Struct D3D_PRIMITIVE_TOPOLOGY
#[repr(transparent)]pub struct D3D_PRIMITIVE_TOPOLOGY(pub i32);Tuple Fields§
§0: i32Trait Implementations§
§impl Clone for D3D_PRIMITIVE_TOPOLOGY
impl Clone for D3D_PRIMITIVE_TOPOLOGY
§impl Debug for D3D_PRIMITIVE_TOPOLOGY
impl Debug for D3D_PRIMITIVE_TOPOLOGY
§impl Default for D3D_PRIMITIVE_TOPOLOGY
impl Default for D3D_PRIMITIVE_TOPOLOGY
§impl PartialEq for D3D_PRIMITIVE_TOPOLOGY
impl PartialEq for D3D_PRIMITIVE_TOPOLOGY
impl Copy for D3D_PRIMITIVE_TOPOLOGY
impl Eq for D3D_PRIMITIVE_TOPOLOGY
impl StructuralPartialEq for D3D_PRIMITIVE_TOPOLOGY
Auto Trait Implementations§
impl Freeze for D3D_PRIMITIVE_TOPOLOGY
impl RefUnwindSafe for D3D_PRIMITIVE_TOPOLOGY
impl Send for D3D_PRIMITIVE_TOPOLOGY
impl Sync for D3D_PRIMITIVE_TOPOLOGY
impl Unpin for D3D_PRIMITIVE_TOPOLOGY
impl UnwindSafe for D3D_PRIMITIVE_TOPOLOGY
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more