TransactionInputs

Struct TransactionInputs 

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pub struct TransactionInputs { /* private fields */ }
Expand description

Contains the data required to execute a transaction.

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impl TransactionInputs

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pub fn new( account: PartialAccount, block_header: BlockHeader, blockchain: PartialBlockchain, input_notes: InputNotes<InputNote>, ) -> Result<TransactionInputs, TransactionInputError>

Returns new TransactionInputs instantiated with the specified parameters.

§Errors

Returns an error if:

  • The partial blockchain does not track the block headers required to prove inclusion of any authenticated input note.
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pub fn with_foreign_account_code( self, foreign_account_code: Vec<AccountCode>, ) -> TransactionInputs

Replaces the transaction inputs and assigns the given foreign account code.

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pub fn with_tx_args(self, tx_args: TransactionArgs) -> TransactionInputs

Replaces the transaction inputs and assigns the given transaction arguments.

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pub fn with_advice_inputs( self, advice_inputs: AdviceInputs, ) -> TransactionInputs

Replaces the transaction inputs and assigns the given advice inputs.

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pub fn set_input_notes(&mut self, new_notes: Vec<Note>)

Replaces the input notes for the transaction.

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pub fn set_advice_inputs(&mut self, new_advice_inputs: AdviceInputs)

Replaces the advice inputs for the transaction.

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pub fn account(&self) -> &PartialAccount

Returns the account against which the transaction is executed.

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pub fn block_header(&self) -> &BlockHeader

Returns block header for the block referenced by the transaction.

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pub fn blockchain(&self) -> &PartialBlockchain

Returns partial blockchain containing authentication paths for all notes consumed by the transaction.

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pub fn input_notes(&self) -> &InputNotes<InputNote>

Returns the notes to be consumed in the transaction.

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pub fn ref_block(&self) -> BlockNumber

Returns the block number referenced by the inputs.

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pub fn tx_script(&self) -> Option<&TransactionScript>

Returns the transaction script to be executed.

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pub fn foreign_account_code(&self) -> &[AccountCode]

Returns the foreign account code to be executed.

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pub fn advice_inputs(&self) -> &AdviceInputs

Returns the advice inputs to be consumed in the transaction.

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pub fn tx_args(&self) -> &TransactionArgs

Returns the transaction arguments to be consumed in the transaction.

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pub fn into_parts( self, ) -> (PartialAccount, BlockHeader, PartialBlockchain, InputNotes<InputNote>, TransactionArgs)

Consumes these transaction inputs and returns their underlying components.

Trait Implementations§

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impl Clone for TransactionInputs

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fn clone(&self) -> TransactionInputs

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TransactionInputs

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deserializable for TransactionInputs

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fn read_from<R>( source: &mut R, ) -> Result<TransactionInputs, DeserializationError>
where R: ByteReader,

Reads a sequence of bytes from the provided source, attempts to deserialize these bytes into Self, and returns the result. Read more
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fn read_from_bytes(bytes: &[u8]) -> Result<Self, DeserializationError>

Attempts to deserialize the provided bytes into Self and returns the result. Read more
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impl From<&TransactionResult> for TransactionInputs

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fn from(value: &TransactionResult) -> Self

Converts to this type from the input type.
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impl From<ExecutedTransaction> for TransactionInputs

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fn from(tx: ExecutedTransaction) -> TransactionInputs

Converts to this type from the input type.
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impl From<TransactionResult> for TransactionInputs

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fn from(value: TransactionResult) -> Self

Converts to this type from the input type.
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impl PartialEq for TransactionInputs

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fn eq(&self, other: &TransactionInputs) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serializable for TransactionInputs

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fn write_into<W>(&self, target: &mut W)
where W: ByteWriter,

Serializes self into bytes and writes these bytes into the target.
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fn to_bytes(&self) -> Vec<u8>

Serializes self into a vector of bytes.
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fn get_size_hint(&self) -> usize

Returns an estimate of how many bytes are needed to represent self. Read more
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impl Eq for TransactionInputs

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impl StructuralPartialEq for TransactionInputs

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
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