Drop, Dup0, Dup1, Dup2, Dup3, Dup4, Dup5, Dup6, Dup7, Dup9, Dup11, Dup13, Dup15, Swap, SwapW, SwapW2, SwapW3, SwapDW, MovUp2, MovUp3, MovUp4, MovUp5, MovUp6, MovUp7, MovUp8, MovDn2, MovDn3, MovDn4, MovDn5, MovDn6, MovDn7, MovDn8, CSwap, CSwapW, Push(Felt), Read, ReadW, MLoadW, MStoreW, MLoad, MStore, SDepth, RpPerm, MpVerify, MrUpdate(bool),
}
Expand description

TODO: add docs

Variants

Noop

Advances cycle counter, but does not change the state of user stack.

Assert

Pops the stack; if the popped value is not 1, execution fails.

FmpAdd

Pops an element off the stack, adds the current value of the fmp register to it, and pushes the result back onto the stack.

FmpUpdate

Pops an element off the stack and adds it to the current value of fmp register.

Join

Marks the beginning of a join block.

Split

Marks the beginning of a split block.

Loop

Marks the beginning of a loop block.

Span

Marks the beginning of a span code block.

End

Marks the end of a program block.

Repeat

Indicates that body of an executing loop should be executed again.

Respan

Starts processing a new operation batch.

Halt

Indicates the end of the program. This is used primarily to pad the execution trace to the required length. Once HALT operation is executed, no other operations can be executed by the VM (HALT operation itself excepted).

Add

Pops two elements off the stack, adds them, and pushes the result back onto the stack.

Neg

Pops an element off the stack, negates it, and pushes the result back onto the stack.

Mul

Pops two elements off the stack, multiplies them, and pushes the result back onto the stack.

Inv

Pops an element off the stack, computes its multiplicative inverse, and pushes the result back onto the stack.

Incr

Pops an element off the stack, adds 1 to it, and pushes the result back onto the stack.

And

Pops two elements off the stack, multiplies them, and pushes the result back onto the stack.

If either of the elements is greater than 1, execution fails. This operation is equivalent to boolean AND.

Or

Pops two elements off the stack and subtracts their product from their sum.

If either of the elements is greater than 1, execution fails. This operation is equivalent to boolean OR.

Not

Pops an element off the stack and subtracts it from 1.

If the element is greater than one, the execution fails. This operation is equivalent to boolean NOT.

Eq

Pops two elements off the stack and compares them. If the elements are equal, pushes 1 onto the stack, otherwise pushes 0 onto the stack.

Eqz

Pops an element off the stack and compares it to 0. If the element is 0, pushes 1 onto the stack, otherwise pushes 0 onto the stack.

U32split

Pops an element off the stack, splits it into upper and lower 32-bit values, and pushes these values back onto the stack.

U32add

Pops two elements off the stack, adds them, and splits the result into upper and lower 32-bit values. Then pushes these values back onto the stack.

If either of these elements is greater than or equal to 2^32, the result of this operation is undefined.

U32assert2

Pops two elements off the stack and checks if each of them represents a 32-bit value. If both of them are, they are pushed back onto the stack, otherwise an error is returned.

U32add3

Pops three elements off the stack, adds them together, and splits the result into upper and lower 32-bit values. Then pushes the result back onto the stack.

U32sub

Pops two elements off the stack and subtracts the first element from the second. Then, the result, together with a flag indicating whether subtraction underflowed is pushed onto the stack.

If their of the values is greater than or equal to 2^32, the result of this operation is undefined.

U32mul

Pops two elements off the stack, multiplies them, and splits the result into upper and lower 32-bit values. Then pushes these values back onto the stack.

If their of the values is greater than or equal to 2^32, the result of this operation is undefined.

U32madd

Pops two elements off the stack and multiplies them. Then pops the third element off the stack, and adds it to the result. Finally, splits the result into upper and lower 32-bit values, and pushes them onto the stack.

If any of the three values is greater than or equal to 2^32, the result of this operation is undefined.

U32div

Pops two elements off the stack and divides the second element by the first. Then pushes the integer result of the division, together with the remainder, onto the stack.

If their of the values is greater than or equal to 2^32, the result of this operation is undefined.

U32and

Pops two elements off the stack, computes their binary AND, and pushes the result back onto the stack.

If either of the elements is greater than or equal to 2^32, execution fails.

U32or

Pops two elements off the stack, computes their binary OR, and pushes the result back onto the stack.

If either fo the elements is greater than or equal to 2^32, execution fails.

U32xor

Pops two elements off the stack, computes their binary XOR, and pushes the result back onto the stack.

If either of the elements is greater than or equal to 2^32, execution fails.

Pad

Pushes 0 onto the stack.

Drop

Removes to element from the stack.

Dup0

Pushes a copy of stack element 0 onto the stack.

Dup1

Pushes a copy of stack element 1 onto the stack.

Dup2

Pushes a copy of stack element 2 onto the stack.

Dup3

Pushes a copy of stack element 3 onto the stack.

Dup4

Pushes a copy of stack element 4 onto the stack.

Dup5

Pushes a copy of stack element 5 onto the stack.

Dup6

Pushes a copy of stack element 6 onto the stack.

Dup7

Pushes a copy of stack element 7 onto the stack.

Dup9

Pushes a copy of stack element 9 onto the stack.

Dup11

Pushes a copy of stack element 11 onto the stack.

Dup13

Pushes a copy of stack element 13 onto the stack.

Dup15

Pushes a copy of stack element 15 onto the stack.

Swap

Swaps stack elements 0 and 1.

SwapW

Swaps stack elements 0, 1, 2, and 3 with elements 4, 5, 6, and 7.

SwapW2

Swaps stack elements 0, 1, 2, and 3 with elements 8, 9, 10, and 11.

SwapW3

Swaps stack elements 0, 1, 2, and 3, with elements 12, 13, 14, and 15.

SwapDW

Swaps stack elements 0, 1, 2, 3, 4, 5, 6, and 7 with elements 8, 9, 10, 11, 12, 13, 14, and 15.

MovUp2

Moves stack element 2 to the top of the stack.

MovUp3

Moves stack element 3 to the top of the stack.

MovUp4

Moves stack element 4 to the top of the stack.

MovUp5

Moves stack element 5 to the top of the stack.

MovUp6

Moves stack element 6 to the top of the stack.

MovUp7

Moves stack element 7 to the top of the stack.

MovUp8

Moves stack element 8 to the top of the stack.

MovDn2

Moves the top stack element to position 2 on the stack.

MovDn3

Moves the top stack element to position 3 on the stack.

MovDn4

Moves the top stack element to position 4 on the stack.

MovDn5

Moves the top stack element to position 5 on the stack.

MovDn6

Moves the top stack element to position 6 on the stack.

MovDn7

Moves the top stack element to position 7 on the stack.

MovDn8

Moves the top stack element to position 8 on the stack.

CSwap

Pops an element off the stack, and if the element is 1, swaps the top two remaining elements on the stack. If the popped element is 0, the stack remains unchanged.

If the popped element is neither 0 nor 1, execution fails.

CSwapW

Pops an element off the stack, and if the element is 1, swaps the remaining elements 0, 1, 2, and 3 with elements 4, 5, 6, and 7. If the popped element is 0, the stack remains unchanged.

If the popped element is neither 0 nor 1, execution fails.

Push(Felt)

Pushes the immediate value onto the stack.

Read

Removes the next element from the advice tape and pushes it onto the stack.

ReadW

Removes a a word (4 elements) from the advice tape and overwrites the top four stack elements with it.

MLoadW

Pops an element off the stack, interprets it as a memory address, and replaces the remaining 4 elements at the top of the stack with values located at the specified address.

MStoreW

Pops an element off the stack, interprets it as a memory address, and writes the remaining 4 elements at the top of the stack into memory at the specified address.

MLoad

Pops an element off the stack, interprets it as a memory address, and pushes the first element of the word located at the specified address to the stack.

MStore

Pops an element off the stack, interprets it as a memory address, and writes the remaining element at the top of the stack into the first element of the word located at the specified memory address. The remaining 3 elements of the word are not affected.

SDepth

Pushes the current depth of the stack onto the stack.

RpPerm

Applies Rescue Prime permutation to the top 12 elements of the stack. The rate part of the sponge is assumed to be on top of the stack, and the capacity is expected to be deepest in the stack, starting at stack[8]. For a Rescue Prime permutation of [A, B, C] where A is the capacity, the stack should look like [C, B, A, …] from the top.

MpVerify

Verifies that a Merkle path from the specified node resolves to the specified root. This operation can be used to prove that the prover knows a path in the specified Merkle tree which starts with the specified node.

The stack is expected to be arranged as follows (from the top):

  • depth of the path, 1 element.
  • index of the node, 1 element.
  • value of the node, 4 elements.
  • root of the tree, 4 elements.

The Merkle path itself is expected to be provided by the prover non-deterministically (via advice sets). If the prover is not able to provide the required path, the operation fails. Otherwise, the state of the stack does not change.

MrUpdate(bool)

Computes a new root of a Merkle tree where a node at the specified position is updated to the specified value.

The stack is expected to be arranged as follows (from the top):

  • depth of the node, 1 element
  • index of the node, 1 element
  • old value of the node, 4 element
  • new value of the node, 4 element
  • current root of the tree, 4 elements

The Merkle path for the node is expected to be provided by the prover non-deterministically (via advice sets). At the end of the operation, the old node value is replaced with the old root value computed based on the provided path, the new node value is replaced by the new root value computed based on the same path. Everything else on the stack remains the same.

If the boolean parameter is set to false, at the end of the operation the advice set with the specified root will be removed from the advice provider. Otherwise, the advice provider will keep track of both, the old and the new advice sets.

Implementations

Returns the opcode of this operation.

Opcode patterns have the following meanings:

  • 00xxxxx operations do not shift the stack; constraint degree can be up to 2.
  • 010xxxx operations shift the stack the left; constraint degree can be up to 2.
  • 011xxxx operations shift the stack to the right; constraint degree can be up to 2.
  • 100xxx-: operations consume 4 range checks; constraint degree can be up to 3. These are used to encode most u32 operations.
  • 101xxx-: operations where constraint degree can be up to 3. These include control flow operations and some other operations requiring high degree constraints.
  • 11xxx–: operations where constraint degree can be up to 5. These include control flow operations and some other operations requiring very high degree constraints.

Returns an immediate value carried by this operation.

Returns true if this operation is a control operation.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

Converts the given value to a String. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.