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AccountReader

Struct AccountReader 

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pub struct AccountReader { /* private fields */ }
Expand description

Provides lazy access to account data.

AccountReader executes queries lazily - each method call fetches fresh data from storage, ensuring you always see the current state.

§Example

let reader = client.account_reader(account_id);

// Each call fetches fresh data
let nonce = reader.nonce().await?;
let status = reader.status().await?;
let commitment = reader.commitment().await?;

// Vault access
let balance = reader.get_balance(faucet_id).await?;

// Storage access
let value = reader.get_storage_item("my_slot").await?;

Implementations§

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impl AccountReader

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pub fn new(store: Arc<dyn Store>, account_id: AccountId) -> Self

Creates a new AccountReader for the given account.

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pub fn account_id(&self) -> AccountId

Returns the account ID (fixed at construction).

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pub async fn nonce(&self) -> Result<Felt, ClientError>

Retrieves the current account nonce.

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pub async fn commitment(&self) -> Result<Word, ClientError>

Retrieves the account commitment (hash of the full state).

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pub async fn storage_commitment(&self) -> Result<Word, ClientError>

Retrieves the storage commitment (root of the storage tree).

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pub async fn vault_root(&self) -> Result<Word, ClientError>

Retrieves the vault root (root of the asset vault tree).

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pub async fn code_commitment(&self) -> Result<Word, ClientError>

Retrieves the code commitment (hash of the account code).

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pub async fn status(&self) -> Result<AccountStatus, ClientError>

Retrieves the current account status (New, Tracked, or Locked).

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pub async fn header( &self, ) -> Result<(AccountHeader, AccountStatus), ClientError>

Retrieves the account header and status.

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pub async fn addresses(&self) -> Result<Vec<Address>, ClientError>

Retrieves the addresses associated with this account.

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pub async fn get_balance( &self, faucet_id: AccountId, ) -> Result<u64, ClientError>

Retrieves the balance of a fungible asset in the account’s vault.

Returns 0 if the asset is not present in the vault or if the asset is not a fungible asset.

To load the entire vault, use Client::get_account_vault.

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pub async fn get_storage_item( &self, slot_name: impl Into<StorageSlotName>, ) -> Result<Word, ClientError>

Retrieves a storage slot value by name.

This method fetches the requested slot from storage.

For Value slots, returns the stored word. For Map slots, returns the map root.

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pub async fn get_storage_map_item( &self, slot_name: impl Into<StorageSlotName>, key: StorageMapKey, ) -> Result<Word, ClientError>

Retrieves a value from a storage map slot by name and key.

This method fetches only the requested slot from storage.

§Errors

Returns an error if the slot is not found or is not a map.

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pub async fn get_storage_map_witness( &self, slot_name: impl Into<StorageSlotName>, key: StorageMapKey, ) -> Result<(Word, StorageMapWitness), ClientError>

Retrieves a value and its Merkle witness from a storage map slot.

This method fetches the requested slot from storage and it’s inclusion proof.

§Errors

Returns an error if the slot is not found or is not a map.

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
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Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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Apply a runtime-determined style
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