Struct ID3D12GraphicsCommandList6
pub struct ID3D12GraphicsCommandList6(/* private fields */);Implementations§
§impl ID3D12GraphicsCommandList6
impl ID3D12GraphicsCommandList6
pub unsafe fn GetPrivateData( &self, guid: *const GUID, pdatasize: *mut u32, pdata: Option<*mut c_void>, ) -> Result<()>
pub unsafe fn SetPrivateData( &self, guid: *const GUID, datasize: u32, pdata: Option<*const c_void>, ) -> Result<()>
pub unsafe fn SetPrivateDataInterface<P0>( &self, guid: *const GUID, pdata: P0, ) -> Result<()>
pub unsafe fn SetName<P0>(&self, name: P0) -> Result<()>
pub unsafe fn GetDevice<T>(&self, result__: *mut Option<T>) -> Result<()>where
T: Interface,
pub unsafe fn GetType(&self) -> D3D12_COMMAND_LIST_TYPE
pub unsafe fn Close(&self) -> Result<()>
pub unsafe fn Reset<P0, P1>( &self, pallocator: P0, pinitialstate: P1, ) -> Result<()>
pub unsafe fn ClearState<P0>(&self, ppipelinestate: P0)
pub unsafe fn DrawInstanced( &self, vertexcountperinstance: u32, instancecount: u32, startvertexlocation: u32, startinstancelocation: u32, )
pub unsafe fn DrawIndexedInstanced( &self, indexcountperinstance: u32, instancecount: u32, startindexlocation: u32, basevertexlocation: i32, startinstancelocation: u32, )
pub unsafe fn Dispatch( &self, threadgroupcountx: u32, threadgroupcounty: u32, threadgroupcountz: u32, )
pub unsafe fn CopyBufferRegion<P0, P1>( &self, pdstbuffer: P0, dstoffset: u64, psrcbuffer: P1, srcoffset: u64, numbytes: u64, )
pub unsafe fn CopyTextureRegion( &self, pdst: *const D3D12_TEXTURE_COPY_LOCATION, dstx: u32, dsty: u32, dstz: u32, psrc: *const D3D12_TEXTURE_COPY_LOCATION, psrcbox: Option<*const D3D12_BOX>, )
pub unsafe fn CopyResource<P0, P1>(&self, pdstresource: P0, psrcresource: P1)
pub unsafe fn CopyTiles<P0, P1>( &self, ptiledresource: P0, ptileregionstartcoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, ptileregionsize: *const D3D12_TILE_REGION_SIZE, pbuffer: P1, bufferstartoffsetinbytes: u64, flags: D3D12_TILE_COPY_FLAGS, )
pub unsafe fn ResolveSubresource<P0, P1>( &self, pdstresource: P0, dstsubresource: u32, psrcresource: P1, srcsubresource: u32, format: DXGI_FORMAT, )
pub unsafe fn IASetPrimitiveTopology( &self, primitivetopology: D3D_PRIMITIVE_TOPOLOGY, )
pub unsafe fn RSSetViewports(&self, pviewports: &[D3D12_VIEWPORT])
pub unsafe fn RSSetScissorRects(&self, prects: &[RECT])
pub unsafe fn OMSetBlendFactor(&self, blendfactor: Option<&[f32; 4]>)
pub unsafe fn OMSetStencilRef(&self, stencilref: u32)
pub unsafe fn SetPipelineState<P0>(&self, ppipelinestate: P0)
pub unsafe fn ResourceBarrier(&self, pbarriers: &[D3D12_RESOURCE_BARRIER])
pub unsafe fn ExecuteBundle<P0>(&self, pcommandlist: P0)
pub unsafe fn SetDescriptorHeaps( &self, ppdescriptorheaps: &[ID3D12DescriptorHeap], )
pub unsafe fn SetComputeRootSignature<P0>(&self, prootsignature: P0)
pub unsafe fn SetGraphicsRootSignature<P0>(&self, prootsignature: P0)
pub unsafe fn SetComputeRootDescriptorTable( &self, rootparameterindex: u32, basedescriptor: D3D12_GPU_DESCRIPTOR_HANDLE, )
pub unsafe fn SetGraphicsRootDescriptorTable( &self, rootparameterindex: u32, basedescriptor: D3D12_GPU_DESCRIPTOR_HANDLE, )
pub unsafe fn SetComputeRoot32BitConstant( &self, rootparameterindex: u32, srcdata: u32, destoffsetin32bitvalues: u32, )
pub unsafe fn SetGraphicsRoot32BitConstant( &self, rootparameterindex: u32, srcdata: u32, destoffsetin32bitvalues: u32, )
pub unsafe fn SetComputeRoot32BitConstants( &self, rootparameterindex: u32, num32bitvaluestoset: u32, psrcdata: *const c_void, destoffsetin32bitvalues: u32, )
pub unsafe fn SetGraphicsRoot32BitConstants( &self, rootparameterindex: u32, num32bitvaluestoset: u32, psrcdata: *const c_void, destoffsetin32bitvalues: u32, )
pub unsafe fn SetComputeRootConstantBufferView( &self, rootparameterindex: u32, bufferlocation: u64, )
pub unsafe fn SetGraphicsRootConstantBufferView( &self, rootparameterindex: u32, bufferlocation: u64, )
pub unsafe fn SetComputeRootShaderResourceView( &self, rootparameterindex: u32, bufferlocation: u64, )
pub unsafe fn SetGraphicsRootShaderResourceView( &self, rootparameterindex: u32, bufferlocation: u64, )
pub unsafe fn SetComputeRootUnorderedAccessView( &self, rootparameterindex: u32, bufferlocation: u64, )
pub unsafe fn SetGraphicsRootUnorderedAccessView( &self, rootparameterindex: u32, bufferlocation: u64, )
pub unsafe fn IASetIndexBuffer( &self, pview: Option<*const D3D12_INDEX_BUFFER_VIEW>, )
pub unsafe fn IASetVertexBuffers( &self, startslot: u32, pviews: Option<&[D3D12_VERTEX_BUFFER_VIEW]>, )
pub unsafe fn SOSetTargets( &self, startslot: u32, pviews: Option<&[D3D12_STREAM_OUTPUT_BUFFER_VIEW]>, )
pub unsafe fn OMSetRenderTargets<P0>( &self, numrendertargetdescriptors: u32, prendertargetdescriptors: Option<*const D3D12_CPU_DESCRIPTOR_HANDLE>, rtssinglehandletodescriptorrange: P0, pdepthstencildescriptor: Option<*const D3D12_CPU_DESCRIPTOR_HANDLE>, )
pub unsafe fn ClearDepthStencilView( &self, depthstencilview: D3D12_CPU_DESCRIPTOR_HANDLE, clearflags: D3D12_CLEAR_FLAGS, depth: f32, stencil: u8, prects: &[RECT], )
pub unsafe fn ClearRenderTargetView( &self, rendertargetview: D3D12_CPU_DESCRIPTOR_HANDLE, colorrgba: *const f32, prects: &[RECT], )
pub unsafe fn ClearUnorderedAccessViewUint<P0>( &self, viewgpuhandleincurrentheap: D3D12_GPU_DESCRIPTOR_HANDLE, viewcpuhandle: D3D12_CPU_DESCRIPTOR_HANDLE, presource: P0, values: *const u32, prects: &[RECT], )
pub unsafe fn ClearUnorderedAccessViewFloat<P0>( &self, viewgpuhandleincurrentheap: D3D12_GPU_DESCRIPTOR_HANDLE, viewcpuhandle: D3D12_CPU_DESCRIPTOR_HANDLE, presource: P0, values: *const f32, prects: &[RECT], )
pub unsafe fn DiscardResource<P0>( &self, presource: P0, pregion: Option<*const D3D12_DISCARD_REGION>, )
pub unsafe fn BeginQuery<P0>( &self, pqueryheap: P0, type: D3D12_QUERY_TYPE, index: u32, )
pub unsafe fn EndQuery<P0>( &self, pqueryheap: P0, type: D3D12_QUERY_TYPE, index: u32, )
pub unsafe fn ResolveQueryData<P0, P1>( &self, pqueryheap: P0, type: D3D12_QUERY_TYPE, startindex: u32, numqueries: u32, pdestinationbuffer: P1, aligneddestinationbufferoffset: u64, )
pub unsafe fn SetPredication<P0>( &self, pbuffer: P0, alignedbufferoffset: u64, operation: D3D12_PREDICATION_OP, )
pub unsafe fn SetMarker( &self, metadata: u32, pdata: Option<*const c_void>, size: u32, )
pub unsafe fn BeginEvent( &self, metadata: u32, pdata: Option<*const c_void>, size: u32, )
pub unsafe fn EndEvent(&self)
pub unsafe fn ExecuteIndirect<P0, P1, P2>(
&self,
pcommandsignature: P0,
maxcommandcount: u32,
pargumentbuffer: P1,
argumentbufferoffset: u64,
pcountbuffer: P2,
countbufferoffset: u64,
)where
P0: Into<InParam<ID3D12CommandSignature>>,
P1: Into<InParam<ID3D12Resource>>,
P2: Into<InParam<ID3D12Resource>>,
pub unsafe fn AtomicCopyBufferUINT<P0, P1>( &self, pdstbuffer: P0, dstoffset: u64, psrcbuffer: P1, srcoffset: u64, dependencies: u32, ppdependentresources: *const Option<ID3D12Resource>, pdependentsubresourceranges: *const D3D12_SUBRESOURCE_RANGE_UINT64, )
pub unsafe fn AtomicCopyBufferUINT64<P0, P1>( &self, pdstbuffer: P0, dstoffset: u64, psrcbuffer: P1, srcoffset: u64, dependencies: u32, ppdependentresources: *const Option<ID3D12Resource>, pdependentsubresourceranges: *const D3D12_SUBRESOURCE_RANGE_UINT64, )
pub unsafe fn OMSetDepthBounds(&self, min: f32, max: f32)
pub unsafe fn SetSamplePositions( &self, numsamplesperpixel: u32, numpixels: u32, psamplepositions: *const D3D12_SAMPLE_POSITION, )
pub unsafe fn ResolveSubresourceRegion<P0, P1>( &self, pdstresource: P0, dstsubresource: u32, dstx: u32, dsty: u32, psrcresource: P1, srcsubresource: u32, psrcrect: Option<*const RECT>, format: DXGI_FORMAT, resolvemode: D3D12_RESOLVE_MODE, )
pub unsafe fn SetViewInstanceMask(&self, mask: u32)
pub unsafe fn WriteBufferImmediate( &self, count: u32, pparams: *const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER, pmodes: Option<*const D3D12_WRITEBUFFERIMMEDIATE_MODE>, )
pub unsafe fn SetProtectedResourceSession<P0>( &self, pprotectedresourcesession: P0, )
pub unsafe fn BeginRenderPass( &self, prendertargets: Option<&[D3D12_RENDER_PASS_RENDER_TARGET_DESC]>, pdepthstencil: Option<*const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC>, flags: D3D12_RENDER_PASS_FLAGS, )
pub unsafe fn EndRenderPass(&self)
pub unsafe fn InitializeMetaCommand<P0>( &self, pmetacommand: P0, pinitializationparametersdata: Option<*const c_void>, initializationparametersdatasizeinbytes: usize, )
pub unsafe fn ExecuteMetaCommand<P0>( &self, pmetacommand: P0, pexecutionparametersdata: Option<*const c_void>, executionparametersdatasizeinbytes: usize, )
pub unsafe fn BuildRaytracingAccelerationStructure( &self, pdesc: *const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC, ppostbuildinfodescs: Option<&[D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC]>, )
pub unsafe fn EmitRaytracingAccelerationStructurePostbuildInfo( &self, pdesc: *const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC, psourceaccelerationstructuredata: &[u64], )
pub unsafe fn CopyRaytracingAccelerationStructure( &self, destaccelerationstructuredata: u64, sourceaccelerationstructuredata: u64, mode: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE, )
pub unsafe fn SetPipelineState1<P0>(&self, pstateobject: P0)
pub unsafe fn DispatchRays(&self, pdesc: *const D3D12_DISPATCH_RAYS_DESC)
pub unsafe fn RSSetShadingRate( &self, baseshadingrate: D3D12_SHADING_RATE, combiners: Option<*const D3D12_SHADING_RATE_COMBINER>, )
pub unsafe fn RSSetShadingRateImage<P0>(&self, shadingrateimage: P0)
pub unsafe fn DispatchMesh( &self, threadgroupcountx: u32, threadgroupcounty: u32, threadgroupcountz: u32, )
Trait Implementations§
§impl Clone for ID3D12GraphicsCommandList6
impl Clone for ID3D12GraphicsCommandList6
§impl Debug for ID3D12GraphicsCommandList6
impl Debug for ID3D12GraphicsCommandList6
§impl From<&ID3D12GraphicsCommandList6> for &ID3D12CommandList
impl From<&ID3D12GraphicsCommandList6> for &ID3D12CommandList
§fn from(value: &ID3D12GraphicsCommandList6) -> Self
fn from(value: &ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList6> for &ID3D12DeviceChild
impl From<&ID3D12GraphicsCommandList6> for &ID3D12DeviceChild
§fn from(value: &ID3D12GraphicsCommandList6) -> Self
fn from(value: &ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList6> for &ID3D12GraphicsCommandList
impl From<&ID3D12GraphicsCommandList6> for &ID3D12GraphicsCommandList
§fn from(value: &ID3D12GraphicsCommandList6) -> Self
fn from(value: &ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList6> for &ID3D12GraphicsCommandList1
impl From<&ID3D12GraphicsCommandList6> for &ID3D12GraphicsCommandList1
§fn from(value: &ID3D12GraphicsCommandList6) -> Self
fn from(value: &ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList6> for &ID3D12GraphicsCommandList2
impl From<&ID3D12GraphicsCommandList6> for &ID3D12GraphicsCommandList2
§fn from(value: &ID3D12GraphicsCommandList6) -> Self
fn from(value: &ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList6> for &ID3D12GraphicsCommandList3
impl From<&ID3D12GraphicsCommandList6> for &ID3D12GraphicsCommandList3
§fn from(value: &ID3D12GraphicsCommandList6) -> Self
fn from(value: &ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList6> for &ID3D12GraphicsCommandList4
impl From<&ID3D12GraphicsCommandList6> for &ID3D12GraphicsCommandList4
§fn from(value: &ID3D12GraphicsCommandList6) -> Self
fn from(value: &ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList6> for &ID3D12GraphicsCommandList5
impl From<&ID3D12GraphicsCommandList6> for &ID3D12GraphicsCommandList5
§fn from(value: &ID3D12GraphicsCommandList6) -> Self
fn from(value: &ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList6> for &ID3D12Object
impl From<&ID3D12GraphicsCommandList6> for &ID3D12Object
§fn from(value: &ID3D12GraphicsCommandList6) -> Self
fn from(value: &ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList6> for &IUnknown
impl From<&ID3D12GraphicsCommandList6> for &IUnknown
§fn from(value: &ID3D12GraphicsCommandList6) -> Self
fn from(value: &ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList6> for ID3D12CommandList
impl From<&ID3D12GraphicsCommandList6> for ID3D12CommandList
§fn from(value: &ID3D12GraphicsCommandList6) -> Self
fn from(value: &ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList6> for ID3D12DeviceChild
impl From<&ID3D12GraphicsCommandList6> for ID3D12DeviceChild
§fn from(value: &ID3D12GraphicsCommandList6) -> Self
fn from(value: &ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList
impl From<&ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList
§fn from(value: &ID3D12GraphicsCommandList6) -> Self
fn from(value: &ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList1
impl From<&ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList1
§fn from(value: &ID3D12GraphicsCommandList6) -> Self
fn from(value: &ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList2
impl From<&ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList2
§fn from(value: &ID3D12GraphicsCommandList6) -> Self
fn from(value: &ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList3
impl From<&ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList3
§fn from(value: &ID3D12GraphicsCommandList6) -> Self
fn from(value: &ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList4
impl From<&ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList4
§fn from(value: &ID3D12GraphicsCommandList6) -> Self
fn from(value: &ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList5
impl From<&ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList5
§fn from(value: &ID3D12GraphicsCommandList6) -> Self
fn from(value: &ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList6> for ID3D12Object
impl From<&ID3D12GraphicsCommandList6> for ID3D12Object
§fn from(value: &ID3D12GraphicsCommandList6) -> Self
fn from(value: &ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList6> for IUnknown
impl From<&ID3D12GraphicsCommandList6> for IUnknown
§fn from(value: &ID3D12GraphicsCommandList6) -> Self
fn from(value: &ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList7> for &ID3D12GraphicsCommandList6
impl From<&ID3D12GraphicsCommandList7> for &ID3D12GraphicsCommandList6
§fn from(value: &ID3D12GraphicsCommandList7) -> Self
fn from(value: &ID3D12GraphicsCommandList7) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList7> for ID3D12GraphicsCommandList6
impl From<&ID3D12GraphicsCommandList7> for ID3D12GraphicsCommandList6
§fn from(value: &ID3D12GraphicsCommandList7) -> Self
fn from(value: &ID3D12GraphicsCommandList7) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList8> for &ID3D12GraphicsCommandList6
impl From<&ID3D12GraphicsCommandList8> for &ID3D12GraphicsCommandList6
§fn from(value: &ID3D12GraphicsCommandList8) -> Self
fn from(value: &ID3D12GraphicsCommandList8) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList8> for ID3D12GraphicsCommandList6
impl From<&ID3D12GraphicsCommandList8> for ID3D12GraphicsCommandList6
§fn from(value: &ID3D12GraphicsCommandList8) -> Self
fn from(value: &ID3D12GraphicsCommandList8) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList9> for &ID3D12GraphicsCommandList6
impl From<&ID3D12GraphicsCommandList9> for &ID3D12GraphicsCommandList6
§fn from(value: &ID3D12GraphicsCommandList9) -> Self
fn from(value: &ID3D12GraphicsCommandList9) -> Self
Converts to this type from the input type.
§impl From<&ID3D12GraphicsCommandList9> for ID3D12GraphicsCommandList6
impl From<&ID3D12GraphicsCommandList9> for ID3D12GraphicsCommandList6
§fn from(value: &ID3D12GraphicsCommandList9) -> Self
fn from(value: &ID3D12GraphicsCommandList9) -> Self
Converts to this type from the input type.
§impl From<ID3D12GraphicsCommandList6> for ID3D12CommandList
impl From<ID3D12GraphicsCommandList6> for ID3D12CommandList
§fn from(value: ID3D12GraphicsCommandList6) -> Self
fn from(value: ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<ID3D12GraphicsCommandList6> for ID3D12DeviceChild
impl From<ID3D12GraphicsCommandList6> for ID3D12DeviceChild
§fn from(value: ID3D12GraphicsCommandList6) -> Self
fn from(value: ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList
impl From<ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList
§fn from(value: ID3D12GraphicsCommandList6) -> Self
fn from(value: ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList1
impl From<ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList1
§fn from(value: ID3D12GraphicsCommandList6) -> Self
fn from(value: ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList2
impl From<ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList2
§fn from(value: ID3D12GraphicsCommandList6) -> Self
fn from(value: ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList3
impl From<ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList3
§fn from(value: ID3D12GraphicsCommandList6) -> Self
fn from(value: ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList4
impl From<ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList4
§fn from(value: ID3D12GraphicsCommandList6) -> Self
fn from(value: ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList5
impl From<ID3D12GraphicsCommandList6> for ID3D12GraphicsCommandList5
§fn from(value: ID3D12GraphicsCommandList6) -> Self
fn from(value: ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<ID3D12GraphicsCommandList6> for ID3D12Object
impl From<ID3D12GraphicsCommandList6> for ID3D12Object
§fn from(value: ID3D12GraphicsCommandList6) -> Self
fn from(value: ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<ID3D12GraphicsCommandList6> for IUnknown
impl From<ID3D12GraphicsCommandList6> for IUnknown
§fn from(value: ID3D12GraphicsCommandList6) -> Self
fn from(value: ID3D12GraphicsCommandList6) -> Self
Converts to this type from the input type.
§impl From<ID3D12GraphicsCommandList7> for ID3D12GraphicsCommandList6
impl From<ID3D12GraphicsCommandList7> for ID3D12GraphicsCommandList6
§fn from(value: ID3D12GraphicsCommandList7) -> Self
fn from(value: ID3D12GraphicsCommandList7) -> Self
Converts to this type from the input type.
§impl From<ID3D12GraphicsCommandList8> for ID3D12GraphicsCommandList6
impl From<ID3D12GraphicsCommandList8> for ID3D12GraphicsCommandList6
§fn from(value: ID3D12GraphicsCommandList8) -> Self
fn from(value: ID3D12GraphicsCommandList8) -> Self
Converts to this type from the input type.
§impl From<ID3D12GraphicsCommandList9> for ID3D12GraphicsCommandList6
impl From<ID3D12GraphicsCommandList9> for ID3D12GraphicsCommandList6
§fn from(value: ID3D12GraphicsCommandList9) -> Self
fn from(value: ID3D12GraphicsCommandList9) -> Self
Converts to this type from the input type.
§impl Interface for ID3D12GraphicsCommandList6
impl Interface for ID3D12GraphicsCommandList6
§impl PartialEq for ID3D12GraphicsCommandList6
impl PartialEq for ID3D12GraphicsCommandList6
§impl Vtable for ID3D12GraphicsCommandList6
impl Vtable for ID3D12GraphicsCommandList6
type Vtable = ID3D12GraphicsCommandList6_Vtbl
Source§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface implementation.Source§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
impl Eq for ID3D12GraphicsCommandList6
impl Send for ID3D12GraphicsCommandList6
impl Sync for ID3D12GraphicsCommandList6
Auto Trait Implementations§
impl Freeze for ID3D12GraphicsCommandList6
impl RefUnwindSafe for ID3D12GraphicsCommandList6
impl Unpin for ID3D12GraphicsCommandList6
impl UnwindSafe for ID3D12GraphicsCommandList6
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more