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AccessControl

Enum AccessControl 

Source
pub enum AccessControl {
    AuthControlled,
    Ownable2Step {
        owner: AccountId,
    },
    Rbac {
        owner: AccountId,
        authority_role: Option<RoleSymbol>,
    },
}
Expand description

Access control configuration for account components.

Each variant expands into the set of AccountComponents that implement that access control choice plus the matching Authority component. The Authority is auto-yielded so callers don’t need to remember to install it separately and so that the authority discriminator stays in sync with the chosen access mode.

Pass to AccountBuilder::with_components to install the access control components on the account:

use miden_protocol::account::AccountBuilder;
use miden_standards::account::access::AccessControl;
AccountBuilder::new(init_seed)
    .with_components(AccessControl::Rbac { owner, authority_role: None });

For accounts that don’t use the AccessControl convenience but want to install the Authority component directly, the Authority enum can be passed via AccountBuilder::with_component.

Variants§

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AuthControlled

No external access control component is installed; access decisions are gated solely by the account’s auth component.

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Ownable2Step

Two-step ownership transfer with the provided initial owner. Authority for set_* operations is fixed to the registered owner.

Fields

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Rbac

Role-based access control. Includes Ownable2Step internally; the provided owner becomes the top-level RBAC authority (the account’s owner).

authority_role controls which authority is installed alongside RBAC:

  • None (default) → Authority::OwnerControlled: the top-level owner is the sole authority for set_* operations (set_mint_policy, set_burn_policy, metadata setters). RBAC roles can still be granted/revoked but they do not directly gate the authority-protected procedures.
  • Some(role) → [Authority::RbacControlled { role }]: any account holding role becomes a valid authority for set_* operations. Role membership is managed through the standard RBAC API on the RoleBasedAccessControl component.

Fields

§authority_role: Option<RoleSymbol>

Trait Implementations§

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impl Clone for AccessControl

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fn clone(&self) -> AccessControl

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AccessControl

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Eq for AccessControl

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impl IntoIterator for AccessControl

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fn into_iter(self) -> <AccessControl as IntoIterator>::IntoIter

Yields the AccountComponents implementing this access control configuration, in the order they must be installed on the account. The matching Authority component is always included.

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type Item = AccountComponent

The type of the elements being iterated over.
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type IntoIter = IntoIter<AccountComponent>

Which kind of iterator are we turning this into?
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impl PartialEq for AccessControl

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fn eq(&self, other: &AccessControl) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for AccessControl

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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Change the foreground color to black
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Change the background color to blue
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Change the foreground color to magenta
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Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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Change the background color to cyan
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Change the foreground color to bright black
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Change the foreground color to bright red
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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