BasicBlockNode

Struct BasicBlockNode 

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pub struct BasicBlockNode { /* private fields */ }
Expand description

Block for a linear sequence of operations (i.e., no branching or loops).

Executes its operations in order. Fails if any of the operations fails.

A basic block is composed of operation batches, operation batches are composed of operation groups, operation groups encode the VM’s operations and immediate values. These values are created according to these rules:

  • A basic block contains one or more batches.
  • A batch contains exactly 8 groups.
  • A group contains exactly 9 operations or 1 immediate value.
  • NOOPs are used to fill a group or batch when necessary.
  • An immediate value follows the operation that requires it, using the next available group in the batch. If there are no batches available in the group, then both the operation and its immediate are moved to the next batch.

Example: 8 pushes result in two operation batches:

  • First batch: First group with 7 push opcodes and 2 zero-paddings packed together, followed by 7 groups with their respective immediate values.
  • Second batch: First group with the last push opcode and 8 zero-paddings packed together, followed by one immediate and 6 padding groups.

The hash of a basic block is:

hash(batches, domain=BASIC_BLOCK_DOMAIN)

Where batches is the concatenation of each batch in the basic block, and each batch is 8 field elements (512 bits).

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impl BasicBlockNode

Constants

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pub const DOMAIN: BaseElement = ZERO

The domain of the basic block node (used for control block hashing).

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impl BasicBlockNode

Constructors

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pub fn adjust_decorators( decorators: Vec<(usize, DecoratorId)>, op_batches: &[OpBatch], ) -> Vec<(usize, DecoratorId)>

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impl BasicBlockNode

Public accessors

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pub fn op_batches(&self) -> &[OpBatch]

Returns a reference to the operation batches in this basic block.

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pub fn num_op_batches(&self) -> usize

Returns the number of operation batches in this basic block.

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pub fn num_op_groups(&self) -> usize

Returns the total number of operation groups in this basic block.

Then number of operation groups is computed as follows:

  • For all batches but the last one we set the number of groups to 8, regardless of the actual number of groups in the batch. The reason for this is that when operation batches are concatenated together each batch contributes 8 elements to the hash.
  • For the last batch, we take the number of actual groups and round it up to the next power of two. The reason for rounding is that the VM always executes a number of operation groups which is a power of two.
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pub fn num_operations(&self) -> u32

Returns the number of operations in this basic block.

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pub fn indexed_decorator_iter<'a>( &'a self, forest: &'a MastForest, ) -> DecoratorOpLinkIterator<'a>

Returns a DecoratorOpLinkIterator which allows us to iterate through the decorator list of this basic block node while executing operation batches of this basic block node.

This method borrows from the forest’s storage, avoiding unnecessary Arc clones and providing efficient access to decorators.

This iterator is intended for e.g. processor consumption, as such a component iterates differently through block operations: contrarily to e.g. the implementation of MastNodeErrorContext this does not include the before_enter or after_exit decorators.

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pub fn raw_decorator_iter<'a>( &'a self, forest: &'a MastForest, ) -> RawDecoratorOpLinkIterator<'a>

Returns an iterator which allows us to iterate through the decorator list of this basic block node with op indexes aligned to the “raw” (un-padded)) op batches of the basic block node.

Though this adjusts the indexation of op-indexed decorators, this iterator returns all decorators of the BasicBlockNode in the order in which they appear in the program. This includes before_enter, op-indexed decorators, and after_exit.

Returns an iterator which allows us to iterate through the decorator list of this basic block node with op indexes aligned to the “raw” (un-padded)) op batches of the basic block node.

This method borrows from the forest’s storage, avoiding unnecessary Arc clones and providing efficient access to decorators.

Though this adjusts the indexation of op-indexed decorators, this iterator returns all decorators of the BasicBlockNode in the order in which they appear in the program. This includes before_enter, op-indexed decorators, and after_exit`.

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pub fn raw_op_indexed_decorators( &self, forest: &MastForest, ) -> Vec<(usize, DecoratorId)>

Returns only the raw op-indexed decorators (without before_enter/after_exit) with indices based on raw operations.

Stores decorators with raw operation indices for serialization.

Returns only the raw op-indexed decorators (without before_enter/after_exit) with indices based on raw operations.

This method borrows from the forest’s storage, avoiding unnecessary Arc clones and providing efficient access to decorators.

Stores decorators with raw operation indices for serialization.

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pub fn operations(&self) -> impl Iterator<Item = &Operation>

Returns an iterator over the operations in the order in which they appear in the program.

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pub fn raw_operations(&self) -> impl Iterator<Item = &Operation>

Returns an iterator over the un-padded operations in the order in which they appear in the program.

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pub fn num_operations_and_decorators(&self, forest: &MastForest) -> u32

Returns the total number of operations and decorators in this basic block.

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pub fn linked_id(&self) -> Option<MastNodeId>

Return the MastNodeId of this BasicBlockNode, if in Linked state

Trait Implementations§

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impl Clone for BasicBlockNode

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fn clone(&self) -> BasicBlockNode

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BasicBlockNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<BasicBlockNode> for MastNode

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fn from(value: BasicBlockNode) -> MastNode

Converts to this type from the input type.
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impl MastNodeErrorContext for BasicBlockNode

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fn decorators<'a>( &'a self, forest: &'a MastForest, ) -> impl Iterator<Item = (usize, DecoratorId)> + 'a

Returns all decorators in program order: before_enter, op-indexed, after_exit.

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fn get_assembly_op<'m>( &self, mast_forest: &'m MastForest, target_op_idx: Option<usize>, ) -> Option<&'m AssemblyOp>

Returns the AssemblyOp associated with this node and operation (if provided), if any. Read more
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impl MastNodeExt for BasicBlockNode

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fn digest(&self) -> Word

Returns a commitment to this basic block.

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type Builder = BasicBlockNodeBuilder

Converts this node into its corresponding builder, reusing allocated data where possible.
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fn before_enter<'a>(&'a self, forest: &'a MastForest) -> &'a [DecoratorId]

Returns the decorators to be executed before this node is executed.
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fn after_exit<'a>(&'a self, forest: &'a MastForest) -> &'a [DecoratorId]

Returns the decorators to be executed after this node is executed.
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fn to_display<'a>( &'a self, mast_forest: &'a MastForest, ) -> Box<dyn Display + 'a>

Returns a display formatter for this node.
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fn to_pretty_print<'a>( &'a self, mast_forest: &'a MastForest, ) -> Box<dyn PrettyPrint + 'a>

Returns a pretty printer for this node.
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fn has_children(&self) -> bool

Returns true if the this node has children.
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fn append_children_to(&self, _target: &mut Vec<MastNodeId>)

Appends the NodeIds of the children of this node, if any, to the vector.
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fn for_each_child<F>(&self, _f: F)
where F: FnMut(MastNodeId),

Executes the given closure for each child of this node.
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fn domain(&self) -> BaseElement

Returns the domain of this node.
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fn to_builder( self, forest: &MastForest, ) -> <BasicBlockNode as MastNodeExt>::Builder

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fn verify_node_in_forest(&self, forest: &MastForest)

Verifies that this node is stored at the ID in its decorators field in the forest.
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impl PartialEq for BasicBlockNode

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fn eq(&self, other: &BasicBlockNode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for BasicBlockNode

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impl StructuralPartialEq for BasicBlockNode

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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Performs the conversion.
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