Ray

Struct Ray 

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pub struct Ray<T, V>
where T: Scalar, V: Vector<T>,
{ pub start: V, pub direction: V, /* private fields */ }
Expand description

A ray with an origin and direction.

Commonly used for ray casting and intersection tests.

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§start: V

Ray origin.

§direction: V

Ray direction (typically normalized).

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impl<T, V> Ray<T, V>
where T: FloatScalar, V: FloatVector<T>,

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pub fn new(start: &V, direction: &V, epsilon: T) -> Option<Ray<T, V>>

Creates a new ray with normalized direction.

Returns None if the direction is too small.

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impl<T> Ray<T, Vector3<T>>
where T: Scalar,

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pub fn intersect_plane(&self, p: &Plane<T>, epsilon: T) -> Option<Vector3<T>>

Computes ray-plane intersection.

Returns the intersection point, or None if the ray doesn’t hit the plane (parallel or pointing away).

Returns None if the ray is parallel to the plane within epsilon.

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impl<T, V> Clone for Ray<T, V>
where T: Clone + Scalar, V: Clone + Vector<T>,

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fn clone(&self) -> Ray<T, V>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T, V> Default for Ray<T, V>
where T: Default + Scalar, V: Default + Vector<T>,

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fn default() -> Ray<T, V>

Returns the “default value” for a type. Read more
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impl<T> Intersect<Ray<T, Vector3<T>>> for Box3<T>
where T: FloatScalar,

Intersect Queries

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fn intersect(&self, other: &Ray<T, Vector3<T>>) -> bool

Returns true when two objects intersect.
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impl<T> Intersection<(T, Vector3<T>), Tri3<T>> for Ray<T, Vector3<T>>
where T: FloatScalar,

Ray-Triangle Intersection Test Routines Different optimizations of my and Ben Trumbore’s code from journals of graphics tools (JGT) http://www.acm.org/jgt/ by Tomas Moller, May 2000

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fn intersection(&self, tri: &Tri3<T>) -> Option<(T, Vector3<T>)>

Returns the intersection result, or None if there is no intersection.
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impl<T, V> Copy for Ray<T, V>
where T: Copy + Scalar, V: Copy + Vector<T>,

Auto Trait Implementations§

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impl<T, V> Freeze for Ray<T, V>
where V: Freeze,

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impl<T, V> RefUnwindSafe for Ray<T, V>

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impl<T, V> Send for Ray<T, V>
where V: Send, T: Send,

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impl<T, V> Sync for Ray<T, V>
where V: Sync, T: Sync,

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impl<T, V> Unpin for Ray<T, V>
where V: Unpin, T: Unpin,

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impl<T, V> UnwindSafe for Ray<T, V>
where V: UnwindSafe, T: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.