Struct D3D12_FEATURE_DATA_D3D12_OPTIONS10
#[repr(C)]pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS10 {
pub VariableRateShadingSumCombinerSupported: BOOL,
pub MeshShaderPerPrimitiveShadingRateSupported: BOOL,
}
Fields§
§VariableRateShadingSumCombinerSupported: BOOL
§MeshShaderPerPrimitiveShadingRateSupported: BOOL
Trait Implementations§
§impl Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS10
impl Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS10
§impl Debug for D3D12_FEATURE_DATA_D3D12_OPTIONS10
impl Debug for D3D12_FEATURE_DATA_D3D12_OPTIONS10
impl Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS10
impl Eq for D3D12_FEATURE_DATA_D3D12_OPTIONS10
Auto Trait Implementations§
impl Freeze for D3D12_FEATURE_DATA_D3D12_OPTIONS10
impl RefUnwindSafe for D3D12_FEATURE_DATA_D3D12_OPTIONS10
impl Send for D3D12_FEATURE_DATA_D3D12_OPTIONS10
impl Sync for D3D12_FEATURE_DATA_D3D12_OPTIONS10
impl Unpin for D3D12_FEATURE_DATA_D3D12_OPTIONS10
impl UnwindSafe for D3D12_FEATURE_DATA_D3D12_OPTIONS10
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more