AssetVault

Struct AssetVault 

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pub struct AssetVault { /* private fields */ }
Expand description

A container for an unlimited number of assets.

An asset vault can contain an unlimited number of assets. The assets are stored in a Sparse Merkle tree as follows:

  • For fungible assets, the index of a node is defined by the issuing faucet ID, and the value of the node is the asset itself. Thus, for any fungible asset there will be only one node in the tree.
  • For non-fungible assets, the index is defined by the asset itself, and the asset is also the value of the node.

An asset vault can be reduced to a single hash which is the root of the Sparse Merkle Tree.

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impl AssetVault

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pub fn new(assets: &[Asset]) -> Result<AssetVault, AssetVaultError>

Returns a new AssetVault initialized with the provided assets.

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pub fn root(&self) -> Word

Returns the tree root of this vault.

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pub fn has_non_fungible_asset( &self, asset: NonFungibleAsset, ) -> Result<bool, AssetVaultError>

Returns true if the specified non-fungible asset is stored in this vault.

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pub fn get_balance(&self, faucet_id: AccountId) -> Result<u64, AssetVaultError>

Returns the balance of the asset issued by the specified faucet. If the vault does not contain such an asset, 0 is returned.

§Errors

Returns an error if the specified ID is not an ID of a fungible asset faucet.

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pub fn assets(&self) -> impl Iterator<Item = Asset>

Returns an iterator over the assets stored in the vault.

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pub fn asset_tree(&self) -> &Smt

Returns a reference to the Sparse Merkle Tree underling this asset vault.

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pub fn is_empty(&self) -> bool

Returns a bool indicating whether the vault is empty.

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pub fn apply_delta( &mut self, delta: &AccountVaultDelta, ) -> Result<(), AssetVaultError>

Applies the specified delta to the asset vault.

§Errors

Returns an error:

  • If the total value of assets is greater than or equal to 2^63.
  • If the delta contains an addition/subtraction for a fungible asset that is not stored in the vault.
  • If the delta contains a non-fungible asset removal that is not stored in the vault.
  • If the delta contains a non-fungible asset addition that is already stored in the vault.
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pub fn add_asset(&mut self, asset: Asset) -> Result<Asset, AssetVaultError>

Add the specified asset to the vault.

§Errors
  • If the total value of two fungible assets is greater than or equal to 2^63.
  • If the vault already contains the same non-fungible asset.
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pub fn remove_asset(&mut self, asset: Asset) -> Result<Asset, AssetVaultError>

Remove the specified asset from the vault and returns the asset that was just removed.

§Errors
  • The fungible asset is not found in the vault.
  • The amount of the fungible asset in the vault is less than the amount to be removed.
  • The non-fungible asset is not found in the vault.

Trait Implementations§

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impl Clone for AssetVault

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fn clone(&self) -> AssetVault

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AssetVault

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for AssetVault

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fn default() -> AssetVault

Returns the “default value” for a type. Read more
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impl Deserializable for AssetVault

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fn read_from<R>(source: &mut R) -> Result<AssetVault, DeserializationError>
where R: ByteReader,

Reads a sequence of bytes from the provided source, attempts to deserialize these bytes into Self, and returns the result. Read more
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fn read_from_bytes(bytes: &[u8]) -> Result<Self, DeserializationError>

Attempts to deserialize the provided bytes into Self and returns the result. Read more
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impl PartialEq for AssetVault

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fn eq(&self, other: &AssetVault) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serializable for AssetVault

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fn write_into<W>(&self, target: &mut W)
where W: ByteWriter,

Serializes self into bytes and writes these bytes into the target.
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fn get_size_hint(&self) -> usize

Returns an estimate of how many bytes are needed to represent self. Read more
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fn to_bytes(&self) -> Vec<u8>

Serializes self into a vector of bytes.
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impl Eq for AssetVault

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impl StructuralPartialEq for AssetVault

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Change the foreground color to black
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Change the background color to black
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Change the foreground color to red
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Change the background color to red
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Change the foreground color to green
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Change the background color to green
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Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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Change the foreground color to the terminal default
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Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
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