Struct ID3D12StateObjectProperties
pub struct ID3D12StateObjectProperties(/* private fields */);Implementations§
§impl ID3D12StateObjectProperties
impl ID3D12StateObjectProperties
pub unsafe fn GetShaderIdentifier<P0>(&self, pexportname: P0) -> *mut c_void
pub unsafe fn GetShaderStackSize<P0>(&self, pexportname: P0) -> u64
pub unsafe fn GetPipelineStackSize(&self) -> u64
pub unsafe fn SetPipelineStackSize(&self, pipelinestacksizeinbytes: u64)
Trait Implementations§
§impl Clone for ID3D12StateObjectProperties
impl Clone for ID3D12StateObjectProperties
§impl Debug for ID3D12StateObjectProperties
impl Debug for ID3D12StateObjectProperties
§impl From<&ID3D12StateObjectProperties> for &IUnknown
impl From<&ID3D12StateObjectProperties> for &IUnknown
§fn from(value: &ID3D12StateObjectProperties) -> Self
fn from(value: &ID3D12StateObjectProperties) -> Self
Converts to this type from the input type.
§impl From<&ID3D12StateObjectProperties> for IUnknown
impl From<&ID3D12StateObjectProperties> for IUnknown
§fn from(value: &ID3D12StateObjectProperties) -> Self
fn from(value: &ID3D12StateObjectProperties) -> Self
Converts to this type from the input type.
§impl From<ID3D12StateObjectProperties> for IUnknown
impl From<ID3D12StateObjectProperties> for IUnknown
§fn from(value: ID3D12StateObjectProperties) -> Self
fn from(value: ID3D12StateObjectProperties) -> Self
Converts to this type from the input type.
§impl Interface for ID3D12StateObjectProperties
impl Interface for ID3D12StateObjectProperties
§impl PartialEq for ID3D12StateObjectProperties
impl PartialEq for ID3D12StateObjectProperties
§impl Vtable for ID3D12StateObjectProperties
impl Vtable for ID3D12StateObjectProperties
type Vtable = ID3D12StateObjectProperties_Vtbl
Source§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface implementation.Source§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
impl Eq for ID3D12StateObjectProperties
impl Send for ID3D12StateObjectProperties
impl Sync for ID3D12StateObjectProperties
Auto Trait Implementations§
impl Freeze for ID3D12StateObjectProperties
impl RefUnwindSafe for ID3D12StateObjectProperties
impl Unpin for ID3D12StateObjectProperties
impl UnwindSafe for ID3D12StateObjectProperties
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more