pub struct StateSyncInput {
pub accounts: Vec<AccountHeader>,
pub note_tags: BTreeSet<NoteTag>,
pub input_notes: Vec<InputNoteRecord>,
pub output_notes: Vec<OutputNoteRecord>,
pub uncommitted_transactions: Vec<TransactionRecord>,
}Expand description
Bundles the client state needed to perform a sync operation.
The sync process uses these inputs to:
- Request account commitment updates from the node for the provided accounts.
- Filter which note inclusions the node returns based on the provided note tags.
- Follow the lifecycle of every tracked note (input and output), transitioning them from pending to committed to consumed as the network state advances.
- Track uncommitted transactions so they can be marked as committed when the node confirms them, or discarded when they become stale.
Use Client::build_sync_input() to build a default input
from the client state, or construct this struct manually for custom sync scenarios.
Fields§
§accounts: Vec<AccountHeader>Headers of the tracked accounts to follow during the sync.
Note tags that the node uses to filter which note inclusions to return.
input_notes: Vec<InputNoteRecord>Input notes whose lifecycle should be followed during sync.
output_notes: Vec<OutputNoteRecord>Output notes whose lifecycle should be followed during sync.
Inclusion (committed) updates are derived from transaction sync, so the account that
created a note must be present in accounts for the note to transition to committed.
The consumed transition does not depend on this: nullifier sync detects it regardless.
uncommitted_transactions: Vec<TransactionRecord>Transactions to track for commitment or discard during sync.
Auto Trait Implementations§
impl Freeze for StateSyncInput
impl RefUnwindSafe for StateSyncInput
impl Send for StateSyncInput
impl Sync for StateSyncInput
impl Unpin for StateSyncInput
impl UnsafeUnpin for StateSyncInput
impl UnwindSafe for StateSyncInput
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