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ClientDataStore

Struct ClientDataStore 

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pub struct ClientDataStore { /* private fields */ }
Available on crate feature testing only.
Expand description

Wrapper structure that implements DataStore over any Store.

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impl ClientDataStore

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pub fn new(store: Arc<dyn Store>, rpc_api: Arc<dyn NodeRpcClient>) -> Self

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pub fn with_chain_anchor(self, anchor: ChainAnchor) -> Self

Serves chain data from the provided ChainAnchor instead of rebuilding it at the store’s sync height, pinning execution to the anchor’s reference block.

The store’s account data is still used as-is: only the reference block header and the partial blockchain come from the anchor. Any authenticated input note must have been created in a block tracked by the anchor’s partial blockchain, otherwise get_transaction_inputs fails.

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pub fn with_execution_input_cache(self) -> Self

Enables memoization of get_transaction_inputs and get_vault_asset_witnesses for the lifetime of this data store.

This is only correct when the account state served to the executor does not change between executions, as is the case while the crate::note::NoteScreener runs trial executions against the same accounts and reference block. It must stay disabled for real transaction execution, where account state evolves between executions.

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pub fn mast_store(&self) -> Arc<TransactionMastStore>

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pub fn register_foreign_account_inputs( &self, foreign_accounts: impl IntoIterator<Item = AccountInputs>, )

Stores the provided foreign account inputs so they can be served to the executor upon request.

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pub fn register_note_scripts( &self, note_scripts: impl IntoIterator<Item = NoteScript>, )

Registers note scripts so they can be served to the executor upon request.

Scripts accumulate across calls (they are not cleared) so that a data store reused for several executions — e.g. by crate::transaction::BatchBuilder — keeps serving the scripts registered for earlier transactions.

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impl DataStore for ClientDataStore

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async fn get_vault_asset_witnesses( &self, account_id: AccountId, vault_root: Word, asset_ids: BTreeSet<AssetId>, ) -> Result<Vec<AssetWitness>, DataStoreError>

Retrieves witnesses for the requested assets from the local store, falling back to a single RPC vault fetch when the store cannot serve the requested root.

Assets absent from the vault are served too: the store returns an emptiness proof for them, which the executor needs when an asset is being added to the vault.

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async fn get_storage_map_witness( &self, account_id: AccountId, map_root: Word, map_key: StorageMapKey, ) -> Result<StorageMapWitness, DataStoreError>

Retrieves the StorageMapWitness requested from the store. Alternatively fetching it from the RPC if not available locally. Witnesses fetched via RPC are cached in memory so that repeated accesses to the same map entry within a transaction avoid additional RPC calls.

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async fn get_foreign_account_inputs( &self, foreign_account_id: AccountId, ref_block: BlockNumber, ) -> Result<AccountInputs, DataStoreError>

Returns the AccountInputs for the given foreign account from the cache or alternatively fetching them from the RPC if not available locally.

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fn get_note_script( &self, script_root: NoteScriptRoot, ) -> impl FutureMaybeSend<Result<Option<NoteScript>, DataStoreError>>

Returns the NoteScript for the given script root from the registered session scripts, the store, or alternatively fetching it from the RPC if not available locally.

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async fn get_transaction_inputs( &self, account_id: AccountId, block_refs: BTreeSet<BlockNumber>, ) -> Result<(PartialAccount, BlockHeader, PartialBlockchain), DataStoreError>

Returns all the data required to execute a transaction against the account with the specified ID and consuming input notes created in blocks in the input ref_blocks set. Read more
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impl MastForestStore for ClientDataStore

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fn get(&self, procedure_hash: &Word) -> Option<LoadedMastForest>

Returns a MastForest which is guaranteed to contain a procedure with the provided procedure hash as one of its procedure, if any.

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impl<T> Any for T
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Returns the argument unchanged.

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Calls U::from(self).

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_request(self) -> Request<T>

Wrap the input message T in a tonic::Request
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where L: Layer<S>,

Applies the layer to a service and wraps it in Layered.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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The alignment of pointer.
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impl<T> Same for T

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type Output = T

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The type returned in the event of a conversion error.
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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more