Struct ID3D12Tools
pub struct ID3D12Tools(/* private fields */);Implementations§
§impl ID3D12Tools
impl ID3D12Tools
pub unsafe fn EnableShaderInstrumentation<P0>(&self, benable: P0)
pub unsafe fn ShaderInstrumentationEnabled(&self) -> BOOL
Trait Implementations§
§impl Clone for ID3D12Tools
impl Clone for ID3D12Tools
§impl Debug for ID3D12Tools
impl Debug for ID3D12Tools
§impl From<&ID3D12Tools> for &IUnknown
impl From<&ID3D12Tools> for &IUnknown
§fn from(value: &ID3D12Tools) -> Self
fn from(value: &ID3D12Tools) -> Self
Converts to this type from the input type.
§impl From<&ID3D12Tools> for IUnknown
impl From<&ID3D12Tools> for IUnknown
§fn from(value: &ID3D12Tools) -> Self
fn from(value: &ID3D12Tools) -> Self
Converts to this type from the input type.
§impl From<ID3D12Tools> for IUnknown
impl From<ID3D12Tools> for IUnknown
§fn from(value: ID3D12Tools) -> Self
fn from(value: ID3D12Tools) -> Self
Converts to this type from the input type.
§impl Interface for ID3D12Tools
impl Interface for ID3D12Tools
§impl PartialEq for ID3D12Tools
impl PartialEq for ID3D12Tools
§impl Vtable for ID3D12Tools
impl Vtable for ID3D12Tools
type Vtable = ID3D12Tools_Vtbl
Source§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface implementation.Source§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
impl Eq for ID3D12Tools
impl Send for ID3D12Tools
impl Sync for ID3D12Tools
Auto Trait Implementations§
impl Freeze for ID3D12Tools
impl RefUnwindSafe for ID3D12Tools
impl Unpin for ID3D12Tools
impl UnwindSafe for ID3D12Tools
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more