Struct ID3D12ProtectedResourceSession1
pub struct ID3D12ProtectedResourceSession1(/* private fields */);Implementations§
§impl ID3D12ProtectedResourceSession1
impl ID3D12ProtectedResourceSession1
pub unsafe fn GetPrivateData( &self, guid: *const GUID, pdatasize: *mut u32, pdata: Option<*mut c_void>, ) -> Result<()>
pub unsafe fn SetPrivateData( &self, guid: *const GUID, datasize: u32, pdata: Option<*const c_void>, ) -> Result<()>
pub unsafe fn SetPrivateDataInterface<P0>( &self, guid: *const GUID, pdata: P0, ) -> Result<()>
pub unsafe fn SetName<P0>(&self, name: P0) -> Result<()>
pub unsafe fn GetDevice<T>(&self, result__: *mut Option<T>) -> Result<()>where
T: Interface,
pub unsafe fn GetStatusFence<T>(&self, result__: *mut Option<T>) -> Result<()>where
T: Interface,
pub unsafe fn GetSessionStatus(&self) -> D3D12_PROTECTED_SESSION_STATUS
pub unsafe fn GetDesc(&self) -> D3D12_PROTECTED_RESOURCE_SESSION_DESC
pub unsafe fn GetDesc1(&self) -> D3D12_PROTECTED_RESOURCE_SESSION_DESC1
Trait Implementations§
§impl Clone for ID3D12ProtectedResourceSession1
impl Clone for ID3D12ProtectedResourceSession1
§impl Debug for ID3D12ProtectedResourceSession1
impl Debug for ID3D12ProtectedResourceSession1
§impl From<&ID3D12ProtectedResourceSession1> for &ID3D12DeviceChild
impl From<&ID3D12ProtectedResourceSession1> for &ID3D12DeviceChild
§fn from(value: &ID3D12ProtectedResourceSession1) -> Self
fn from(value: &ID3D12ProtectedResourceSession1) -> Self
Converts to this type from the input type.
§impl From<&ID3D12ProtectedResourceSession1> for &ID3D12Object
impl From<&ID3D12ProtectedResourceSession1> for &ID3D12Object
§fn from(value: &ID3D12ProtectedResourceSession1) -> Self
fn from(value: &ID3D12ProtectedResourceSession1) -> Self
Converts to this type from the input type.
§impl From<&ID3D12ProtectedResourceSession1> for &ID3D12ProtectedResourceSession
impl From<&ID3D12ProtectedResourceSession1> for &ID3D12ProtectedResourceSession
§fn from(value: &ID3D12ProtectedResourceSession1) -> Self
fn from(value: &ID3D12ProtectedResourceSession1) -> Self
Converts to this type from the input type.
§impl From<&ID3D12ProtectedResourceSession1> for &ID3D12ProtectedSession
impl From<&ID3D12ProtectedResourceSession1> for &ID3D12ProtectedSession
§fn from(value: &ID3D12ProtectedResourceSession1) -> Self
fn from(value: &ID3D12ProtectedResourceSession1) -> Self
Converts to this type from the input type.
§impl From<&ID3D12ProtectedResourceSession1> for &IUnknown
impl From<&ID3D12ProtectedResourceSession1> for &IUnknown
§fn from(value: &ID3D12ProtectedResourceSession1) -> Self
fn from(value: &ID3D12ProtectedResourceSession1) -> Self
Converts to this type from the input type.
§impl From<&ID3D12ProtectedResourceSession1> for ID3D12DeviceChild
impl From<&ID3D12ProtectedResourceSession1> for ID3D12DeviceChild
§fn from(value: &ID3D12ProtectedResourceSession1) -> Self
fn from(value: &ID3D12ProtectedResourceSession1) -> Self
Converts to this type from the input type.
§impl From<&ID3D12ProtectedResourceSession1> for ID3D12Object
impl From<&ID3D12ProtectedResourceSession1> for ID3D12Object
§fn from(value: &ID3D12ProtectedResourceSession1) -> Self
fn from(value: &ID3D12ProtectedResourceSession1) -> Self
Converts to this type from the input type.
§impl From<&ID3D12ProtectedResourceSession1> for ID3D12ProtectedResourceSession
impl From<&ID3D12ProtectedResourceSession1> for ID3D12ProtectedResourceSession
§fn from(value: &ID3D12ProtectedResourceSession1) -> Self
fn from(value: &ID3D12ProtectedResourceSession1) -> Self
Converts to this type from the input type.
§impl From<&ID3D12ProtectedResourceSession1> for ID3D12ProtectedSession
impl From<&ID3D12ProtectedResourceSession1> for ID3D12ProtectedSession
§fn from(value: &ID3D12ProtectedResourceSession1) -> Self
fn from(value: &ID3D12ProtectedResourceSession1) -> Self
Converts to this type from the input type.
§impl From<&ID3D12ProtectedResourceSession1> for IUnknown
impl From<&ID3D12ProtectedResourceSession1> for IUnknown
§fn from(value: &ID3D12ProtectedResourceSession1) -> Self
fn from(value: &ID3D12ProtectedResourceSession1) -> Self
Converts to this type from the input type.
§impl From<ID3D12ProtectedResourceSession1> for ID3D12DeviceChild
impl From<ID3D12ProtectedResourceSession1> for ID3D12DeviceChild
§fn from(value: ID3D12ProtectedResourceSession1) -> Self
fn from(value: ID3D12ProtectedResourceSession1) -> Self
Converts to this type from the input type.
§impl From<ID3D12ProtectedResourceSession1> for ID3D12Object
impl From<ID3D12ProtectedResourceSession1> for ID3D12Object
§fn from(value: ID3D12ProtectedResourceSession1) -> Self
fn from(value: ID3D12ProtectedResourceSession1) -> Self
Converts to this type from the input type.
§impl From<ID3D12ProtectedResourceSession1> for ID3D12ProtectedResourceSession
impl From<ID3D12ProtectedResourceSession1> for ID3D12ProtectedResourceSession
§fn from(value: ID3D12ProtectedResourceSession1) -> Self
fn from(value: ID3D12ProtectedResourceSession1) -> Self
Converts to this type from the input type.
§impl From<ID3D12ProtectedResourceSession1> for ID3D12ProtectedSession
impl From<ID3D12ProtectedResourceSession1> for ID3D12ProtectedSession
§fn from(value: ID3D12ProtectedResourceSession1) -> Self
fn from(value: ID3D12ProtectedResourceSession1) -> Self
Converts to this type from the input type.
§impl From<ID3D12ProtectedResourceSession1> for IUnknown
impl From<ID3D12ProtectedResourceSession1> for IUnknown
§fn from(value: ID3D12ProtectedResourceSession1) -> Self
fn from(value: ID3D12ProtectedResourceSession1) -> Self
Converts to this type from the input type.
§impl Interface for ID3D12ProtectedResourceSession1
impl Interface for ID3D12ProtectedResourceSession1
§impl Vtable for ID3D12ProtectedResourceSession1
impl Vtable for ID3D12ProtectedResourceSession1
type Vtable = ID3D12ProtectedResourceSession1_Vtbl
Source§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface implementation.Source§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
impl Eq for ID3D12ProtectedResourceSession1
impl Send for ID3D12ProtectedResourceSession1
impl Sync for ID3D12ProtectedResourceSession1
Auto Trait Implementations§
impl Freeze for ID3D12ProtectedResourceSession1
impl RefUnwindSafe for ID3D12ProtectedResourceSession1
impl Unpin for ID3D12ProtectedResourceSession1
impl UnwindSafe for ID3D12ProtectedResourceSession1
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more