NoteScreener

Struct NoteScreener 

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pub struct NoteScreener<AUTH> { /* private fields */ }
Expand description

Provides functionality for testing whether a note is relevant to the client or not.

Here, relevance is based on whether the note is able to be consumed by an account that is tracked in the provided store. This can be derived in a number of ways, such as looking at the combination of script root and note inputs. For example, a P2ID note is relevant for a specific account ID if this ID is its first note input.

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impl<AUTH> NoteScreener<AUTH>

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pub fn new(store: Arc<dyn Store>, authenticator: Option<Arc<AUTH>>) -> Self

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pub async fn check_relevance( &self, note: &Note, ) -> Result<Vec<NoteConsumability>, NoteScreenerError>

Returns a vector of tuples describing the relevance of the provided note to the accounts monitored by this screener.

Does a fast check for known scripts (P2ID, P2IDE, SWAP). We’re currently unable to execute notes that aren’t committed so a slow check for other scripts is currently not available.

If relevance can’t be determined, the screener defaults to setting the note as consumable.

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impl<AUTH> OnNoteReceived for NoteScreener<AUTH>

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fn on_note_received<'life0, 'async_trait>( &'life0 self, committed_note: CommittedNote, public_note: Option<InputNoteRecord>, ) -> Pin<Box<dyn Future<Output = Result<NoteUpdateAction, ClientError>> + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Default implementation of the OnNoteReceived callback. It queries the store for the committed note to check if it’s relevant. If the note wasn’t being tracked but it came in the sync response it may be a new public note, in that case we use the NoteScreener to check its relevance.

Auto Trait Implementations§

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impl<AUTH> Freeze for NoteScreener<AUTH>

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impl<AUTH> !RefUnwindSafe for NoteScreener<AUTH>

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impl<AUTH> Send for NoteScreener<AUTH>
where AUTH: Sync + Send,

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impl<AUTH> Sync for NoteScreener<AUTH>
where AUTH: Sync + Send,

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impl<AUTH> Unpin for NoteScreener<AUTH>

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impl<AUTH> !UnwindSafe for NoteScreener<AUTH>

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impl<T> Any for T
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Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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Change the foreground color to magenta
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Change the background color to magenta
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Change the foreground color to purple
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Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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Change the background color to cyan
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Change the foreground color to white
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Change the background color to white
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Change the foreground color to the terminal default
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Change the background color to the terminal default
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Change the foreground color to bright green
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Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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Change the background color to bright yellow
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Change the foreground color to bright blue
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Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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Change the background color to bright purple
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Change the foreground color to bright cyan
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Change the background color to bright cyan
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Change the foreground color to bright white
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Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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Make the text dim
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Make the text italicized
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Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
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