List of all items
Structs
- Microsoft::DirectX::Direct3D12::D3D11On12CreatorID
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_NODE
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_NODE1
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP
- Microsoft::DirectX::Direct3D12::D3D12_AXIS_SHADING_RATE
- Microsoft::DirectX::Direct3D12::D3D12_BACKGROUND_PROCESSING_MODE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_GROUP
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SUBRESOURCE_RANGE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_BLEND
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_DESC
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_OP
- Microsoft::DirectX::Direct3D12::D3D12_BOX
- Microsoft::DirectX::Direct3D12::D3D12_BUFFER_BARRIER
- Microsoft::DirectX::Direct3D12::D3D12_BUFFER_RTV
- Microsoft::DirectX::Direct3D12::D3D12_BUFFER_SRV
- Microsoft::DirectX::Direct3D12::D3D12_BUFFER_SRV_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_BUFFER_UAV
- Microsoft::DirectX::Direct3D12::D3D12_BUFFER_UAV_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC
- Microsoft::DirectX::Direct3D12::D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS
- Microsoft::DirectX::Direct3D12::D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER
- Microsoft::DirectX::Direct3D12::D3D12_CACHED_PIPELINE_STATE
- Microsoft::DirectX::Direct3D12::D3D12_CLEAR_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_CLEAR_VALUE
- Microsoft::DirectX::Direct3D12::D3D12_COLOR_WRITE_ENABLE
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_LIST_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_LIST_SUPPORT_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_LIST_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_POOL_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_QUEUE_DESC
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_QUEUE_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_QUEUE_PRIORITY
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_RECORDER_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_SIGNATURE_DESC
- Microsoft::DirectX::Direct3D12::D3D12_COMPARISON_FUNC
- Microsoft::DirectX::Direct3D12::D3D12_COMPATIBILITY_SHARED_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_COMPUTE_PIPELINE_STATE_DESC
- Microsoft::DirectX::Direct3D12::D3D12_CONSERVATIVE_RASTERIZATION_MODE
- Microsoft::DirectX::Direct3D12::D3D12_CONSERVATIVE_RASTERIZATION_TIER
- Microsoft::DirectX::Direct3D12::D3D12_CONSTANT_BUFFER_VIEW_DESC
- Microsoft::DirectX::Direct3D12::D3D12_CPU_DESCRIPTOR_HANDLE
- Microsoft::DirectX::Direct3D12::D3D12_CPU_PAGE_PROPERTY
- Microsoft::DirectX::Direct3D12::D3D12_CROSS_NODE_SHARING_TIER
- Microsoft::DirectX::Direct3D12::D3D12_CULL_MODE
- Microsoft::DirectX::Direct3D12::D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS
- Microsoft::DirectX::Direct3D12::D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS
- Microsoft::DirectX::Direct3D12::D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR
- Microsoft::DirectX::Direct3D12::D3D12_DEBUG_DEVICE_PARAMETER_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_DEBUG_FEATURE
- Microsoft::DirectX::Direct3D12::D3D12_DEPTH_STENCILOP_DESC
- Microsoft::DirectX::Direct3D12::D3D12_DEPTH_STENCILOP_DESC1
- Microsoft::DirectX::Direct3D12::D3D12_DEPTH_STENCIL_DESC
- Microsoft::DirectX::Direct3D12::D3D12_DEPTH_STENCIL_DESC1
- Microsoft::DirectX::Direct3D12::D3D12_DEPTH_STENCIL_DESC2
- Microsoft::DirectX::Direct3D12::D3D12_DEPTH_STENCIL_VALUE
- Microsoft::DirectX::Direct3D12::D3D12_DEPTH_STENCIL_VIEW_DESC
- Microsoft::DirectX::Direct3D12::D3D12_DEPTH_WRITE_MASK
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_HEAP_DESC
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_HEAP_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_HEAP_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_RANGE
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_RANGE1
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_RANGE_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_RANGE_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_CONFIGURATION_DESC
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_FACTORY_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_REMOVED_EXTENDED_DATA
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_REMOVED_EXTENDED_DATA1
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_REMOVED_EXTENDED_DATA2
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_REMOVED_EXTENDED_DATA3
- Microsoft::DirectX::Direct3D12::D3D12_DISCARD_REGION
- Microsoft::DirectX::Direct3D12::D3D12_DISPATCH_ARGUMENTS
- Microsoft::DirectX::Direct3D12::D3D12_DISPATCH_MESH_ARGUMENTS
- Microsoft::DirectX::Direct3D12::D3D12_DISPATCH_RAYS_DESC
- Microsoft::DirectX::Direct3D12::D3D12_DRAW_ARGUMENTS
- Microsoft::DirectX::Direct3D12::D3D12_DRAW_INDEXED_ARGUMENTS
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_NODE
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_NODE1
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT
- Microsoft::DirectX::Direct3D12::D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1
- Microsoft::DirectX::Direct3D12::D3D12_DRED_BREADCRUMB_CONTEXT
- Microsoft::DirectX::Direct3D12::D3D12_DRED_DEVICE_STATE
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ENABLEMENT
- Microsoft::DirectX::Direct3D12::D3D12_DRED_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_DRED_PAGE_FAULT_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_DRED_PAGE_FAULT_OUTPUT
- Microsoft::DirectX::Direct3D12::D3D12_DRED_PAGE_FAULT_OUTPUT1
- Microsoft::DirectX::Direct3D12::D3D12_DRED_PAGE_FAULT_OUTPUT2
- Microsoft::DirectX::Direct3D12::D3D12_DRED_VERSION
- Microsoft::DirectX::Direct3D12::D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS
- Microsoft::DirectX::Direct3D12::D3D12_DSV_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_DSV_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_DXIL_LIBRARY_DESC
- Microsoft::DirectX::Direct3D12::D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
- Microsoft::DirectX::Direct3D12::D3D12_ELEMENTS_LAYOUT
- Microsoft::DirectX::Direct3D12::D3D12_EXISTING_COLLECTION_DESC
- Microsoft::DirectX::Direct3D12::D3D12_EXPORT_DESC
- Microsoft::DirectX::Direct3D12::D3D12_EXPORT_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_ARCHITECTURE
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_ARCHITECTURE1
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_CROSS_NODE
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS1
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS10
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS11
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS12
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS13
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS14
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS15
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS16
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS2
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS3
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS4
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS5
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS6
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS7
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS8
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS9
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_DISPLAYABLE
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_EXISTING_HEAPS
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_FEATURE_LEVELS
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_FORMAT_INFO
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_FORMAT_SUPPORT
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_QUERY_META_COMMAND
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_ROOT_SIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_SERIALIZATION
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_SHADER_CACHE
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DATA_SHADER_MODEL
- Microsoft::DirectX::Direct3D12::D3D12_FENCE_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_FILL_MODE
- Microsoft::DirectX::Direct3D12::D3D12_FILTER
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_REDUCTION_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT2
- Microsoft::DirectX::Direct3D12::D3D12_FUNCTION_DESC
- Microsoft::DirectX::Direct3D12::D3D12_GLOBAL_BARRIER
- Microsoft::DirectX::Direct3D12::D3D12_GLOBAL_ROOT_SIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_GPU_BASED_VALIDATION_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE
- Microsoft::DirectX::Direct3D12::D3D12_GPU_DESCRIPTOR_HANDLE
- Microsoft::DirectX::Direct3D12::D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
- Microsoft::DirectX::Direct3D12::D3D12_GPU_VIRTUAL_ADDRESS_RANGE
- Microsoft::DirectX::Direct3D12::D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
- Microsoft::DirectX::Direct3D12::D3D12_GRAPHICS_PIPELINE_STATE_DESC
- Microsoft::DirectX::Direct3D12::D3D12_GRAPHICS_STATES
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_DESC
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_PROPERTIES
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_SERIALIZATION_TIER
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_HIT_GROUP_DESC
- Microsoft::DirectX::Direct3D12::D3D12_HIT_GROUP_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_HIT_KIND
- Microsoft::DirectX::Direct3D12::D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
- Microsoft::DirectX::Direct3D12::D3D12_INDEX_BUFFER_VIEW
- Microsoft::DirectX::Direct3D12::D3D12_INDIRECT_ARGUMENT_DESC
- Microsoft::DirectX::Direct3D12::D3D12_INDIRECT_ARGUMENT_DESC_0_0
- Microsoft::DirectX::Direct3D12::D3D12_INDIRECT_ARGUMENT_DESC_0_1
- Microsoft::DirectX::Direct3D12::D3D12_INDIRECT_ARGUMENT_DESC_0_2
- Microsoft::DirectX::Direct3D12::D3D12_INDIRECT_ARGUMENT_DESC_0_3
- Microsoft::DirectX::Direct3D12::D3D12_INDIRECT_ARGUMENT_DESC_0_4
- Microsoft::DirectX::Direct3D12::D3D12_INDIRECT_ARGUMENT_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_INFO_QUEUE_FILTER
- Microsoft::DirectX::Direct3D12::D3D12_INFO_QUEUE_FILTER_DESC
- Microsoft::DirectX::Direct3D12::D3D12_INPUT_CLASSIFICATION
- Microsoft::DirectX::Direct3D12::D3D12_INPUT_ELEMENT_DESC
- Microsoft::DirectX::Direct3D12::D3D12_INPUT_LAYOUT_DESC
- Microsoft::DirectX::Direct3D12::D3D12_LIBRARY_DESC
- Microsoft::DirectX::Direct3D12::D3D12_LIFETIME_STATE
- Microsoft::DirectX::Direct3D12::D3D12_LOCAL_ROOT_SIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_LOGIC_OP
- Microsoft::DirectX::Direct3D12::D3D12_MEASUREMENTS_ACTION
- Microsoft::DirectX::Direct3D12::D3D12_MEMCPY_DEST
- Microsoft::DirectX::Direct3D12::D3D12_MEMORY_POOL
- Microsoft::DirectX::Direct3D12::D3D12_MESH_SHADER_TIER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_CALLBACK_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_CATEGORY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_SEVERITY
- Microsoft::DirectX::Direct3D12::D3D12_META_COMMAND_DESC
- Microsoft::DirectX::Direct3D12::D3D12_META_COMMAND_PARAMETER_DESC
- Microsoft::DirectX::Direct3D12::D3D12_META_COMMAND_PARAMETER_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_META_COMMAND_PARAMETER_STAGE
- Microsoft::DirectX::Direct3D12::D3D12_META_COMMAND_PARAMETER_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_MIP_REGION
- Microsoft::DirectX::Direct3D12::D3D12_MULTIPLE_FENCE_WAIT_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_NODE_MASK
- Microsoft::DirectX::Direct3D12::D3D12_PACKED_MIP_INFO
- Microsoft::DirectX::Direct3D12::D3D12_PARAMETER_DESC
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_STREAM_DESC
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_PLACED_SUBRESOURCE_FOOTPRINT
- Microsoft::DirectX::Direct3D12::D3D12_PREDICATION_OP
- Microsoft::DirectX::Direct3D12::D3D12_PRIMITIVE_TOPOLOGY_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
- Microsoft::DirectX::Direct3D12::D3D12_PROTECTED_RESOURCE_SESSION_DESC
- Microsoft::DirectX::Direct3D12::D3D12_PROTECTED_RESOURCE_SESSION_DESC1
- Microsoft::DirectX::Direct3D12::D3D12_PROTECTED_RESOURCE_SESSION_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_PROTECTED_SESSION_STATUS
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_DATA_PIPELINE_STATISTICS
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_DATA_PIPELINE_STATISTICS1
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_DATA_SO_STATISTICS
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_HEAP_DESC
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_HEAP_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_RANGE
- Microsoft::DirectX::Direct3D12::D3D12_RANGE_UINT64
- Microsoft::DirectX::Direct3D12::D3D12_RASTERIZER_DESC
- Microsoft::DirectX::Direct3D12::D3D12_RASTERIZER_DESC1
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_AABB
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_GEOMETRY_AABBS_DESC
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_GEOMETRY_DESC
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_GEOMETRY_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_GEOMETRY_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_INSTANCE_DESC
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_INSTANCE_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_PIPELINE_CONFIG
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_PIPELINE_CONFIG1
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_PIPELINE_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_SHADER_CONFIG
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_TIER
- Microsoft::DirectX::Direct3D12::D3D12_RAY_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_REFLECT_SHARED_PROPERTY
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_BEGINNING_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_ENDING_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_ENDING_ACCESS_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_RENDER_TARGET_DESC
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_TIER
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_TARGET_BLEND_DESC
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_TARGET_VIEW_DESC
- Microsoft::DirectX::Direct3D12::D3D12_RESIDENCY_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_RESIDENCY_PRIORITY
- Microsoft::DirectX::Direct3D12::D3D12_RESOLVE_MODE
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_ALIASING_BARRIER
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_ALLOCATION_INFO
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_ALLOCATION_INFO1
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_BARRIER
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_BARRIER_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_BARRIER_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_BINDING_TIER
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_DESC
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_DESC1
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_HEAP_TIER
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATES
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_TRANSITION_BARRIER
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_UAV_BARRIER
- Microsoft::DirectX::Direct3D12::D3D12_RLDO_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_CONSTANTS
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_DESCRIPTOR
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_DESCRIPTOR1
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_DESCRIPTOR_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_DESCRIPTOR_TABLE
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_DESCRIPTOR_TABLE1
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_PARAMETER
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_PARAMETER1
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_PARAMETER_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_SIGNATURE_DESC
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_SIGNATURE_DESC1
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_SIGNATURE_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_RTV_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_RT_FORMAT_ARRAY
- Microsoft::DirectX::Direct3D12::D3D12_SAMPLER_DESC
- Microsoft::DirectX::Direct3D12::D3D12_SAMPLER_DESC2
- Microsoft::DirectX::Direct3D12::D3D12_SAMPLER_FEEDBACK_TIER
- Microsoft::DirectX::Direct3D12::D3D12_SAMPLER_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_SAMPLE_POSITION
- Microsoft::DirectX::Direct3D12::D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
- Microsoft::DirectX::Direct3D12::D3D12_SERIALIZED_DATA_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_BUFFER_DESC
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_BYTECODE
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_CONTROL_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_KIND_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_MODE
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_SESSION_DESC
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_SUPPORT_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_COMPONENT_MAPPING
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_DESC
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_INPUT_BIND_DESC
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_MIN_PRECISION_SUPPORT
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_RESOURCE_VIEW_DESC
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_TYPE_DESC
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_VARIABLE_DESC
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_VERSION_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_VISIBILITY
- Microsoft::DirectX::Direct3D12::D3D12_SHADING_RATE
- Microsoft::DirectX::Direct3D12::D3D12_SHADING_RATE_COMBINER
- Microsoft::DirectX::Direct3D12::D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER
- Microsoft::DirectX::Direct3D12::D3D12_SIGNATURE_PARAMETER_DESC
- Microsoft::DirectX::Direct3D12::D3D12_SO_DECLARATION_ENTRY
- Microsoft::DirectX::Direct3D12::D3D12_SRV_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_STATE_OBJECT_CONFIG
- Microsoft::DirectX::Direct3D12::D3D12_STATE_OBJECT_DESC
- Microsoft::DirectX::Direct3D12::D3D12_STATE_OBJECT_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_STATE_OBJECT_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_STATE_SUBOBJECT
- Microsoft::DirectX::Direct3D12::D3D12_STATE_SUBOBJECT_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_STATIC_BORDER_COLOR
- Microsoft::DirectX::Direct3D12::D3D12_STATIC_SAMPLER_DESC
- Microsoft::DirectX::Direct3D12::D3D12_STENCIL_OP
- Microsoft::DirectX::Direct3D12::D3D12_STREAM_OUTPUT_BUFFER_VIEW
- Microsoft::DirectX::Direct3D12::D3D12_STREAM_OUTPUT_DESC
- Microsoft::DirectX::Direct3D12::D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION
- Microsoft::DirectX::Direct3D12::D3D12_SUBRESOURCE_DATA
- Microsoft::DirectX::Direct3D12::D3D12_SUBRESOURCE_FOOTPRINT
- Microsoft::DirectX::Direct3D12::D3D12_SUBRESOURCE_INFO
- Microsoft::DirectX::Direct3D12::D3D12_SUBRESOURCE_RANGE_UINT64
- Microsoft::DirectX::Direct3D12::D3D12_SUBRESOURCE_TILING
- Microsoft::DirectX::Direct3D12::D3D12_TEX1D_ARRAY_DSV
- Microsoft::DirectX::Direct3D12::D3D12_TEX1D_ARRAY_RTV
- Microsoft::DirectX::Direct3D12::D3D12_TEX1D_ARRAY_SRV
- Microsoft::DirectX::Direct3D12::D3D12_TEX1D_ARRAY_UAV
- Microsoft::DirectX::Direct3D12::D3D12_TEX1D_DSV
- Microsoft::DirectX::Direct3D12::D3D12_TEX1D_RTV
- Microsoft::DirectX::Direct3D12::D3D12_TEX1D_SRV
- Microsoft::DirectX::Direct3D12::D3D12_TEX1D_UAV
- Microsoft::DirectX::Direct3D12::D3D12_TEX2DMS_ARRAY_DSV
- Microsoft::DirectX::Direct3D12::D3D12_TEX2DMS_ARRAY_RTV
- Microsoft::DirectX::Direct3D12::D3D12_TEX2DMS_ARRAY_SRV
- Microsoft::DirectX::Direct3D12::D3D12_TEX2DMS_ARRAY_UAV
- Microsoft::DirectX::Direct3D12::D3D12_TEX2DMS_DSV
- Microsoft::DirectX::Direct3D12::D3D12_TEX2DMS_RTV
- Microsoft::DirectX::Direct3D12::D3D12_TEX2DMS_SRV
- Microsoft::DirectX::Direct3D12::D3D12_TEX2DMS_UAV
- Microsoft::DirectX::Direct3D12::D3D12_TEX2D_ARRAY_DSV
- Microsoft::DirectX::Direct3D12::D3D12_TEX2D_ARRAY_RTV
- Microsoft::DirectX::Direct3D12::D3D12_TEX2D_ARRAY_SRV
- Microsoft::DirectX::Direct3D12::D3D12_TEX2D_ARRAY_UAV
- Microsoft::DirectX::Direct3D12::D3D12_TEX2D_DSV
- Microsoft::DirectX::Direct3D12::D3D12_TEX2D_RTV
- Microsoft::DirectX::Direct3D12::D3D12_TEX2D_SRV
- Microsoft::DirectX::Direct3D12::D3D12_TEX2D_UAV
- Microsoft::DirectX::Direct3D12::D3D12_TEX3D_RTV
- Microsoft::DirectX::Direct3D12::D3D12_TEX3D_SRV
- Microsoft::DirectX::Direct3D12::D3D12_TEX3D_UAV
- Microsoft::DirectX::Direct3D12::D3D12_TEXCUBE_ARRAY_SRV
- Microsoft::DirectX::Direct3D12::D3D12_TEXCUBE_SRV
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_ADDRESS_MODE
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_BARRIER
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_BARRIER_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_COPY_LOCATION
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_COPY_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_LAYOUT
- Microsoft::DirectX::Direct3D12::D3D12_TILED_RESOURCES_TIER
- Microsoft::DirectX::Direct3D12::D3D12_TILED_RESOURCE_COORDINATE
- Microsoft::DirectX::Direct3D12::D3D12_TILE_COPY_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_TILE_MAPPING_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_TILE_RANGE_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_TILE_REGION_SIZE
- Microsoft::DirectX::Direct3D12::D3D12_TILE_SHAPE
- Microsoft::DirectX::Direct3D12::D3D12_TRI_STATE
- Microsoft::DirectX::Direct3D12::D3D12_UAV_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_UNORDERED_ACCESS_VIEW_DESC
- Microsoft::DirectX::Direct3D12::D3D12_VARIABLE_SHADING_RATE_TIER
- Microsoft::DirectX::Direct3D12::D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA
- Microsoft::DirectX::Direct3D12::D3D12_VERSIONED_ROOT_SIGNATURE_DESC
- Microsoft::DirectX::Direct3D12::D3D12_VERTEX_BUFFER_VIEW
- Microsoft::DirectX::Direct3D12::D3D12_VIEWPORT
- Microsoft::DirectX::Direct3D12::D3D12_VIEW_INSTANCE_LOCATION
- Microsoft::DirectX::Direct3D12::D3D12_VIEW_INSTANCING_DESC
- Microsoft::DirectX::Direct3D12::D3D12_VIEW_INSTANCING_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_VIEW_INSTANCING_TIER
- Microsoft::DirectX::Direct3D12::D3D12_WAVE_MMA_TIER
- Microsoft::DirectX::Direct3D12::D3D12_WRITEBUFFERIMMEDIATE_MODE
- Microsoft::DirectX::Direct3D12::D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
- Microsoft::DirectX::Direct3D12::D3D9On12CreatorID
- Microsoft::DirectX::Direct3D12::D3D_ROOT_SIGNATURE_VERSION
- Microsoft::DirectX::Direct3D12::D3D_SHADER_MODEL
- Microsoft::DirectX::Direct3D12::DirectMLPyTorchCreatorID
- Microsoft::DirectX::Direct3D12::DirectMLTensorFlowCreatorID
- Microsoft::DirectX::Direct3D12::ID3D12CommandAllocator
- Microsoft::DirectX::Direct3D12::ID3D12CommandList
- Microsoft::DirectX::Direct3D12::ID3D12CommandQueue
- Microsoft::DirectX::Direct3D12::ID3D12CommandSignature
- Microsoft::DirectX::Direct3D12::ID3D12CompatibilityDevice
- Microsoft::DirectX::Direct3D12::ID3D12Debug
- Microsoft::DirectX::Direct3D12::ID3D12Debug1
- Microsoft::DirectX::Direct3D12::ID3D12Debug2
- Microsoft::DirectX::Direct3D12::ID3D12Debug3
- Microsoft::DirectX::Direct3D12::ID3D12Debug4
- Microsoft::DirectX::Direct3D12::ID3D12Debug5
- Microsoft::DirectX::Direct3D12::ID3D12Debug6
- Microsoft::DirectX::Direct3D12::ID3D12DebugCommandList
- Microsoft::DirectX::Direct3D12::ID3D12DebugCommandList1
- Microsoft::DirectX::Direct3D12::ID3D12DebugCommandList2
- Microsoft::DirectX::Direct3D12::ID3D12DebugCommandList3
- Microsoft::DirectX::Direct3D12::ID3D12DebugCommandQueue
- Microsoft::DirectX::Direct3D12::ID3D12DebugCommandQueue1
- Microsoft::DirectX::Direct3D12::ID3D12DebugDevice
- Microsoft::DirectX::Direct3D12::ID3D12DebugDevice1
- Microsoft::DirectX::Direct3D12::ID3D12DebugDevice2
- Microsoft::DirectX::Direct3D12::ID3D12DescriptorHeap
- Microsoft::DirectX::Direct3D12::ID3D12Device
- Microsoft::DirectX::Direct3D12::ID3D12Device1
- Microsoft::DirectX::Direct3D12::ID3D12Device10
- Microsoft::DirectX::Direct3D12::ID3D12Device11
- Microsoft::DirectX::Direct3D12::ID3D12Device2
- Microsoft::DirectX::Direct3D12::ID3D12Device3
- Microsoft::DirectX::Direct3D12::ID3D12Device4
- Microsoft::DirectX::Direct3D12::ID3D12Device5
- Microsoft::DirectX::Direct3D12::ID3D12Device6
- Microsoft::DirectX::Direct3D12::ID3D12Device7
- Microsoft::DirectX::Direct3D12::ID3D12Device8
- Microsoft::DirectX::Direct3D12::ID3D12Device9
- Microsoft::DirectX::Direct3D12::ID3D12DeviceChild
- Microsoft::DirectX::Direct3D12::ID3D12DeviceConfiguration
- Microsoft::DirectX::Direct3D12::ID3D12DeviceFactory
- Microsoft::DirectX::Direct3D12::ID3D12DeviceRemovedExtendedData
- Microsoft::DirectX::Direct3D12::ID3D12DeviceRemovedExtendedData1
- Microsoft::DirectX::Direct3D12::ID3D12DeviceRemovedExtendedData2
- Microsoft::DirectX::Direct3D12::ID3D12DeviceRemovedExtendedDataSettings
- Microsoft::DirectX::Direct3D12::ID3D12DeviceRemovedExtendedDataSettings1
- Microsoft::DirectX::Direct3D12::ID3D12DeviceRemovedExtendedDataSettings2
- Microsoft::DirectX::Direct3D12::ID3D12Fence
- Microsoft::DirectX::Direct3D12::ID3D12Fence1
- Microsoft::DirectX::Direct3D12::ID3D12FunctionParameterReflection
- Microsoft::DirectX::Direct3D12::ID3D12FunctionReflection
- Microsoft::DirectX::Direct3D12::ID3D12GraphicsCommandList
- Microsoft::DirectX::Direct3D12::ID3D12GraphicsCommandList1
- Microsoft::DirectX::Direct3D12::ID3D12GraphicsCommandList2
- Microsoft::DirectX::Direct3D12::ID3D12GraphicsCommandList3
- Microsoft::DirectX::Direct3D12::ID3D12GraphicsCommandList4
- Microsoft::DirectX::Direct3D12::ID3D12GraphicsCommandList5
- Microsoft::DirectX::Direct3D12::ID3D12GraphicsCommandList6
- Microsoft::DirectX::Direct3D12::ID3D12GraphicsCommandList7
- Microsoft::DirectX::Direct3D12::ID3D12GraphicsCommandList8
- Microsoft::DirectX::Direct3D12::ID3D12GraphicsCommandList9
- Microsoft::DirectX::Direct3D12::ID3D12Heap
- Microsoft::DirectX::Direct3D12::ID3D12Heap1
- Microsoft::DirectX::Direct3D12::ID3D12InfoQueue
- Microsoft::DirectX::Direct3D12::ID3D12InfoQueue1
- Microsoft::DirectX::Direct3D12::ID3D12LibraryReflection
- Microsoft::DirectX::Direct3D12::ID3D12LifetimeOwner
- Microsoft::DirectX::Direct3D12::ID3D12LifetimeTracker
- Microsoft::DirectX::Direct3D12::ID3D12MetaCommand
- Microsoft::DirectX::Direct3D12::ID3D12Object
- Microsoft::DirectX::Direct3D12::ID3D12Pageable
- Microsoft::DirectX::Direct3D12::ID3D12PipelineLibrary
- Microsoft::DirectX::Direct3D12::ID3D12PipelineLibrary1
- Microsoft::DirectX::Direct3D12::ID3D12PipelineState
- Microsoft::DirectX::Direct3D12::ID3D12ProtectedResourceSession
- Microsoft::DirectX::Direct3D12::ID3D12ProtectedResourceSession1
- Microsoft::DirectX::Direct3D12::ID3D12ProtectedSession
- Microsoft::DirectX::Direct3D12::ID3D12QueryHeap
- Microsoft::DirectX::Direct3D12::ID3D12Resource
- Microsoft::DirectX::Direct3D12::ID3D12Resource1
- Microsoft::DirectX::Direct3D12::ID3D12Resource2
- Microsoft::DirectX::Direct3D12::ID3D12RootSignature
- Microsoft::DirectX::Direct3D12::ID3D12RootSignatureDeserializer
- Microsoft::DirectX::Direct3D12::ID3D12SDKConfiguration
- Microsoft::DirectX::Direct3D12::ID3D12SDKConfiguration1
- Microsoft::DirectX::Direct3D12::ID3D12ShaderCacheSession
- Microsoft::DirectX::Direct3D12::ID3D12ShaderReflection
- Microsoft::DirectX::Direct3D12::ID3D12ShaderReflectionConstantBuffer
- Microsoft::DirectX::Direct3D12::ID3D12ShaderReflectionType
- Microsoft::DirectX::Direct3D12::ID3D12ShaderReflectionVariable
- Microsoft::DirectX::Direct3D12::ID3D12SharingContract
- Microsoft::DirectX::Direct3D12::ID3D12StateObject
- Microsoft::DirectX::Direct3D12::ID3D12StateObjectProperties
- Microsoft::DirectX::Direct3D12::ID3D12SwapChainAssistant
- Microsoft::DirectX::Direct3D12::ID3D12Tools
- Microsoft::DirectX::Direct3D12::ID3D12VersionedRootSignatureDeserializer
- Microsoft::DirectX::Direct3D12::ID3D12VirtualizationGuestDevice
- Microsoft::DirectX::Direct3D12::OpenCLOn12CreatorID
- Microsoft::DirectX::Direct3D12::OpenGLOn12CreatorID
- Microsoft::DirectX::Direct3D::D3D_CBUFFER_TYPE
- Microsoft::DirectX::Direct3D::D3D_DRIVER_TYPE
- Microsoft::DirectX::Direct3D::D3D_FEATURE_LEVEL
- Microsoft::DirectX::Direct3D::D3D_FORMAT_COMPONENT_INTERPRETATION
- Microsoft::DirectX::Direct3D::D3D_FORMAT_COMPONENT_NAME
- Microsoft::DirectX::Direct3D::D3D_FORMAT_LAYOUT
- Microsoft::DirectX::Direct3D::D3D_FORMAT_TYPE_LEVEL
- Microsoft::DirectX::Direct3D::D3D_INCLUDE_TYPE
- Microsoft::DirectX::Direct3D::D3D_INTERPOLATION_MODE
- Microsoft::DirectX::Direct3D::D3D_MIN_PRECISION
- Microsoft::DirectX::Direct3D::D3D_NAME
- Microsoft::DirectX::Direct3D::D3D_PARAMETER_FLAGS
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY
- Microsoft::DirectX::Direct3D::D3D_REGISTER_COMPONENT_TYPE
- Microsoft::DirectX::Direct3D::D3D_RESOURCE_RETURN_TYPE
- Microsoft::DirectX::Direct3D::D3D_SHADER_CBUFFER_FLAGS
- Microsoft::DirectX::Direct3D::D3D_SHADER_INPUT_FLAGS
- Microsoft::DirectX::Direct3D::D3D_SHADER_INPUT_TYPE
- Microsoft::DirectX::Direct3D::D3D_SHADER_MACRO
- Microsoft::DirectX::Direct3D::D3D_SHADER_VARIABLE_CLASS
- Microsoft::DirectX::Direct3D::D3D_SHADER_VARIABLE_FLAGS
- Microsoft::DirectX::Direct3D::D3D_SHADER_VARIABLE_TYPE
- Microsoft::DirectX::Direct3D::D3D_SRV_DIMENSION
- Microsoft::DirectX::Direct3D::D3D_TESSELLATOR_DOMAIN
- Microsoft::DirectX::Direct3D::D3D_TESSELLATOR_OUTPUT_PRIMITIVE
- Microsoft::DirectX::Direct3D::D3D_TESSELLATOR_PARTITIONING
- Microsoft::DirectX::Direct3D::ID3DBlob
- Microsoft::DirectX::Direct3D::ID3DDestructionNotifier
- Microsoft::DirectX::Direct3D::ID3DInclude
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_TYPE
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT
- Microsoft::DirectX::Dxgi::Common::DXGI_RATIONAL
- Microsoft::DirectX::Dxgi::Common::DXGI_SAMPLE_DESC
Unions
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_GROUP_0
- Microsoft::DirectX::Direct3D12::D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS_0
- Microsoft::DirectX::Direct3D12::D3D12_CLEAR_VALUE_0
- Microsoft::DirectX::Direct3D12::D3D12_DEPTH_STENCIL_VIEW_DESC_0
- Microsoft::DirectX::Direct3D12::D3D12_INDIRECT_ARGUMENT_DESC_0
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_GEOMETRY_DESC_0
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_BEGINNING_ACCESS_0
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_ENDING_ACCESS_0
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_TARGET_VIEW_DESC_0
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_BARRIER_0
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_PARAMETER1_0
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_PARAMETER_0
- Microsoft::DirectX::Direct3D12::D3D12_SAMPLER_DESC2_0
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_RESOURCE_VIEW_DESC_0
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_COPY_LOCATION_0
- Microsoft::DirectX::Direct3D12::D3D12_UNORDERED_ACCESS_VIEW_DESC_0
- Microsoft::DirectX::Direct3D12::D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA_0
- Microsoft::DirectX::Direct3D12::D3D12_VERSIONED_ROOT_SIGNATURE_DESC_0
Functions
- Microsoft::DirectX::Direct3D12::D3D12CreateDevice
- Microsoft::DirectX::Direct3D12::D3D12CreateRootSignatureDeserializer
- Microsoft::DirectX::Direct3D12::D3D12CreateVersionedRootSignatureDeserializer
- Microsoft::DirectX::Direct3D12::D3D12EnableExperimentalFeatures
- Microsoft::DirectX::Direct3D12::D3D12GetDebugInterface
- Microsoft::DirectX::Direct3D12::D3D12GetInterface
- Microsoft::DirectX::Direct3D12::D3D12SerializeRootSignature
- Microsoft::DirectX::Direct3D12::D3D12SerializeVersionedRootSignature
Type Aliases
- Microsoft::DirectX::Direct3D12::D3D12MessageFunc
- Microsoft::DirectX::Direct3D12::PFN_D3D12_CREATE_DEVICE
- Microsoft::DirectX::Direct3D12::PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER
- Microsoft::DirectX::Direct3D12::PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER
- Microsoft::DirectX::Direct3D12::PFN_D3D12_GET_DEBUG_INTERFACE
- Microsoft::DirectX::Direct3D12::PFN_D3D12_GET_INTERFACE
- Microsoft::DirectX::Direct3D12::PFN_D3D12_SERIALIZE_ROOT_SIGNATURE
- Microsoft::DirectX::Direct3D12::PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE
- Microsoft::DirectX::Direct3D::PFN_DESTRUCTION_CALLBACK
Constants
- Microsoft::DirectX::Direct3D12::CLSID_D3D12Debug
- Microsoft::DirectX::Direct3D12::CLSID_D3D12DeviceFactory
- Microsoft::DirectX::Direct3D12::CLSID_D3D12DeviceRemovedExtendedData
- Microsoft::DirectX::Direct3D12::CLSID_D3D12SDKConfiguration
- Microsoft::DirectX::Direct3D12::CLSID_D3D12Tools
- Microsoft::DirectX::Direct3D12::D3D12ExperimentalShaderModels
- Microsoft::DirectX::Direct3D12::D3D12TiledResourceTier4
- Microsoft::DirectX::Direct3D12::D3D12_16BIT_INDEX_STRIP_CUT_VALUE
- Microsoft::DirectX::Direct3D12::D3D12_32BIT_INDEX_STRIP_CUT_VALUE
- Microsoft::DirectX::Direct3D12::D3D12_8BIT_INDEX_STRIP_CUT_VALUE
- Microsoft::DirectX::Direct3D12::D3D12_ANISOTROPIC_FILTERING_BIT
- Microsoft::DirectX::Direct3D12::D3D12_APPEND_ALIGNED_ELEMENT
- Microsoft::DirectX::Direct3D12::D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_COPYTILES
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_DISPATCH
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_ENDEVENT
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_PRESENT
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_SETMARKER
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION
- Microsoft::DirectX::Direct3D12::D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE
- Microsoft::DirectX::Direct3D12::D3D12_AXIS_SHADING_RATE_1X
- Microsoft::DirectX::Direct3D12::D3D12_AXIS_SHADING_RATE_2X
- Microsoft::DirectX::Direct3D12::D3D12_AXIS_SHADING_RATE_4X
- Microsoft::DirectX::Direct3D12::D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED
- Microsoft::DirectX::Direct3D12::D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS
- Microsoft::DirectX::Direct3D12::D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK
- Microsoft::DirectX::Direct3D12::D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_COMMON
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_CONSTANT_BUFFER
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_COPY_DEST
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_COPY_SOURCE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_INDEX_BUFFER
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_NO_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_PREDICATION
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_RENDER_TARGET
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_RESOLVE_DEST
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_RESOLVE_SOURCE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_SHADER_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_STREAM_OUTPUT
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_UNORDERED_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_VERTEX_BUFFER
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_COMMON
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_COPY_DEST
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_COPY_SOURCE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_GENERIC_READ
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_PRESENT
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_RENDER_TARGET
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_RESOLVE_DEST
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_SHADER_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_UNDEFINED
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_ALL
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_ALL_SHADING
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_COMPUTE_SHADING
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_COPY
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_DEPTH_STENCIL
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_DRAW
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_EXECUTE_INDIRECT
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_INDEX_INPUT
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_NONE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_NON_PIXEL_SHADING
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_PIXEL_SHADING
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_PREDICATION
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_RAYTRACING
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_RENDER_TARGET
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_RESOLVE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_SPLIT
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_VERTEX_SHADING
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_VIDEO_DECODE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_VIDEO_ENCODE
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_SYNC_VIDEO_PROCESS
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_TYPE_BUFFER
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_TYPE_GLOBAL
- Microsoft::DirectX::Direct3D12::D3D12_BARRIER_TYPE_TEXTURE
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_ALPHA_FACTOR
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_BLEND_FACTOR
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_DEST_ALPHA
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_DEST_COLOR
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_INV_ALPHA_FACTOR
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_INV_BLEND_FACTOR
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_INV_DEST_ALPHA
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_INV_DEST_COLOR
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_INV_SRC1_ALPHA
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_INV_SRC1_COLOR
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_INV_SRC_ALPHA
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_INV_SRC_COLOR
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_ONE
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_OP_ADD
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_OP_MAX
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_OP_MIN
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_OP_REV_SUBTRACT
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_OP_SUBTRACT
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_SRC1_ALPHA
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_SRC1_COLOR
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_SRC_ALPHA
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_SRC_ALPHA_SAT
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_SRC_COLOR
- Microsoft::DirectX::Direct3D12::D3D12_BLEND_ZERO
- Microsoft::DirectX::Direct3D12::D3D12_BUFFER_SRV_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_BUFFER_SRV_FLAG_RAW
- Microsoft::DirectX::Direct3D12::D3D12_BUFFER_UAV_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_BUFFER_UAV_FLAG_RAW
- Microsoft::DirectX::Direct3D12::D3D12_CLEAR_FLAG_DEPTH
- Microsoft::DirectX::Direct3D12::D3D12_CLEAR_FLAG_STENCIL
- Microsoft::DirectX::Direct3D12::D3D12_CLIP_OR_CULL_DISTANCE_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_COLOR_WRITE_ENABLE_ALL
- Microsoft::DirectX::Direct3D12::D3D12_COLOR_WRITE_ENABLE_ALPHA
- Microsoft::DirectX::Direct3D12::D3D12_COLOR_WRITE_ENABLE_BLUE
- Microsoft::DirectX::Direct3D12::D3D12_COLOR_WRITE_ENABLE_GREEN
- Microsoft::DirectX::Direct3D12::D3D12_COLOR_WRITE_ENABLE_RED
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_LIST_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_LIST_TYPE_BUNDLE
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_LIST_TYPE_COMPUTE
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_LIST_TYPE_COPY
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_LIST_TYPE_DIRECT
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_LIST_TYPE_NONE
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_POOL_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_QUEUE_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_QUEUE_PRIORITY_HIGH
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_QUEUE_PRIORITY_NORMAL
- Microsoft::DirectX::Direct3D12::D3D12_COMMAND_RECORDER_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_TEMP_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
- Microsoft::DirectX::Direct3D12::D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
- Microsoft::DirectX::Direct3D12::D3D12_COMPARISON_FUNC_ALWAYS
- Microsoft::DirectX::Direct3D12::D3D12_COMPARISON_FUNC_EQUAL
- Microsoft::DirectX::Direct3D12::D3D12_COMPARISON_FUNC_GREATER
- Microsoft::DirectX::Direct3D12::D3D12_COMPARISON_FUNC_GREATER_EQUAL
- Microsoft::DirectX::Direct3D12::D3D12_COMPARISON_FUNC_LESS
- Microsoft::DirectX::Direct3D12::D3D12_COMPARISON_FUNC_LESS_EQUAL
- Microsoft::DirectX::Direct3D12::D3D12_COMPARISON_FUNC_NEVER
- Microsoft::DirectX::Direct3D12::D3D12_COMPARISON_FUNC_NONE
- Microsoft::DirectX::Direct3D12::D3D12_COMPARISON_FUNC_NOT_EQUAL
- Microsoft::DirectX::Direct3D12::D3D12_COMPATIBILITY_SHARED_FLAG_9_ON_12
- Microsoft::DirectX::Direct3D12::D3D12_COMPATIBILITY_SHARED_FLAG_KEYED_MUTEX
- Microsoft::DirectX::Direct3D12::D3D12_COMPATIBILITY_SHARED_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_COMPATIBILITY_SHARED_FLAG_NON_NT_HANDLE
- Microsoft::DirectX::Direct3D12::D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF
- Microsoft::DirectX::Direct3D12::D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON
- Microsoft::DirectX::Direct3D12::D3D12_CONSERVATIVE_RASTERIZATION_TIER_1
- Microsoft::DirectX::Direct3D12::D3D12_CONSERVATIVE_RASTERIZATION_TIER_2
- Microsoft::DirectX::Direct3D12::D3D12_CONSERVATIVE_RASTERIZATION_TIER_3
- Microsoft::DirectX::Direct3D12::D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE
- Microsoft::DirectX::Direct3D12::D3D12_CPU_PAGE_PROPERTY_UNKNOWN
- Microsoft::DirectX::Direct3D12::D3D12_CPU_PAGE_PROPERTY_WRITE_BACK
- Microsoft::DirectX::Direct3D12::D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE
- Microsoft::DirectX::Direct3D12::D3D12_CROSS_NODE_SHARING_TIER_1
- Microsoft::DirectX::Direct3D12::D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED
- Microsoft::DirectX::Direct3D12::D3D12_CROSS_NODE_SHARING_TIER_2
- Microsoft::DirectX::Direct3D12::D3D12_CROSS_NODE_SHARING_TIER_3
- Microsoft::DirectX::Direct3D12::D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_THREAD_GROUP_MAX_X
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_THREAD_GROUP_MAX_Y
- Microsoft::DirectX::Direct3D12::D3D12_CS_4_X_UAV_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_CS_TGSM_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_CS_TGSM_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_CS_THREADGROUPID_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_CS_THREADIDINGROUP_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_CS_THREADID_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_CS_THREADID_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP
- Microsoft::DirectX::Direct3D12::D3D12_CS_THREAD_GROUP_MAX_X
- Microsoft::DirectX::Direct3D12::D3D12_CS_THREAD_GROUP_MAX_Y
- Microsoft::DirectX::Direct3D12::D3D12_CS_THREAD_GROUP_MAX_Z
- Microsoft::DirectX::Direct3D12::D3D12_CS_THREAD_GROUP_MIN_X
- Microsoft::DirectX::Direct3D12::D3D12_CS_THREAD_GROUP_MIN_Y
- Microsoft::DirectX::Direct3D12::D3D12_CS_THREAD_GROUP_MIN_Z
- Microsoft::DirectX::Direct3D12::D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL
- Microsoft::DirectX::Direct3D12::D3D12_CULL_MODE_BACK
- Microsoft::DirectX::Direct3D12::D3D12_CULL_MODE_FRONT
- Microsoft::DirectX::Direct3D12::D3D12_CULL_MODE_NONE
- Microsoft::DirectX::Direct3D12::D3D12_DEBUG_COMMAND_LIST_PARAMETER_GPU_BASED_VALIDATION_SETTINGS
- Microsoft::DirectX::Direct3D12::D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS
- Microsoft::DirectX::Direct3D12::D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR
- Microsoft::DirectX::Direct3D12::D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS
- Microsoft::DirectX::Direct3D12::D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING
- Microsoft::DirectX::Direct3D12::D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION
- Microsoft::DirectX::Direct3D12::D3D12_DEBUG_FEATURE_EMULATE_WINDOWS7
- Microsoft::DirectX::Direct3D12::D3D12_DEBUG_FEATURE_NONE
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_BLEND_FACTOR_ALPHA
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_BLEND_FACTOR_BLUE
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_BLEND_FACTOR_GREEN
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_BLEND_FACTOR_RED
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_BORDER_COLOR_COMPONENT
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_DEPTH_BIAS
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_DEPTH_BIAS_CLAMP
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_MAX_ANISOTROPY
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_MIP_LOD_BIAS
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_SAMPLE_MASK
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_SCISSOR_ENDX
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_SCISSOR_ENDY
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_SCISSOR_STARTX
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_SCISSOR_STARTY
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_STENCIL_READ_MASK
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_STENCIL_REFERENCE
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_STENCIL_WRITE_MASK
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_VIEWPORT_HEIGHT
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_VIEWPORT_MAX_DEPTH
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_VIEWPORT_MIN_DEPTH
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_VIEWPORT_TOPLEFTX
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_VIEWPORT_TOPLEFTY
- Microsoft::DirectX::Direct3D12::D3D12_DEFAULT_VIEWPORT_WIDTH
- Microsoft::DirectX::Direct3D12::D3D12_DEPTH_WRITE_MASK_ALL
- Microsoft::DirectX::Direct3D12::D3D12_DEPTH_WRITE_MASK_ZERO
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_HEAP_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_HEAP_TYPE_DSV
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_HEAP_TYPE_RTV
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_RANGE_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_RANGE_TYPE_CBV
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_RANGE_TYPE_SRV
- Microsoft::DirectX::Direct3D12::D3D12_DESCRIPTOR_RANGE_TYPE_UAV
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_EXISTING_DEVICE
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_INCOMPATIBLE_EXISTING_DEVICE
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_FACTORY_FLAG_DISALLOW_STORING_NEW_DEVICE_AS_SINGLETON
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_FACTORY_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_FLAG_AUTO_DEBUG_NAME_ENABLED
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_FLAG_DEBUG_LAYER_ENABLED
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_FLAG_DRED_AUTO_BREADCRUMBS_ENABLED
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_FLAG_DRED_BREADCRUMB_CONTEXT_ENABLED
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_FLAG_DRED_PAGE_FAULT_REPORTING_ENABLED
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_FLAG_DRED_USE_MARKERS_ONLY_BREADCRUMBS
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_FLAG_DRED_WATSON_REPORTING_ENABLED
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_FLAG_FORCE_LEGACY_STATE_VALIDATION
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_FLAG_GPU_BASED_VALIDATION_ENABLED
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_FLAG_SHADER_INSTRUMENTATION_ENABLED
- Microsoft::DirectX::Direct3D12::D3D12_DEVICE_FLAG_SYNCHRONIZED_COMMAND_QUEUE_VALIDATION_DISABLED
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_FENCE
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_HEAP
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_METACOMMAND
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_PASS
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR
- Microsoft::DirectX::Direct3D12::D3D12_DRED_DEVICE_STATE_FAULT
- Microsoft::DirectX::Direct3D12::D3D12_DRED_DEVICE_STATE_HUNG
- Microsoft::DirectX::Direct3D12::D3D12_DRED_DEVICE_STATE_PAGEFAULT
- Microsoft::DirectX::Direct3D12::D3D12_DRED_DEVICE_STATE_UNKNOWN
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ENABLEMENT_FORCED_OFF
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ENABLEMENT_FORCED_ON
- Microsoft::DirectX::Direct3D12::D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED
- Microsoft::DirectX::Direct3D12::D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS
- Microsoft::DirectX::Direct3D12::D3D12_DRED_FLAG_FORCE_ENABLE
- Microsoft::DirectX::Direct3D12::D3D12_DRED_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_DRED_PAGE_FAULT_FLAGS_NONE
- Microsoft::DirectX::Direct3D12::D3D12_DRED_VERSION_1_0
- Microsoft::DirectX::Direct3D12::D3D12_DRED_VERSION_1_1
- Microsoft::DirectX::Direct3D12::D3D12_DRED_VERSION_1_2
- Microsoft::DirectX::Direct3D12::D3D12_DRED_VERSION_1_3
- Microsoft::DirectX::Direct3D12::D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE
- Microsoft::DirectX::Direct3D12::D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION
- Microsoft::DirectX::Direct3D12::D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED
- Microsoft::DirectX::Direct3D12::D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END
- Microsoft::DirectX::Direct3D12::D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START
- Microsoft::DirectX::Direct3D12::D3D12_DSV_DIMENSION_TEXTURE1D
- Microsoft::DirectX::Direct3D12::D3D12_DSV_DIMENSION_TEXTURE1DARRAY
- Microsoft::DirectX::Direct3D12::D3D12_DSV_DIMENSION_TEXTURE2D
- Microsoft::DirectX::Direct3D12::D3D12_DSV_DIMENSION_TEXTURE2DARRAY
- Microsoft::DirectX::Direct3D12::D3D12_DSV_DIMENSION_TEXTURE2DMS
- Microsoft::DirectX::Direct3D12::D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY
- Microsoft::DirectX::Direct3D12::D3D12_DSV_DIMENSION_UNKNOWN
- Microsoft::DirectX::Direct3D12::D3D12_DSV_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_DSV_FLAG_READ_ONLY_DEPTH
- Microsoft::DirectX::Direct3D12::D3D12_DSV_FLAG_READ_ONLY_STENCIL
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_DS_OUTPUT_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_DS_OUTPUT_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_ELEMENTS_LAYOUT_ARRAY
- Microsoft::DirectX::Direct3D12::D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS
- Microsoft::DirectX::Direct3D12::D3D12_EXPORT_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_ARCHITECTURE
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_ARCHITECTURE1
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_COMMAND_QUEUE_PRIORITY
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_CROSS_NODE
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_D3D12_OPTIONS
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_D3D12_OPTIONS1
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_D3D12_OPTIONS10
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_D3D12_OPTIONS11
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_D3D12_OPTIONS12
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_D3D12_OPTIONS13
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_D3D12_OPTIONS14
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_D3D12_OPTIONS15
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_D3D12_OPTIONS16
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_D3D12_OPTIONS2
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_D3D12_OPTIONS3
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_D3D12_OPTIONS4
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_D3D12_OPTIONS5
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_D3D12_OPTIONS6
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_D3D12_OPTIONS7
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_D3D12_OPTIONS8
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_D3D12_OPTIONS9
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_DISPLAYABLE
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_EXISTING_HEAPS
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_FEATURE_LEVELS
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_FORMAT_INFO
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_FORMAT_SUPPORT
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_QUERY_META_COMMAND
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_ROOT_SIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_SERIALIZATION
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_SHADER_CACHE
- Microsoft::DirectX::Direct3D12::D3D12_FEATURE_SHADER_MODEL
- Microsoft::DirectX::Direct3D12::D3D12_FENCE_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_FENCE_FLAG_NON_MONITORED
- Microsoft::DirectX::Direct3D12::D3D12_FENCE_FLAG_SHARED
- Microsoft::DirectX::Direct3D12::D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER
- Microsoft::DirectX::Direct3D12::D3D12_FILL_MODE_SOLID
- Microsoft::DirectX::Direct3D12::D3D12_FILL_MODE_WIREFRAME
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_ANISOTROPIC
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_COMPARISON_ANISOTROPIC
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MAXIMUM_ANISOTROPIC
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MINIMUM_ANISOTROPIC
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MIN_MAG_MIP_LINEAR
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MIN_MAG_MIP_POINT
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_REDUCTION_TYPE_COMPARISON
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_REDUCTION_TYPE_MASK
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_REDUCTION_TYPE_MAXIMUM
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_REDUCTION_TYPE_MINIMUM
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_REDUCTION_TYPE_SHIFT
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_REDUCTION_TYPE_STANDARD
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_TYPE_LINEAR
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_TYPE_MASK
- Microsoft::DirectX::Direct3D12::D3D12_FILTER_TYPE_POINT
- Microsoft::DirectX::Direct3D12::D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP
- Microsoft::DirectX::Direct3D12::D3D12_FLOAT32_MAX
- Microsoft::DirectX::Direct3D12::D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP
- Microsoft::DirectX::Direct3D12::D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR
- Microsoft::DirectX::Direct3D12::D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR
- Microsoft::DirectX::Direct3D12::D3D12_FLOAT_TO_SRGB_OFFSET
- Microsoft::DirectX::Direct3D12::D3D12_FLOAT_TO_SRGB_SCALE_1
- Microsoft::DirectX::Direct3D12::D3D12_FLOAT_TO_SRGB_SCALE_2
- Microsoft::DirectX::Direct3D12::D3D12_FLOAT_TO_SRGB_THRESHOLD
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_BLENDABLE
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_BUFFER
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_DISPLAY
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_MIP
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_NONE
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_RENDER_TARGET
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_SHADER_GATHER
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_SHADER_LOAD
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_SO_BUFFER
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_TEXTURE1D
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_TEXTURE2D
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_TEXTURE3D
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_TEXTURECUBE
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT2_NONE
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT2_TILED
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD
- Microsoft::DirectX::Direct3D12::D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
- Microsoft::DirectX::Direct3D12::D3D12_FTOI_INSTRUCTION_MAX_INPUT
- Microsoft::DirectX::Direct3D12::D3D12_FTOI_INSTRUCTION_MIN_INPUT
- Microsoft::DirectX::Direct3D12::D3D12_FTOU_INSTRUCTION_MAX_INPUT
- Microsoft::DirectX::Direct3D12::D3D12_FTOU_INSTRUCTION_MIN_INPUT
- Microsoft::DirectX::Direct3D12::D3D12_GPU_BASED_VALIDATION_FLAGS_DISABLE_STATE_TRACKING
- Microsoft::DirectX::Direct3D12::D3D12_GPU_BASED_VALIDATION_FLAGS_NONE
- Microsoft::DirectX::Direct3D12::D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS_VALID_MASK
- Microsoft::DirectX::Direct3D12::D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS
- Microsoft::DirectX::Direct3D12::D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS
- Microsoft::DirectX::Direct3D12::D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS
- Microsoft::DirectX::Direct3D12::D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION
- Microsoft::DirectX::Direct3D12::D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE
- Microsoft::DirectX::Direct3D12::D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY
- Microsoft::DirectX::Direct3D12::D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION
- Microsoft::DirectX::Direct3D12::D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP
- Microsoft::DirectX::Direct3D12::D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER
- Microsoft::DirectX::Direct3D12::D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY
- Microsoft::DirectX::Direct3D12::D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS
- Microsoft::DirectX::Direct3D12::D3D12_GRAPHICS_STATE_NONE
- Microsoft::DirectX::Direct3D12::D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR
- Microsoft::DirectX::Direct3D12::D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS
- Microsoft::DirectX::Direct3D12::D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS
- Microsoft::DirectX::Direct3D12::D3D12_GRAPHICS_STATE_OM_STENCIL_REF
- Microsoft::DirectX::Direct3D12::D3D12_GRAPHICS_STATE_PIPELINE_STATE
- Microsoft::DirectX::Direct3D12::D3D12_GRAPHICS_STATE_PREDICATION
- Microsoft::DirectX::Direct3D12::D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS
- Microsoft::DirectX::Direct3D12::D3D12_GRAPHICS_STATE_RS_VIEWPORTS
- Microsoft::DirectX::Direct3D12::D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS
- Microsoft::DirectX::Direct3D12::D3D12_GRAPHICS_STATE_SO_TARGETS
- Microsoft::DirectX::Direct3D12::D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK
- Microsoft::DirectX::Direct3D12::D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_GS_INPUT_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_GS_INPUT_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_GS_INPUT_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_GS_INPUT_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_GS_INPUT_REGISTER_VERTICES
- Microsoft::DirectX::Direct3D12::D3D12_GS_MAX_INSTANCE_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES
- Microsoft::DirectX::Direct3D12::D3D12_GS_OUTPUT_ELEMENTS
- Microsoft::DirectX::Direct3D12::D3D12_GS_OUTPUT_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_GS_OUTPUT_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_FLAG_ALLOW_DISPLAY
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_FLAG_CREATE_NOT_ZEROED
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_FLAG_DENY_BUFFERS
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_FLAG_HARDWARE_PROTECTED
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_FLAG_SHARED
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_SERIALIZATION_TIER_0
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_SERIALIZATION_TIER_10
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_TYPE_CUSTOM
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_TYPE_DEFAULT
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_TYPE_READBACK
- Microsoft::DirectX::Direct3D12::D3D12_HEAP_TYPE_UPLOAD
- Microsoft::DirectX::Direct3D12::D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE
- Microsoft::DirectX::Direct3D12::D3D12_HIT_GROUP_TYPE_TRIANGLES
- Microsoft::DirectX::Direct3D12::D3D12_HIT_KIND_TRIANGLE_BACK_FACE
- Microsoft::DirectX::Direct3D12::D3D12_HIT_KIND_TRIANGLE_FRONT_FACE
- Microsoft::DirectX::Direct3D12::D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND
- Microsoft::DirectX::Direct3D12::D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND
- Microsoft::DirectX::Direct3D12::D3D12_HS_MAXTESSFACTOR_LOWER_BOUND
- Microsoft::DirectX::Direct3D12::D3D12_HS_MAXTESSFACTOR_UPPER_BOUND
- Microsoft::DirectX::Direct3D12::D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS
- Microsoft::DirectX::Direct3D12::D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES
- Microsoft::DirectX::Direct3D12::D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY
- Microsoft::DirectX::Direct3D12::D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES
- Microsoft::DirectX::Direct3D12::D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_IA_INSTANCE_ID_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_IA_PRIMITIVE_ID_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_IA_VERTEX_ID_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF
- Microsoft::DirectX::Direct3D12::D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF
- Microsoft::DirectX::Direct3D12::D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED
- Microsoft::DirectX::Direct3D12::D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT
- Microsoft::DirectX::Direct3D12::D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW
- Microsoft::DirectX::Direct3D12::D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH
- Microsoft::DirectX::Direct3D12::D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH
- Microsoft::DirectX::Direct3D12::D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS
- Microsoft::DirectX::Direct3D12::D3D12_INDIRECT_ARGUMENT_TYPE_DRAW
- Microsoft::DirectX::Direct3D12::D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED
- Microsoft::DirectX::Direct3D12::D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW
- Microsoft::DirectX::Direct3D12::D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW
- Microsoft::DirectX::Direct3D12::D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW
- Microsoft::DirectX::Direct3D12::D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW
- Microsoft::DirectX::Direct3D12::D3D12_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT
- Microsoft::DirectX::Direct3D12::D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA
- Microsoft::DirectX::Direct3D12::D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA
- Microsoft::DirectX::Direct3D12::D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT
- Microsoft::DirectX::Direct3D12::D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER
- Microsoft::DirectX::Direct3D12::D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
- Microsoft::DirectX::Direct3D12::D3D12_KEEP_UNORDERED_ACCESS_VIEWS
- Microsoft::DirectX::Direct3D12::D3D12_LIFETIME_STATE_IN_USE
- Microsoft::DirectX::Direct3D12::D3D12_LIFETIME_STATE_NOT_IN_USE
- Microsoft::DirectX::Direct3D12::D3D12_LINEAR_GAMMA
- Microsoft::DirectX::Direct3D12::D3D12_LOGIC_OP_AND
- Microsoft::DirectX::Direct3D12::D3D12_LOGIC_OP_AND_INVERTED
- Microsoft::DirectX::Direct3D12::D3D12_LOGIC_OP_AND_REVERSE
- Microsoft::DirectX::Direct3D12::D3D12_LOGIC_OP_CLEAR
- Microsoft::DirectX::Direct3D12::D3D12_LOGIC_OP_COPY
- Microsoft::DirectX::Direct3D12::D3D12_LOGIC_OP_COPY_INVERTED
- Microsoft::DirectX::Direct3D12::D3D12_LOGIC_OP_EQUIV
- Microsoft::DirectX::Direct3D12::D3D12_LOGIC_OP_INVERT
- Microsoft::DirectX::Direct3D12::D3D12_LOGIC_OP_NAND
- Microsoft::DirectX::Direct3D12::D3D12_LOGIC_OP_NOOP
- Microsoft::DirectX::Direct3D12::D3D12_LOGIC_OP_NOR
- Microsoft::DirectX::Direct3D12::D3D12_LOGIC_OP_OR
- Microsoft::DirectX::Direct3D12::D3D12_LOGIC_OP_OR_INVERTED
- Microsoft::DirectX::Direct3D12::D3D12_LOGIC_OP_OR_REVERSE
- Microsoft::DirectX::Direct3D12::D3D12_LOGIC_OP_SET
- Microsoft::DirectX::Direct3D12::D3D12_LOGIC_OP_XOR
- Microsoft::DirectX::Direct3D12::D3D12_MAG_FILTER_SHIFT
- Microsoft::DirectX::Direct3D12::D3D12_MAJOR_VERSION
- Microsoft::DirectX::Direct3D12::D3D12_MAX_BORDER_COLOR_COMPONENT
- Microsoft::DirectX::Direct3D12::D3D12_MAX_DEPTH
- Microsoft::DirectX::Direct3D12::D3D12_MAX_LIVE_STATIC_SAMPLERS
- Microsoft::DirectX::Direct3D12::D3D12_MAX_MAXANISOTROPY
- Microsoft::DirectX::Direct3D12::D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_MAX_POSITION_VALUE
- Microsoft::DirectX::Direct3D12::D3D12_MAX_ROOT_COST
- Microsoft::DirectX::Direct3D12::D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1
- Microsoft::DirectX::Direct3D12::D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2
- Microsoft::DirectX::Direct3D12::D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE
- Microsoft::DirectX::Direct3D12::D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP
- Microsoft::DirectX::Direct3D12::D3D12_MAX_VIEW_INSTANCE_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS
- Microsoft::DirectX::Direct3D12::D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY
- Microsoft::DirectX::Direct3D12::D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS
- Microsoft::DirectX::Direct3D12::D3D12_MEASUREMENTS_ACTION_KEEP_ALL
- Microsoft::DirectX::Direct3D12::D3D12_MEMORY_POOL_L0
- Microsoft::DirectX::Direct3D12::D3D12_MEMORY_POOL_L1
- Microsoft::DirectX::Direct3D12::D3D12_MEMORY_POOL_UNKNOWN
- Microsoft::DirectX::Direct3D12::D3D12_MESH_SHADER_TIER_1
- Microsoft::DirectX::Direct3D12::D3D12_MESH_SHADER_TIER_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_CALLBACK_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_CALLBACK_IGNORE_FILTERS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_CATEGORY_CLEANUP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_CATEGORY_COMPILATION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_CATEGORY_EXECUTION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_CATEGORY_INITIALIZATION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_CATEGORY_MISCELLANEOUS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_CATEGORY_SHADER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_CATEGORY_STATE_CREATION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_CATEGORY_STATE_GETTING
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_CATEGORY_STATE_SETTING
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ADD_TO_STATE_OBJECT_ERROR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ALPHA_BLEND_FACTOR_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_RANGE_OUT_OF_BOUNDS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_SUBRESOURCE_OUT_OF_BOUNDS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DST_RANGE_OUT_OF_BOUNDS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_ARCHITECTURE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_SUBRESOURCE_RANGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_OFFSET_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_RESOURCES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_SUBRESOURCE_RANGES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_SRC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_SRC_RANGE_OUT_OF_BOUNDS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_ZERO_DEPENDENCIES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_BARRIER_INTEROP_INVALID_LAYOUT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_BARRIER_INTEROP_INVALID_STATE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_BEGIN_END_EVENT_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_BEGIN_END_QUERY_INVALID_PARAMETERS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_BEGIN_EVENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_BUFFER_BARRIER_SUBREGION_OUT_OF_BOUNDS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_BUNDLE_PIPELINE_STATE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CANNOT_ADD_TRACKED_WORKLOAD
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CANNOT_CHANGE_COMMAND_RECORDER_TARGET_WHILE_RECORDING
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CANNOT_CREATE_GRAPHICS_AND_VIDEO_COMMAND_RECORDER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CANNOT_EXECUTE_EMPTY_COMMAND_LIST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CANNOT_RESET_COMMAND_POOL_WITH_OPEN_COMMAND_LISTS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CANNOT_USE_COMMAND_RECORDER_WITHOUT_CURRENT_TARGET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CHECK_DRIVER_MATCHING_IDENTIFIER_DRIVER_REPORTED_ISSUE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CHECK_DRIVER_MATCHING_IDENTIFIER_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_INCOMPATIBLE_WITH_STRUCTURED_BUFFERS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_INVALID_RESOURCE_PTR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CLEAR_UNORDERED_ACCESS_VIEW_INVALID_DESCRIPTOR_HANDLE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CLOSE_COMMAND_LIST_OPEN_QUERY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CANNOT_RESET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CONTENTION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET_BUNDLE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_SYNC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_USAGE_WITH_CREATECOMMANDLIST1_COMMAND_LIST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_DESCRIPTOR_TABLE_NOT_SET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_NOT_SET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ELEMENT_OFFSET_UNALIGNED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_FORMAT_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_NOT_SET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_TOO_SMALL
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_OFFSET_UNALIGNED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INVALID_PRIMITIVETOPOLOGY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RENDER_TARGET_DELETED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_NOT_SET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_STRIDE_UNALIGNED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_MULTIPLE_SWAPCHAIN_BUFFER_REFERENCES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_OPEN
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_OUTOFMEMORY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_PIPELINE_STATE_NOT_SET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_CONSTANT_BUFFER_VIEW_NOT_SET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_SHADER_RESOURCE_VIEW_NOT_SET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_UNORDERED_ACCESS_VIEW_NOT_SET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_SETRENDERTARGETS_INVALIDNUMRENDERTARGETS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_RESOURCE_DIMENSION_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_SAMPLER_MODE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_SYNC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_LIST_TOO_MANY_SWAPCHAIN_REFERENCES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_POOL_SYNC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_QUEUE_TOO_MANY_SWAPCHAIN_REFERENCES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_RECORDER_CONTENTION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_RECORDER_SUPPORT_FLAGS_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMMAND_RECORDER_USAGE_WITH_CREATECOMMANDLIST_COMMAND_LIST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COMPUTE_ONLY_DEVICE_OPERATION_UNSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYBUFFERREGION_DSTRANGEOUTOFBOUNDS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDCOPYFLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDDSTRESOURCEDIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDSRCRESOURCEDIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALID_DST_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALID_SRC_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLDST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLSRC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYBUFFERREGION_SRCRANGEOUTOFBOUNDS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDSTRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSRCRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYRESOURCE_MISMATCH_DECODE_REFERENCE_ONLY_FLAG
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYRESOURCE_MISMATCH_ENCODE_REFERENCE_ONLY_FLAG
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYRESOURCE_NULLDST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYRESOURCE_NULLSRC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_DSTREGIONOUTOFBOUNDS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_EMPTYBOX
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_FORMATMISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDCOPYFLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTCOORDINATES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDIMENSIONS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDSPLACEDFOOTPRINTFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTOFFSET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTPLACEMENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCEDIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTROWPITCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTSUBRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCBOX
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDIMENSIONS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDSPLACEDFOOTPRINTFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCOFFSET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCPLACEMENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCEDIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCROWPITCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCSUBRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_MISMATCH_DECODE_REFERENCE_ONLY_FLAG
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_MISMATCH_ENCODE_REFERENCE_ONLY_FLAG
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLDST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLSRC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_SRCREGIONOUTOFBOUNDS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTTYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCTYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPY_DESCRIPTORS_INVALID_RANGES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPY_DESCRIPTORS_WRITE_ONLY_DESCRIPTOR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPY_INVALIDLAYOUT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPY_ON_SAME_SUBRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_COPY_RAYTRACING_ACCELERATION_STRUCTURE_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CORRUPTED_MULTITHREADING
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER1
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER10
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER11
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER12
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER13
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER14
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER15
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER2
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER3
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER4
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER5
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER6
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER7
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER8
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER9
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CORRUPTED_THIS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEAMPLIFICATIONSHADER_INVALIDSHADERBYTECODE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEAMPLIFICATIONSHADER_OUTOFMEMORY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEBLENDSTATE_BLENDOPALPHA_WARNING
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEBLENDSTATE_BLENDOP_WARNING
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATECOMMANDLIST_NULL_COMMANDALLOCATOR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATECOMMANDSIGNATURE_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_CS_ROOT_SIGNATURE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_INVALID_SHADER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_MISSING_ROOT_SIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_DEPTHBOUNDSTEST_UNSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INDEPENDENT_MASKS_UNSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEVICE_DEBUG_LAYER_STARTUP_OPTIONS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEVICE_INVALIDARGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDEVICE_WARNING
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_ALL_RENDER_TARGETS_HAVE_UNKNOWN_FORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_AS_NOT_MS_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_AS_ROOT_SIGNATURE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DEPTHSTENCILVIEW_NOT_SET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DS_ROOT_SIGNATURE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_INPUT_PRIMITIVE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_ROOT_SIGNATURE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_CONTROL_POINT_COUNT_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_TESSELLATOR_DOMAIN_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_ROOT_SIGNATURE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_XOR_DS_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_NOT_SET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_SHADER_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_INDEX_BUFFER_PROPERTIES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_PRIMITIVETOPOLOGY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_RENDER_TARGET_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SAMPLE_DESC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SYSTEMVALUE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_FORCED_SAMPLE_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_METADATA_ERROR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_NOT_PS_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_PSO_DESC_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_ROOT_SIGNATURE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_POSITION_NOT_PRESENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_RT_OUTPUT_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_TYPE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_ROOT_SIGNATURE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RTV_FORMAT_NOT_UNKNOWN
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RUNTIME_INTERNAL_ERROR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_COMPONENTTYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_HS_DS_SIGNATURE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_MINPRECISION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERINDEX
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERMASK
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SYSTEMVALUE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_MODEL_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VERTEX_SHADER_NOT_SET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VIEW_INSTANCING_VERTEX_SIZE_EXCEEDED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEHEAP_INVALIDALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEHEAP_INVALIDARG_RETURN
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEHEAP_INVALIDHEAPTYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEHEAP_INVALIDMISCFLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEHEAP_INVALIDPROPERTIES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEHEAP_INVALIDSIZE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEHEAP_NULLDESC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEHEAP_OUTOFMEMORY_RETURN
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDHEAPTYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMEMORYPOOL
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMISCFLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEMESHSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEMESHSHADER_GROUPSHAREDEXCEEDSMAXSIZE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEMESHSHADER_INVALIDSHADERBYTECODE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEMESHSHADER_MISMATCHEDASMSPAYLOADSIZE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEMESHSHADER_OUTOFMEMORY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEMESHSHADER_OUTPUTEXCEEDSMAXSIZE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEMESHSHADER_TOPOLOGY_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_ADAPTERVERSIONMISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_DRIVERVERSIONMISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_INVALIDLIBRARYBLOB
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_UNSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBADAPTERMISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDESCMISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDRIVERVERSIONMISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBIGNORED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CANNOT_DEDUCE_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPIPELINESTATE_DUPLICATE_SUBOBJECT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALIDCACHEDBLOB
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_STREAM
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPIPELINESTATE_MS_INCOMPLETE_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPIPELINESTATE_UNKNOWN_SUBOBJECT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPIPELINESTATE_ZERO_SIZE_STREAM
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_OFFSET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_NULL_BUFFER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_NULL_RESOURCE_DESC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_OUTOFMEMORY_RETURN
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_UNSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEQUERY_HEAP_COPY_QUEUE_TIMESTAMPS_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEQUERY_HEAP_INVALID_PARAMETERS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEQUERY_HEAP_VIDEO_DECODE_STATISTICS_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_NON_WHOLE_DYNAMIC_DEPTH_BIAS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANESLICE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANESLICE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDARG_RETURN
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPPROPERTIES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPTYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALID_PARAMETERS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAPPROPERTIES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLRESOURCEPROPERTIES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_OUTOFMEMORY_RETURN
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPMISCFLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPTYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDMEMORYPOOL
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCE_CLEARVALUEDENORMFLUSH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDARG_RETURN
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUEFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDESC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONALITY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDLAYOUT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMIPLEVELS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMISCFLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDSAMPLEDESC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCE_OUTOFMEMORY_RETURN
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCE_STATE_IGNORED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDCLEARVALUEFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDDIMENSIONALITY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDLAYOUT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_ALREADYOPEN
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_DISABLED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_INVALIDARGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANESLICE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANESLICE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATESHADER_INVALIDBYTECODE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATESHAREDHEAP_INVALIDFLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANESLICE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANESLICE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_COMMANDALLOCATOR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_COMMANDLIST12
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_COMMANDPOOL
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_COMMANDQUEUE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_COMMANDRECORDER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_COMMANDSIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_VIDEO_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE_FOR_FEATURE_LEVEL
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_VIDEO_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_COMMAND_POOL_INVALID_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_HARDWARE_SUPPORT_FOR_GLOBAL_REALTIME
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_PRIVILEGE_FOR_GLOBAL_REALTIME
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_INVALID_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_INVALID_SUPPORT_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_MORE_RECORDERS_THAN_LOGICAL_PROCESSORS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_VIDEO_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_DESC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_CRYPTO_SESSION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_CRYPTO_SESSION_POLICY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_DESCRIPTORHEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_INVALID_DESC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_LARGE_NUM_DESCRIPTORS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_FENCE_INVALID_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_HEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_LIBRARY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_LIFETIMETRACKER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_META_COMMAND
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_MONITOREDFENCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_PIPELINELIBRARY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_PIPELINESTATE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_PROTECTED_RESOURCE_SESSION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_PROTECTED_RESOURCE_SESSION_INVALID_ARGUMENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_QUERYHEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_PRIORITY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_QUEUE_VIDEO_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_ROOTSIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_BLOB_NOT_FOUND
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_DESERIALIZE_FAILED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_INVALID_CONFIGURATION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_SUPPORTED_ON_DEVICE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_UNIQUE_IN_DXIL_LIBRARY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_UNBOUNDED_STATIC_DESCRIPTORS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_SAMPLER_COMPARISON_FUNC_IGNORED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_SAMPLER_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_SHADERCACHESESSION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_STATE_OBJECT_ERROR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_TRACKEDWORKLOAD
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_UNORDEREDACCESS_VIEW_INVALID_COUNTER_USAGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDLIST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDQUEUE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEODECODER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEODECODERHEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEODECODESTREAM
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEOENCODECOMMANDLIST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEOENCODECOMMANDQUEUE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEOENCODER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEOENCODERHEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEOEXTENSIONCOMMAND
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEOMOTIONESTIMATOR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEOMOTIONVECTORHEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDLIST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDQUEUE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSOR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSSTREAM
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEO_DECODER_UNSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEO_DECODE_HEAP_CAPS_FAILURE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEO_DECODE_HEAP_CAPS_UNSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_HEAP_INVALID_PARAMETERS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_HEAP_UNSUPPORTED_PARAMETERS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_INVALID_PARAMETERS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_UNSUPPORTED_PARAMETERS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_CREATE_VIDEO_PROCESSOR_CAPS_FAILURE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_D3D12_MESSAGES_END
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DATA_STATIC_DESCRIPTOR_INVALID_DATA_CHANGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DATA_STATIC_WHILE_SET_AT_EXECUTE_DESCRIPTOR_INVALID_DATA_CHANGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DECODE_FRAME_INVALID_PARAMETERS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEPRECATED_API
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_PIPELINE_STATE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_PIPELINE_STATE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESCRIPTOR_HANDLE_WITH_INVALID_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROYOWNEDOBJECT_OBJECTNOTOWNED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_COMMANDALLOCATOR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_COMMANDLIST12
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_COMMANDPOOL
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_COMMANDQUEUE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_COMMANDRECORDER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_COMMANDSIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_CRYPTO_SESSION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_CRYPTO_SESSION_POLICY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_DESCRIPTORHEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_HEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_LIBRARY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_LIFETIMETRACKER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_META_COMMAND
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_MONITOREDFENCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_PIPELINELIBRARY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_PIPELINESTATE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_PROTECTED_RESOURCE_SESSION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_QUERYHEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_ROOTSIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_SHADERCACHESESSION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_TRACKEDWORKLOAD
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDLIST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDQUEUE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_VIDEODECODER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_VIDEODECODERHEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_VIDEODECODESTREAM
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_VIDEOENCODECOMMANDLIST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_VIDEOENCODECOMMANDQUEUE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_VIDEOENCODER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_VIDEOENCODERHEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_VIDEOEXTENSIONCOMMAND
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_VIDEOMOTIONESTIMATOR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_VIDEOMOTIONVECTORHEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDLIST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDQUEUE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSOR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSSTREAM
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_CREATE_SHARED_HANDLE_INVALIDARG
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_HANDLE_ACCESS_DENIED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DISCARD_INVALID_SUBRESOURCE_RANGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DISCARD_NO_RECTS_FOR_NON_TEXTURE2D
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DISCARD_ONE_SUBRESOURCE_FOR_MIPS_WITH_RECTS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DISPATCH_RAYS_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_FLAG_MISSING
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_NO_PIPELINE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_FLAG_MISSING
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NO_PIPELINE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_EMPTY_DISPATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_EMPTY_ROOT_DESCRIPTOR_TABLE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ENCODE_FRAME_INVALID_PARAMETERS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ENCODE_FRAME_UNSUPPORTED_PARAMETERS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_END_EVENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ENHANCED_BARRIERS_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ENQUEUE_MAKE_RESIDENT_INVALID_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_ESTIMATE_MOTION_INVALID_ARGUMENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_EVICT_NULLOBJECTARRAY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_EVICT_UNDERFLOW
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_BUNDLENOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_COMMANDLISTMISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_FAILEDCOMMANDLIST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_GPU_WRITTEN_READBACK_RESOURCE_MAPPED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_OPENCOMMANDLIST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_WRONGSWAPCHAINBUFFERREFERENCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_EXECUTE_BUNDLE_DESCRIPTOR_HEAP_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_EXECUTE_BUNDLE_OPEN_BUNDLE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_EXECUTE_BUNDLE_STATIC_DESCRIPTOR_DATA_STATIC_NOT_SET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_EXECUTE_BUNDLE_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_EXECUTE_INDIRECT_INVALID_PARAMETERS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_EXECUTE_INDIRECT_ZERO_COMMAND_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_FENCE_INVALIDOPERATION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GEOMETRY_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDBASEOFFSET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDSUBRESOURCERANGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_UNSUPPORTED_BUFFER_WIDTH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDBASEOFFSET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDSUBRESOURCERANGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_INVALIDHEAPTYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_UNRECOGNIZEDHEAPTYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_HEAP_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GETHEAPPROPERTIES_INVALIDRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GETPRIVATEDATA_MOREDATA
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GETRESOURCEALLOCATIONINFO_INVALIDRDESCS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GET_PIPELINE_STACK_SIZE_ERROR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GET_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GET_SHADER_IDENTIFIER_ERROR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GET_SHADER_IDENTIFIER_SIZE_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GET_SHADER_STACK_SIZE_ERROR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_HEAP_INDEX_OUT_OF_BOUNDS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TABLE_REGISTER_INDEX_OUT_OF_BOUNDS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TYPE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_UNINITIALIZED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_RESOURCE_STATE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_TEXTURE_LAYOUT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INVALID_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_ACCESS_OUT_OF_BOUNDS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_STATE_IMPRECISE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_ARGUMENT_UNINITIALIZED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_DESCRIPTOR_ACCESS_OUT_OF_BOUNDS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SAMPLER_MODE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SRV_RESOURCE_DIMENSION_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UAV_RESOURCE_DIMENSION_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UNSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_GRAPHICS_PIPELINE_STATE_DESC_ZERO_SAMPLE_MASK
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_HAS_NO_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_INTERSECTS_MULTIPLE_BUFFERS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_LAYOUT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_RESOURCE_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_SYNC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_VALUES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_INCOMPLETE_TRACKED_WORKLOAD_PAIR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_INDEPENDENT_STENCIL_REF_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_INVALID_BUNDLE_API
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_INVALID_CAST_TARGET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_INVALID_DESCRIPTOR_HANDLE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_INVALID_NODE_INDEX
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_INVALID_SUBRESOURCE_STATE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_INVALID_USE_OF_NON_RESIDENT_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_INVALID_VIDEO_EXTENSION_COMMAND_ID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDKEY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDOBJECT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_KEYEDMUTEX_WRONGSTATE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LEGACY_BARRIER_VALIDATION_FORCED_ON
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_COMMANDALLOCATOR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_COMMANDLIST12
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_COMMANDPOOL
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_COMMANDQUEUE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_COMMANDRECORDER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_COMMANDSIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_CRYPTO_SESSION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_CRYPTO_SESSION_POLICY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_DESCRIPTORHEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_DEVICE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_HEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_LIBRARY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_LIFETIMETRACKER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_META_COMMAND
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_MONITOREDFENCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_OBJECT_SUMMARY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_PIPELINELIBRARY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_PIPELINESTATE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_PROTECTED_RESOURCE_SESSION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_QUERYHEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_ROOTSIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_SHADERCACHESESSION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_SWAPCHAIN
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_TRACKEDWORKLOAD
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDLIST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDQUEUE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_VIDEODECODER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_VIDEODECODERHEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_VIDEODECODESTREAM
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_VIDEOENCODECOMMANDLIST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_VIDEOENCODECOMMANDQUEUE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_VIDEOENCODER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_VIDEOENCODERHEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_VIDEOEXTENSIONCOMMAND
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_VIDEOMOTIONESTIMATOR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_VIDEOMOTIONVECTORHEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDLIST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDQUEUE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSOR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSSTREAM
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LOADPIPELINE_INVALIDDESC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_LOADPIPELINE_NAMENOTFOUND
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_MAKERESIDENT_NULLOBJECTARRAY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_MAP_INVALIDARG_RETURN
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_MAP_INVALIDDATAPOINTER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_MAP_INVALIDHEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_MAP_INVALIDRANGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_MAP_INVALIDRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_MAP_INVALIDSUBRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_MAP_INVALID_NULLRANGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_MAP_OUTOFMEMORY_RETURN
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_MESH_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_META_COMMAND_FAILED_ENUMERATION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_META_COMMAND_ID_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_META_COMMAND_INVALID_GPU_VIRTUAL_ADDRESS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_META_COMMAND_PARAMETER_SIZE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_META_COMMAND_UNSUPPORTED_PARAMS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOADS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOAD_PAIRS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_NODE_MASK_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_NONZERO_SAMPLER_FEEDBACK_MIP_REGION_WITH_INCOMPATIBLE_FORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_NON_OPTIMAL_BARRIER_ONLY_EXECUTE_COMMAND_LISTS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_NON_RETAIL_SHADER_MODEL_WONT_VALIDATE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_NO_COMPUTE_API_SUPPORT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_NO_GRAPHICS_API_SUPPORT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_NO_VIDEO_API_SUPPORT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_OBJECT_ACCESSED_WHILE_STILL_IN_USE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_OBJECT_DELETED_WHILE_STILL_IN_USE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_OBJECT_EVICTED_WHILE_STILL_IN_USE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDADDRESS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDARG_RETURN
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDHANDLE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_OPENEXISTINGHEAP_OUTOFMEMORY_RETURN
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_OPENEXISTINGHEAP_UNSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_OUT_OF_BOUNDS_BARRIER_SUBRESOURCE_RANGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_OUT_OF_ORDER_TRACKED_WORKLOAD_PAIR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_OVERSIZED_DISPATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_PIPELINELIBRARY_SERIALIZE_NOTENOUGHMEMORY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_PIPELINE_STATE_TYPE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_POSSIBLE_INVALID_USE_OF_NON_RESIDENT_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_POSSIBLY_INVALID_SUBRESOURCE_STATE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_MISMATCH_PIPELINE_STATE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_TRIANGLE_FANS_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_PROCESS_FRAME_INVALID_PARAMETERS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_PROGRAMMABLE_MSAA_UNSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_PROTECTED_RESOURCE_SESSION_UNSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_READFROMSUBRESOURCE_EMPTYBOX
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDBOX
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDHEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDSUBRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDOBJECT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDSIZE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_UNRECOGNIZEDPROPERTIES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_CLOSE_COMMAND_LIST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_END_WITHOUT_BEGIN
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_NEST_RENDER_PASSES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RENDER_PASS_DISALLOWED_API_CALLED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RENDER_PASS_ERROR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RENDER_PASS_GPU_WORK_WHILE_SUSPENDED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RENDER_PASS_INVALID_RESOURCE_BARRIER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_NO_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_SUSPEND_RESUME
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RENDER_PASS_NO_PRIOR_SUSPEND_WITHIN_EXECUTECOMMANDLISTS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RENDER_PASS_NO_SUBSEQUENT_RESUME_WITHIN_EXECUTECOMMANDLISTS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RENDER_PASS_UNSUPPORTED_RESOLVE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_PIPELINE_STATE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_PIPELINE_STATE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOLVESUBRESOURCEREGION_INVALID_RECT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDDSTRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDSRCRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_FORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SAMPLE_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SUBRESOURCE_INDEX
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLDST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLSRC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_FLAGS_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_INVALID_MIP_LEVEL_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_TRANSCODE_ARRAY_SIZE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_TRANSCODE_INVALID_FORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOLVE_ENCODER_OUTPUT_METADATA_INVALID_PARAMETERS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOLVE_ENCODER_OUTPUT_METADATA_UNSUPPORTED_PARAMETERS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOLVE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOLVE_QUERY_DATA_INVALID_PARAMETERS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOLVE_QUERY_INVALID_QUERY_STATE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_DUPLICATE_SUBRESOURCE_TRANSITIONS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINATION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINED_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMMAND_LIST_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAG
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS_FOR_FORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_HEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SPLIT_BARRIER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SUBRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_MATCHING_STATES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_BEGIN_END
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_COMMAND_LIST_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_MISC_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISSING_BIND_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_NULL_POINTER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_POSSIBLE_BEFORE_AFTER_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_RESERVED_BITS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_SAMPLE_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_BEGIN
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_END
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_BARRIER_ZERO_BARRIERS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_FORMAT_REQUIRES_SAMPLER_FEEDBACK_CAPABILITY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RSSETSHADINGRATEIMAGE_REQUIRES_TIER_2
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RSSETSHADINGRATE_REQUIRES_TIER_1
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RSSETSHADING_RATE_INVALID_COMBINER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RSSETSHADING_RATE_INVALID_SHADING_RATE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_RSSETSHADING_RATE_SHADING_RATE_NOT_PERMITTED_BY_CAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_DEFERRED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMCLEAR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMFIRSTUSE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_MISMATCHING_TARGETED_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_NULL_ARGUMENTS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_REQUIRES_FEEDBACK_MAP_FORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_LAYOUT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_MIP_REGION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_SAMPLE_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_SAMPLE_QUALITY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_REQUIRES_UNORDERED_ACCESS_FLAG
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_UAV_REQUIRES_SAMPLER_FEEDBACK_CAPABILITY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SETDEPTHBOUNDS_INVALIDARGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SETEVENTONMULTIPLEFENCECOMPLETION_INVALIDFLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SETPRIVATEDATA_NO_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PAGEABLE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PRIORITY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SETSAMPLEPOSITIONS_INVALIDARGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SETTING_SHADING_RATE_FROM_MS_REQUIRES_CAPABILITY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SETVIEWINSTANCEMASK_INVALIDARGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SET_BACKGROUND_PROCESSING_MODE_INVALID_ARGUMENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SET_DESCRIPTOR_HEAP_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SET_DESCRIPTOR_TABLE_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID_DESC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SET_PIPELINE_STACK_SIZE_ERROR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SET_PREDICATION_INVALID_PARAMETERS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SET_RENDER_TARGETS_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_BUFFER_VIEW_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SET_ROOT_SHADER_RESOURCE_VIEW_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SET_ROOT_UNORDERED_ACCESS_VIEW_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SET_SCISSOR_RECTS_INVALID_RECT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID_DESC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID_DESC
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SHADERCACHECONTROL_DEVELOPERMODE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SHADERCACHECONTROL_IGNOREDFLAG
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SHADERCACHECONTROL_INVALIDFLAGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SHADERCACHECONTROL_SHADERCACHECLEAR_NOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SHADERCACHECONTROL_STATEALREADYSET
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SHADERCACHESESSION_CORRUPT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SHADERCACHESESSION_DISABLED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SHADERCACHESESSION_FINDVALUE_NOTFOUND
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SHADERCACHESESSION_SHADERCACHEDELETE_NOTSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_ALREADYPRESENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_CACHEFULL
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_HASHCOLLISION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_ARRAY_SIZE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_FORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_MIP_LEVEL
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_SAMPLE_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_SAMPLE_QUALITY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_SHADING_RATE_SOURCE_REQUIRES_DIMENSION_TEXTURE2D
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_STATIC_DESCRIPTOR_INVALID_DESCRIPTOR_CHANGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_STOREPIPELINE_DUPLICATENAME
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_STOREPIPELINE_NONAME
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_STRING_FROM_APPLICATION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_TEXTURE_BARRIER_SUBRESOURCES_OUT_OF_BOUNDS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_TIMESTAMPS_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_TOO_MANY_NODES_SPECIFIED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_TRACKED_WORKLOAD_COMMAND_QUEUE_MISMATCH
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_TRACKED_WORKLOAD_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_UNINITIALIZED_META_COMMAND
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_UNKNOWN
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_UNMAP_INVALIDHEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_UNMAP_INVALIDRANGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_UNMAP_INVALIDRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_UNMAP_INVALIDSUBRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_UNMAP_INVALID_NULLRANGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_EMPTY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_UNSUPPORTED_BARRIER_LAYOUT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_UNUSED_CROSS_EXECUTE_SPLIT_BARRIER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETER
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_POSSIBLY_MISMATCHING_PROPERTIES
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_USE_OF_ZERO_REFCOUNT_OBJECT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_VARIABLE_SHADING_RATE_NOT_ALLOWED_WITH_TIR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_VERTEX_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_VIDEO_CREATE_MOTION_ESTIMATOR_INVALID_ARGUMENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_VIDEO_CREATE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_VIDEO_DECODE_FRAME_INVALID_ARGUMENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_VIDEO_DECODE_SUPPORT_INVALID_INPUT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_VIDEO_DECODE_SUPPORT_UNSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_VIDEO_EXTENSION_COMMAND_INVALID_ARGUMENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_VIDEO_PROCESS_FRAMES_INVALID_ARGUMENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_VIDEO_PROCESS_SUPPORT_INVALID_INPUT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_VIDEO_PROCESS_SUPPORT_UNSUPPORTED_FORMAT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_VIEW_INSTANCING_INVALIDARGS
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_VIEW_INSTANCING_UNSUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_VRS_SUM_COMBINER_REQUIRES_CAPABILITY
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_WINDOWS7_FENCE_OUTOFORDER_SIGNAL
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_WINDOWS7_FENCE_OUTOFORDER_WAIT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_DEST
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_MODE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_EMPTYBOX
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDBOX
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDHEAP
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDSUBRESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_WRITE_COMBINE_PERFORMANCE_WARNING
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_ID_WRONG_COMMAND_ALLOCATOR_TYPE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_SEVERITY_CORRUPTION
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_SEVERITY_ERROR
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_SEVERITY_INFO
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_SEVERITY_MESSAGE
- Microsoft::DirectX::Direct3D12::D3D12_MESSAGE_SEVERITY_WARNING
- Microsoft::DirectX::Direct3D12::D3D12_META_COMMAND_PARAMETER_FLAG_INPUT
- Microsoft::DirectX::Direct3D12::D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT
- Microsoft::DirectX::Direct3D12::D3D12_META_COMMAND_PARAMETER_STAGE_CREATION
- Microsoft::DirectX::Direct3D12::D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION
- Microsoft::DirectX::Direct3D12::D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION
- Microsoft::DirectX::Direct3D12::D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV
- Microsoft::DirectX::Direct3D12::D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT
- Microsoft::DirectX::Direct3D12::D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV
- Microsoft::DirectX::Direct3D12::D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS
- Microsoft::DirectX::Direct3D12::D3D12_META_COMMAND_PARAMETER_TYPE_UINT64
- Microsoft::DirectX::Direct3D12::D3D12_MINOR_VERSION
- Microsoft::DirectX::Direct3D12::D3D12_MIN_BORDER_COLOR_COMPONENT
- Microsoft::DirectX::Direct3D12::D3D12_MIN_DEPTH
- Microsoft::DirectX::Direct3D12::D3D12_MIN_FILTER_SHIFT
- Microsoft::DirectX::Direct3D12::D3D12_MIN_MAXANISOTROPY
- Microsoft::DirectX::Direct3D12::D3D12_MIP_FILTER_SHIFT
- Microsoft::DirectX::Direct3D12::D3D12_MIP_LOD_BIAS_MAX
- Microsoft::DirectX::Direct3D12::D3D12_MIP_LOD_BIAS_MIN
- Microsoft::DirectX::Direct3D12::D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_MIP_LOD_RANGE_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL
- Microsoft::DirectX::Direct3D12::D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY
- Microsoft::DirectX::Direct3D12::D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH
- Microsoft::DirectX::Direct3D12::D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT
- Microsoft::DirectX::Direct3D12::D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END
- Microsoft::DirectX::Direct3D12::D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START
- Microsoft::DirectX::Direct3D12::D3D12_PACKED_TILE
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING
- Microsoft::DirectX::Direct3D12::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS
- Microsoft::DirectX::Direct3D12::D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_PREDICATION_OP_EQUAL_ZERO
- Microsoft::DirectX::Direct3D12::D3D12_PREDICATION_OP_NOT_EQUAL_ZERO
- Microsoft::DirectX::Direct3D12::D3D12_PREVIEW_SDK_VERSION
- Microsoft::DirectX::Direct3D12::D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE
- Microsoft::DirectX::Direct3D12::D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH
- Microsoft::DirectX::Direct3D12::D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT
- Microsoft::DirectX::Direct3D12::D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE
- Microsoft::DirectX::Direct3D12::D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED
- Microsoft::DirectX::Direct3D12::D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1
- Microsoft::DirectX::Direct3D12::D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2
- Microsoft::DirectX::Direct3D12::D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED
- Microsoft::DirectX::Direct3D12::D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_PROTECTED_SESSION_STATUS_INVALID
- Microsoft::DirectX::Direct3D12::D3D12_PROTECTED_SESSION_STATUS_OK
- Microsoft::DirectX::Direct3D12::D3D12_PS_CS_UAV_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_PS_CS_UAV_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_PS_CS_UAV_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_PS_CS_UAV_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_PS_FRONTFACING_DEFAULT_VALUE
- Microsoft::DirectX::Direct3D12::D3D12_PS_FRONTFACING_FALSE_VALUE
- Microsoft::DirectX::Direct3D12::D3D12_PS_FRONTFACING_TRUE_VALUE
- Microsoft::DirectX::Direct3D12::D3D12_PS_INPUT_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_PS_INPUT_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_PS_INPUT_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_PS_INPUT_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT
- Microsoft::DirectX::Direct3D12::D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_PS_OUTPUT_MASK_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_PS_OUTPUT_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_PS_OUTPUT_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_HEAP_TYPE_OCCLUSION
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_HEAP_TYPE_SO_STATISTICS
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_HEAP_TYPE_TIMESTAMP
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_TYPE_BINARY_OCCLUSION
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_TYPE_OCCLUSION
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_TYPE_PIPELINE_STATISTICS
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_TYPE_PIPELINE_STATISTICS1
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_TYPE_TIMESTAMP
- Microsoft::DirectX::Direct3D12::D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS
- Microsoft::DirectX::Direct3D12::D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_GEOMETRY_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_INSTANCE_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_PIPELINE_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_TIER_1_0
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_TIER_1_1
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_TIER_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH
- Microsoft::DirectX::Direct3D12::D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES
- Microsoft::DirectX::Direct3D12::D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES
- Microsoft::DirectX::Direct3D12::D3D12_RAY_FLAG_CULL_NON_OPAQUE
- Microsoft::DirectX::Direct3D12::D3D12_RAY_FLAG_CULL_OPAQUE
- Microsoft::DirectX::Direct3D12::D3D12_RAY_FLAG_FORCE_NON_OPAQUE
- Microsoft::DirectX::Direct3D12::D3D12_RAY_FLAG_FORCE_OPAQUE
- Microsoft::DirectX::Direct3D12::D3D12_RAY_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER
- Microsoft::DirectX::Direct3D12::D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES
- Microsoft::DirectX::Direct3D12::D3D12_RAY_FLAG_SKIP_TRIANGLES
- Microsoft::DirectX::Direct3D12::D3D12_REFELCT_SHARED_PROPERTY_COMPATIBILITY_SHARED_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_REFLECT_SHARED_PROPERTY_D3D11_RESOURCE_FLAGS
- Microsoft::DirectX::Direct3D12::D3D12_REFLECT_SHARED_PROPERTY_NON_NT_SHARED_HANDLE
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_FLAG_RESUMING_PASS
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_TIER_0
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_TIER_1
- Microsoft::DirectX::Direct3D12::D3D12_RENDER_PASS_TIER_2
- Microsoft::DirectX::Direct3D12::D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE
- Microsoft::DirectX::Direct3D12::D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP
- Microsoft::DirectX::Direct3D12::D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE
- Microsoft::DirectX::Direct3D12::D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
- Microsoft::DirectX::Direct3D12::D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
- Microsoft::DirectX::Direct3D12::D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT
- Microsoft::DirectX::Direct3D12::D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_REQ_MAXANISOTROPY
- Microsoft::DirectX::Direct3D12::D3D12_REQ_MIP_LEVELS
- Microsoft::DirectX::Direct3D12::D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES
- Microsoft::DirectX::Direct3D12::D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE
- Microsoft::DirectX::Direct3D12::D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH
- Microsoft::DirectX::Direct3D12::D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM
- Microsoft::DirectX::Direct3D12::D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM
- Microsoft::DirectX::Direct3D12::D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM
- Microsoft::DirectX::Direct3D12::D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP
- Microsoft::DirectX::Direct3D12::D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE
- Microsoft::DirectX::Direct3D12::D3D12_REQ_SUBRESOURCES
- Microsoft::DirectX::Direct3D12::D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_REQ_TEXTURE1D_U_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_REQ_TEXTURECUBE_DIMENSION
- Microsoft::DirectX::Direct3D12::D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET
- Microsoft::DirectX::Direct3D12::D3D12_RESIDENCY_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_RESIDENCY_PRIORITY_HIGH
- Microsoft::DirectX::Direct3D12::D3D12_RESIDENCY_PRIORITY_LOW
- Microsoft::DirectX::Direct3D12::D3D12_RESIDENCY_PRIORITY_MAXIMUM
- Microsoft::DirectX::Direct3D12::D3D12_RESIDENCY_PRIORITY_MINIMUM
- Microsoft::DirectX::Direct3D12::D3D12_RESIDENCY_PRIORITY_NORMAL
- Microsoft::DirectX::Direct3D12::D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL
- Microsoft::DirectX::Direct3D12::D3D12_RESOLVE_MODE_AVERAGE
- Microsoft::DirectX::Direct3D12::D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK
- Microsoft::DirectX::Direct3D12::D3D12_RESOLVE_MODE_DECOMPRESS
- Microsoft::DirectX::Direct3D12::D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK
- Microsoft::DirectX::Direct3D12::D3D12_RESOLVE_MODE_MAX
- Microsoft::DirectX::Direct3D12::D3D12_RESOLVE_MODE_MIN
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_BARRIER_FLAG_END_ONLY
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_BARRIER_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_BARRIER_TYPE_ALIASING
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_BARRIER_TYPE_TRANSITION
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_BARRIER_TYPE_UAV
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_BINDING_TIER_1
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_BINDING_TIER_2
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_BINDING_TIER_3
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_DIMENSION_BUFFER
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_DIMENSION_TEXTURE1D
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_DIMENSION_TEXTURE2D
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_DIMENSION_TEXTURE3D
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_DIMENSION_UNKNOWN
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_HEAP_TIER_1
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_HEAP_TIER_2
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_COMMON
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_COPY_DEST
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_COPY_SOURCE
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_DEPTH_READ
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_DEPTH_WRITE
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_GENERIC_READ
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_INDEX_BUFFER
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_PREDICATION
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_PRESENT
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_RENDER_TARGET
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_RESOLVE_DEST
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_RESOLVE_SOURCE
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_STREAM_OUT
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_UNORDERED_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_VIDEO_DECODE_READ
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ
- Microsoft::DirectX::Direct3D12::D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE
- Microsoft::DirectX::Direct3D12::D3D12_RLDO_DETAIL
- Microsoft::DirectX::Direct3D12::D3D12_RLDO_IGNORE_INTERNAL
- Microsoft::DirectX::Direct3D12::D3D12_RLDO_NONE
- Microsoft::DirectX::Direct3D12::D3D12_RLDO_SUMMARY
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_DESCRIPTOR_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_PARAMETER_TYPE_CBV
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_PARAMETER_TYPE_SRV
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_PARAMETER_TYPE_UAV
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_SIGNATURE_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED
- Microsoft::DirectX::Direct3D12::D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_RTV_DIMENSION_BUFFER
- Microsoft::DirectX::Direct3D12::D3D12_RTV_DIMENSION_TEXTURE1D
- Microsoft::DirectX::Direct3D12::D3D12_RTV_DIMENSION_TEXTURE1DARRAY
- Microsoft::DirectX::Direct3D12::D3D12_RTV_DIMENSION_TEXTURE2D
- Microsoft::DirectX::Direct3D12::D3D12_RTV_DIMENSION_TEXTURE2DARRAY
- Microsoft::DirectX::Direct3D12::D3D12_RTV_DIMENSION_TEXTURE2DMS
- Microsoft::DirectX::Direct3D12::D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY
- Microsoft::DirectX::Direct3D12::D3D12_RTV_DIMENSION_TEXTURE3D
- Microsoft::DirectX::Direct3D12::D3D12_RTV_DIMENSION_UNKNOWN
- Microsoft::DirectX::Direct3D12::D3D12_SAMPLER_FEEDBACK_TIER_0_9
- Microsoft::DirectX::Direct3D12::D3D12_SAMPLER_FEEDBACK_TIER_1_0
- Microsoft::DirectX::Direct3D12::D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_SAMPLER_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR
- Microsoft::DirectX::Direct3D12::D3D12_SDK_VERSION
- Microsoft::DirectX::Direct3D12::D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_MODE_DISK
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_MODE_MEMORY
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_SUPPORT_LIBRARY
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_SUPPORT_NONE
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_COMPONENT_MAPPING_MASK
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_COMPONENT_MAPPING_SHIFT
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_MAJOR_VERSION
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_MAX_INSTANCES
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_MAX_INTERFACES
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_MAX_INTERFACE_CALL_SITES
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_MAX_TYPES
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_MINOR_VERSION
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_VISIBILITY_ALL
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_VISIBILITY_AMPLIFICATION
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_VISIBILITY_DOMAIN
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_VISIBILITY_GEOMETRY
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_VISIBILITY_HULL
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_VISIBILITY_MESH
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_VISIBILITY_PIXEL
- Microsoft::DirectX::Direct3D12::D3D12_SHADER_VISIBILITY_VERTEX
- Microsoft::DirectX::Direct3D12::D3D12_SHADING_RATE_1X1
- Microsoft::DirectX::Direct3D12::D3D12_SHADING_RATE_1X2
- Microsoft::DirectX::Direct3D12::D3D12_SHADING_RATE_2X1
- Microsoft::DirectX::Direct3D12::D3D12_SHADING_RATE_2X2
- Microsoft::DirectX::Direct3D12::D3D12_SHADING_RATE_2X4
- Microsoft::DirectX::Direct3D12::D3D12_SHADING_RATE_4X2
- Microsoft::DirectX::Direct3D12::D3D12_SHADING_RATE_4X4
- Microsoft::DirectX::Direct3D12::D3D12_SHADING_RATE_COMBINER_MAX
- Microsoft::DirectX::Direct3D12::D3D12_SHADING_RATE_COMBINER_MIN
- Microsoft::DirectX::Direct3D12::D3D12_SHADING_RATE_COMBINER_OVERRIDE
- Microsoft::DirectX::Direct3D12::D3D12_SHADING_RATE_COMBINER_PASSTHROUGH
- Microsoft::DirectX::Direct3D12::D3D12_SHADING_RATE_COMBINER_SUM
- Microsoft::DirectX::Direct3D12::D3D12_SHADING_RATE_VALID_MASK
- Microsoft::DirectX::Direct3D12::D3D12_SHADING_RATE_X_AXIS_SHIFT
- Microsoft::DirectX::Direct3D12::D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0
- Microsoft::DirectX::Direct3D12::D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1
- Microsoft::DirectX::Direct3D12::D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2
- Microsoft::DirectX::Direct3D12::D3D12_SHIFT_INSTRUCTION_PAD_VALUE
- Microsoft::DirectX::Direct3D12::D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_SHVER_AMPLIFICATION_SHADER
- Microsoft::DirectX::Direct3D12::D3D12_SHVER_ANY_HIT_SHADER
- Microsoft::DirectX::Direct3D12::D3D12_SHVER_CALLABLE_SHADER
- Microsoft::DirectX::Direct3D12::D3D12_SHVER_CLOSEST_HIT_SHADER
- Microsoft::DirectX::Direct3D12::D3D12_SHVER_COMPUTE_SHADER
- Microsoft::DirectX::Direct3D12::D3D12_SHVER_DOMAIN_SHADER
- Microsoft::DirectX::Direct3D12::D3D12_SHVER_GEOMETRY_SHADER
- Microsoft::DirectX::Direct3D12::D3D12_SHVER_HULL_SHADER
- Microsoft::DirectX::Direct3D12::D3D12_SHVER_INTERSECTION_SHADER
- Microsoft::DirectX::Direct3D12::D3D12_SHVER_LIBRARY
- Microsoft::DirectX::Direct3D12::D3D12_SHVER_MESH_SHADER
- Microsoft::DirectX::Direct3D12::D3D12_SHVER_MISS_SHADER
- Microsoft::DirectX::Direct3D12::D3D12_SHVER_PIXEL_SHADER
- Microsoft::DirectX::Direct3D12::D3D12_SHVER_RAY_GENERATION_SHADER
- Microsoft::DirectX::Direct3D12::D3D12_SHVER_RESERVED0
- Microsoft::DirectX::Direct3D12::D3D12_SHVER_VERTEX_SHADER
- Microsoft::DirectX::Direct3D12::D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES
- Microsoft::DirectX::Direct3D12::D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
- Microsoft::DirectX::Direct3D12::D3D12_SO_BUFFER_SLOT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP
- Microsoft::DirectX::Direct3D12::D3D12_SO_NO_RASTERIZED_STREAM
- Microsoft::DirectX::Direct3D12::D3D12_SO_OUTPUT_COMPONENT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_SO_STREAM_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_SPEC_DATE_DAY
- Microsoft::DirectX::Direct3D12::D3D12_SPEC_DATE_MONTH
- Microsoft::DirectX::Direct3D12::D3D12_SPEC_DATE_YEAR
- Microsoft::DirectX::Direct3D12::D3D12_SPEC_VERSION
- Microsoft::DirectX::Direct3D12::D3D12_SRGB_GAMMA
- Microsoft::DirectX::Direct3D12::D3D12_SRGB_TO_FLOAT_DENOMINATOR_1
- Microsoft::DirectX::Direct3D12::D3D12_SRGB_TO_FLOAT_DENOMINATOR_2
- Microsoft::DirectX::Direct3D12::D3D12_SRGB_TO_FLOAT_EXPONENT
- Microsoft::DirectX::Direct3D12::D3D12_SRGB_TO_FLOAT_OFFSET
- Microsoft::DirectX::Direct3D12::D3D12_SRGB_TO_FLOAT_THRESHOLD
- Microsoft::DirectX::Direct3D12::D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP
- Microsoft::DirectX::Direct3D12::D3D12_SRV_DIMENSION_BUFFER
- Microsoft::DirectX::Direct3D12::D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE
- Microsoft::DirectX::Direct3D12::D3D12_SRV_DIMENSION_TEXTURE1D
- Microsoft::DirectX::Direct3D12::D3D12_SRV_DIMENSION_TEXTURE1DARRAY
- Microsoft::DirectX::Direct3D12::D3D12_SRV_DIMENSION_TEXTURE2D
- Microsoft::DirectX::Direct3D12::D3D12_SRV_DIMENSION_TEXTURE2DARRAY
- Microsoft::DirectX::Direct3D12::D3D12_SRV_DIMENSION_TEXTURE2DMS
- Microsoft::DirectX::Direct3D12::D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY
- Microsoft::DirectX::Direct3D12::D3D12_SRV_DIMENSION_TEXTURE3D
- Microsoft::DirectX::Direct3D12::D3D12_SRV_DIMENSION_TEXTURECUBE
- Microsoft::DirectX::Direct3D12::D3D12_SRV_DIMENSION_TEXTURECUBEARRAY
- Microsoft::DirectX::Direct3D12::D3D12_SRV_DIMENSION_UNKNOWN
- Microsoft::DirectX::Direct3D12::D3D12_STANDARD_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
- Microsoft::DirectX::Direct3D12::D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
- Microsoft::DirectX::Direct3D12::D3D12_STANDARD_PIXEL_COMPONENT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_STANDARD_PIXEL_ELEMENT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_STANDARD_VECTOR_SIZE
- Microsoft::DirectX::Direct3D12::D3D12_STANDARD_VERTEX_ELEMENT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS
- Microsoft::DirectX::Direct3D12::D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS
- Microsoft::DirectX::Direct3D12::D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS
- Microsoft::DirectX::Direct3D12::D3D12_STATE_OBJECT_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_STATE_OBJECT_TYPE_COLLECTION
- Microsoft::DirectX::Direct3D12::D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE
- Microsoft::DirectX::Direct3D12::D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY
- Microsoft::DirectX::Direct3D12::D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
- Microsoft::DirectX::Direct3D12::D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION
- Microsoft::DirectX::Direct3D12::D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP
- Microsoft::DirectX::Direct3D12::D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE
- Microsoft::DirectX::Direct3D12::D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID
- Microsoft::DirectX::Direct3D12::D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK
- Microsoft::DirectX::Direct3D12::D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG
- Microsoft::DirectX::Direct3D12::D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1
- Microsoft::DirectX::Direct3D12::D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG
- Microsoft::DirectX::Direct3D12::D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG
- Microsoft::DirectX::Direct3D12::D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION
- Microsoft::DirectX::Direct3D12::D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK
- Microsoft::DirectX::Direct3D12::D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT
- Microsoft::DirectX::Direct3D12::D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE
- Microsoft::DirectX::Direct3D12::D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT
- Microsoft::DirectX::Direct3D12::D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK
- Microsoft::DirectX::Direct3D12::D3D12_STENCIL_OP_DECR
- Microsoft::DirectX::Direct3D12::D3D12_STENCIL_OP_DECR_SAT
- Microsoft::DirectX::Direct3D12::D3D12_STENCIL_OP_INCR
- Microsoft::DirectX::Direct3D12::D3D12_STENCIL_OP_INCR_SAT
- Microsoft::DirectX::Direct3D12::D3D12_STENCIL_OP_INVERT
- Microsoft::DirectX::Direct3D12::D3D12_STENCIL_OP_KEEP
- Microsoft::DirectX::Direct3D12::D3D12_STENCIL_OP_REPLACE
- Microsoft::DirectX::Direct3D12::D3D12_STENCIL_OP_ZERO
- Microsoft::DirectX::Direct3D12::D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END
- Microsoft::DirectX::Direct3D12::D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START
- Microsoft::DirectX::Direct3D12::D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR
- Microsoft::DirectX::Direct3D12::D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR
- Microsoft::DirectX::Direct3D12::D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR
- Microsoft::DirectX::Direct3D12::D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR
- Microsoft::DirectX::Direct3D12::D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR
- Microsoft::DirectX::Direct3D12::D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR
- Microsoft::DirectX::Direct3D12::D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR
- Microsoft::DirectX::Direct3D12::D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_ADDRESS_MODE_BORDER
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_ADDRESS_MODE_CLAMP
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_ADDRESS_MODE_MIRROR
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_ADDRESS_MODE_WRAP
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_BARRIER_FLAG_DISCARD
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_BARRIER_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_LAYOUT_ROW_MAJOR
- Microsoft::DirectX::Direct3D12::D3D12_TEXTURE_LAYOUT_UNKNOWN
- Microsoft::DirectX::Direct3D12::D3D12_TILED_RESOURCES_TIER_1
- Microsoft::DirectX::Direct3D12::D3D12_TILED_RESOURCES_TIER_2
- Microsoft::DirectX::Direct3D12::D3D12_TILED_RESOURCES_TIER_3
- Microsoft::DirectX::Direct3D12::D3D12_TILED_RESOURCES_TIER_4
- Microsoft::DirectX::Direct3D12::D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES
- Microsoft::DirectX::Direct3D12::D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D12_TILE_COPY_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_TILE_COPY_FLAG_NO_HAZARD
- Microsoft::DirectX::Direct3D12::D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER
- Microsoft::DirectX::Direct3D12::D3D12_TILE_MAPPING_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_TILE_MAPPING_FLAG_NO_HAZARD
- Microsoft::DirectX::Direct3D12::D3D12_TILE_RANGE_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_TILE_RANGE_FLAG_NULL
- Microsoft::DirectX::Direct3D12::D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE
- Microsoft::DirectX::Direct3D12::D3D12_TILE_RANGE_FLAG_SKIP
- Microsoft::DirectX::Direct3D12::D3D12_TRACKED_WORKLOAD_MAX_INSTANCES
- Microsoft::DirectX::Direct3D12::D3D12_TRI_STATE_FALSE
- Microsoft::DirectX::Direct3D12::D3D12_TRI_STATE_TRUE
- Microsoft::DirectX::Direct3D12::D3D12_TRI_STATE_UNKNOWN
- Microsoft::DirectX::Direct3D12::D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_UAV_DIMENSION_BUFFER
- Microsoft::DirectX::Direct3D12::D3D12_UAV_DIMENSION_TEXTURE1D
- Microsoft::DirectX::Direct3D12::D3D12_UAV_DIMENSION_TEXTURE1DARRAY
- Microsoft::DirectX::Direct3D12::D3D12_UAV_DIMENSION_TEXTURE2D
- Microsoft::DirectX::Direct3D12::D3D12_UAV_DIMENSION_TEXTURE2DARRAY
- Microsoft::DirectX::Direct3D12::D3D12_UAV_DIMENSION_TEXTURE2DMS
- Microsoft::DirectX::Direct3D12::D3D12_UAV_DIMENSION_TEXTURE2DMSARRAY
- Microsoft::DirectX::Direct3D12::D3D12_UAV_DIMENSION_TEXTURE3D
- Microsoft::DirectX::Direct3D12::D3D12_UAV_DIMENSION_UNKNOWN
- Microsoft::DirectX::Direct3D12::D3D12_UAV_SLOT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_UNBOUND_MEMORY_ACCESS_RESULT
- Microsoft::DirectX::Direct3D12::D3D12_VARIABLE_SHADING_RATE_TIER_1
- Microsoft::DirectX::Direct3D12::D3D12_VARIABLE_SHADING_RATE_TIER_2
- Microsoft::DirectX::Direct3D12::D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_VIDEO_DECODE_MAX_ARGUMENTS
- Microsoft::DirectX::Direct3D12::D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT
- Microsoft::DirectX::Direct3D12::D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN
- Microsoft::DirectX::Direct3D12::D3D12_VIDEO_PROCESS_MAX_FILTERS
- Microsoft::DirectX::Direct3D12::D3D12_VIDEO_PROCESS_STEREO_VIEWS
- Microsoft::DirectX::Direct3D12::D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX
- Microsoft::DirectX::Direct3D12::D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
- Microsoft::DirectX::Direct3D12::D3D12_VIEWPORT_BOUNDS_MAX
- Microsoft::DirectX::Direct3D12::D3D12_VIEWPORT_BOUNDS_MIN
- Microsoft::DirectX::Direct3D12::D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING
- Microsoft::DirectX::Direct3D12::D3D12_VIEW_INSTANCING_FLAG_NONE
- Microsoft::DirectX::Direct3D12::D3D12_VIEW_INSTANCING_TIER_1
- Microsoft::DirectX::Direct3D12::D3D12_VIEW_INSTANCING_TIER_2
- Microsoft::DirectX::Direct3D12::D3D12_VIEW_INSTANCING_TIER_3
- Microsoft::DirectX::Direct3D12::D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_VS_INPUT_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_VS_INPUT_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_VS_INPUT_REGISTER_READS_PER_INST
- Microsoft::DirectX::Direct3D12::D3D12_VS_INPUT_REGISTER_READ_PORTS
- Microsoft::DirectX::Direct3D12::D3D12_VS_OUTPUT_REGISTER_COMPONENTS
- Microsoft::DirectX::Direct3D12::D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_VS_OUTPUT_REGISTER_COUNT
- Microsoft::DirectX::Direct3D12::D3D12_WAVE_MMA_TIER_1_0
- Microsoft::DirectX::Direct3D12::D3D12_WAVE_MMA_TIER_NOT_SUPPORTED
- Microsoft::DirectX::Direct3D12::D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT
- Microsoft::DirectX::Direct3D12::D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
- Microsoft::DirectX::Direct3D12::D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP
- Microsoft::DirectX::Direct3D12::D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT
- Microsoft::DirectX::Direct3D12::D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN
- Microsoft::DirectX::Direct3D12::D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT
- Microsoft::DirectX::Direct3D12::D3D_HIGHEST_SHADER_MODEL
- Microsoft::DirectX::Direct3D12::D3D_RETURN_PARAMETER_INDEX
- Microsoft::DirectX::Direct3D12::D3D_ROOT_SIGNATURE_VERSION_1
- Microsoft::DirectX::Direct3D12::D3D_ROOT_SIGNATURE_VERSION_1_0
- Microsoft::DirectX::Direct3D12::D3D_ROOT_SIGNATURE_VERSION_1_1
- Microsoft::DirectX::Direct3D12::D3D_SHADER_MODEL_5_1
- Microsoft::DirectX::Direct3D12::D3D_SHADER_MODEL_6_0
- Microsoft::DirectX::Direct3D12::D3D_SHADER_MODEL_6_1
- Microsoft::DirectX::Direct3D12::D3D_SHADER_MODEL_6_2
- Microsoft::DirectX::Direct3D12::D3D_SHADER_MODEL_6_3
- Microsoft::DirectX::Direct3D12::D3D_SHADER_MODEL_6_4
- Microsoft::DirectX::Direct3D12::D3D_SHADER_MODEL_6_5
- Microsoft::DirectX::Direct3D12::D3D_SHADER_MODEL_6_6
- Microsoft::DirectX::Direct3D12::D3D_SHADER_MODEL_6_7
- Microsoft::DirectX::Direct3D12::D3D_SHADER_MODEL_6_8
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_64_UAVS
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_GROUP_SHARED
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_TYPED_RESOURCE
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_BARYCENTRICS
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_DOUBLES
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_INNER_COVERAGE
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_INT64_OPS
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_MINIMUM_PRECISION
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_NATIVE_16BIT_OPS
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_RAYTRACING_TIER_1_1
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_RESOURCE_DESCRIPTOR_HEAP_INDEXING
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_ROVS
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_SAMPLER_DESCRIPTOR_HEAP_INDEXING
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_SAMPLER_FEEDBACK
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_SHADING_RATE
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_STENCIL_REF
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_TILED_RESOURCES
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_VIEW_ID
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_WAVE_MMA
- Microsoft::DirectX::Direct3D12::D3D_SHADER_REQUIRES_WAVE_OPS
- Microsoft::DirectX::Direct3D12::DXGI_DEBUG_D3D12
- Microsoft::DirectX::Direct3D12::LUID_DEFINED
- Microsoft::DirectX::Direct3D12::NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES
- Microsoft::DirectX::Direct3D12::WKPDID_D3DAutoDebugObjectNameW
- Microsoft::DirectX::Direct3D::D3D10_1_SRV_DIMENSION_BUFFER
- Microsoft::DirectX::Direct3D::D3D10_1_SRV_DIMENSION_TEXTURE1D
- Microsoft::DirectX::Direct3D::D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY
- Microsoft::DirectX::Direct3D::D3D10_1_SRV_DIMENSION_TEXTURE2D
- Microsoft::DirectX::Direct3D::D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY
- Microsoft::DirectX::Direct3D::D3D10_1_SRV_DIMENSION_TEXTURE2DMS
- Microsoft::DirectX::Direct3D::D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY
- Microsoft::DirectX::Direct3D::D3D10_1_SRV_DIMENSION_TEXTURE3D
- Microsoft::DirectX::Direct3D::D3D10_1_SRV_DIMENSION_TEXTURECUBE
- Microsoft::DirectX::Direct3D::D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY
- Microsoft::DirectX::Direct3D::D3D10_1_SRV_DIMENSION_UNKNOWN
- Microsoft::DirectX::Direct3D::D3D10_CBF_USERPACKED
- Microsoft::DirectX::Direct3D::D3D10_CT_CBUFFER
- Microsoft::DirectX::Direct3D::D3D10_CT_TBUFFER
- Microsoft::DirectX::Direct3D::D3D10_INCLUDE_LOCAL
- Microsoft::DirectX::Direct3D::D3D10_INCLUDE_SYSTEM
- Microsoft::DirectX::Direct3D::D3D10_NAME_CLIP_DISTANCE
- Microsoft::DirectX::Direct3D::D3D10_NAME_COVERAGE
- Microsoft::DirectX::Direct3D::D3D10_NAME_CULL_DISTANCE
- Microsoft::DirectX::Direct3D::D3D10_NAME_DEPTH
- Microsoft::DirectX::Direct3D::D3D10_NAME_INSTANCE_ID
- Microsoft::DirectX::Direct3D::D3D10_NAME_IS_FRONT_FACE
- Microsoft::DirectX::Direct3D::D3D10_NAME_POSITION
- Microsoft::DirectX::Direct3D::D3D10_NAME_PRIMITIVE_ID
- Microsoft::DirectX::Direct3D::D3D10_NAME_RENDER_TARGET_ARRAY_INDEX
- Microsoft::DirectX::Direct3D::D3D10_NAME_SAMPLE_INDEX
- Microsoft::DirectX::Direct3D::D3D10_NAME_TARGET
- Microsoft::DirectX::Direct3D::D3D10_NAME_UNDEFINED
- Microsoft::DirectX::Direct3D::D3D10_NAME_VERTEX_ID
- Microsoft::DirectX::Direct3D::D3D10_NAME_VIEWPORT_ARRAY_INDEX
- Microsoft::DirectX::Direct3D::D3D10_PRIMITIVE_LINE
- Microsoft::DirectX::Direct3D::D3D10_PRIMITIVE_LINE_ADJ
- Microsoft::DirectX::Direct3D::D3D10_PRIMITIVE_POINT
- Microsoft::DirectX::Direct3D::D3D10_PRIMITIVE_TOPOLOGY_LINELIST
- Microsoft::DirectX::Direct3D::D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
- Microsoft::DirectX::Direct3D::D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP
- Microsoft::DirectX::Direct3D::D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ
- Microsoft::DirectX::Direct3D::D3D10_PRIMITIVE_TOPOLOGY_POINTLIST
- Microsoft::DirectX::Direct3D::D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST
- Microsoft::DirectX::Direct3D::D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
- Microsoft::DirectX::Direct3D::D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
- Microsoft::DirectX::Direct3D::D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
- Microsoft::DirectX::Direct3D::D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED
- Microsoft::DirectX::Direct3D::D3D10_PRIMITIVE_TRIANGLE
- Microsoft::DirectX::Direct3D::D3D10_PRIMITIVE_TRIANGLE_ADJ
- Microsoft::DirectX::Direct3D::D3D10_PRIMITIVE_UNDEFINED
- Microsoft::DirectX::Direct3D::D3D10_REGISTER_COMPONENT_FLOAT32
- Microsoft::DirectX::Direct3D::D3D10_REGISTER_COMPONENT_SINT32
- Microsoft::DirectX::Direct3D::D3D10_REGISTER_COMPONENT_UINT32
- Microsoft::DirectX::Direct3D::D3D10_REGISTER_COMPONENT_UNKNOWN
- Microsoft::DirectX::Direct3D::D3D10_RETURN_TYPE_FLOAT
- Microsoft::DirectX::Direct3D::D3D10_RETURN_TYPE_MIXED
- Microsoft::DirectX::Direct3D::D3D10_RETURN_TYPE_SINT
- Microsoft::DirectX::Direct3D::D3D10_RETURN_TYPE_SNORM
- Microsoft::DirectX::Direct3D::D3D10_RETURN_TYPE_UINT
- Microsoft::DirectX::Direct3D::D3D10_RETURN_TYPE_UNORM
- Microsoft::DirectX::Direct3D::D3D10_SIF_COMPARISON_SAMPLER
- Microsoft::DirectX::Direct3D::D3D10_SIF_TEXTURE_COMPONENTS
- Microsoft::DirectX::Direct3D::D3D10_SIF_TEXTURE_COMPONENT_0
- Microsoft::DirectX::Direct3D::D3D10_SIF_TEXTURE_COMPONENT_1
- Microsoft::DirectX::Direct3D::D3D10_SIF_USERPACKED
- Microsoft::DirectX::Direct3D::D3D10_SIT_CBUFFER
- Microsoft::DirectX::Direct3D::D3D10_SIT_SAMPLER
- Microsoft::DirectX::Direct3D::D3D10_SIT_TBUFFER
- Microsoft::DirectX::Direct3D::D3D10_SIT_TEXTURE
- Microsoft::DirectX::Direct3D::D3D10_SRV_DIMENSION_BUFFER
- Microsoft::DirectX::Direct3D::D3D10_SRV_DIMENSION_TEXTURE1D
- Microsoft::DirectX::Direct3D::D3D10_SRV_DIMENSION_TEXTURE1DARRAY
- Microsoft::DirectX::Direct3D::D3D10_SRV_DIMENSION_TEXTURE2D
- Microsoft::DirectX::Direct3D::D3D10_SRV_DIMENSION_TEXTURE2DARRAY
- Microsoft::DirectX::Direct3D::D3D10_SRV_DIMENSION_TEXTURE2DMS
- Microsoft::DirectX::Direct3D::D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY
- Microsoft::DirectX::Direct3D::D3D10_SRV_DIMENSION_TEXTURE3D
- Microsoft::DirectX::Direct3D::D3D10_SRV_DIMENSION_TEXTURECUBE
- Microsoft::DirectX::Direct3D::D3D10_SRV_DIMENSION_UNKNOWN
- Microsoft::DirectX::Direct3D::D3D10_SVC_MATRIX_COLUMNS
- Microsoft::DirectX::Direct3D::D3D10_SVC_MATRIX_ROWS
- Microsoft::DirectX::Direct3D::D3D10_SVC_OBJECT
- Microsoft::DirectX::Direct3D::D3D10_SVC_SCALAR
- Microsoft::DirectX::Direct3D::D3D10_SVC_STRUCT
- Microsoft::DirectX::Direct3D::D3D10_SVC_VECTOR
- Microsoft::DirectX::Direct3D::D3D10_SVF_USED
- Microsoft::DirectX::Direct3D::D3D10_SVF_USERPACKED
- Microsoft::DirectX::Direct3D::D3D10_SVT_BLEND
- Microsoft::DirectX::Direct3D::D3D10_SVT_BOOL
- Microsoft::DirectX::Direct3D::D3D10_SVT_BUFFER
- Microsoft::DirectX::Direct3D::D3D10_SVT_CBUFFER
- Microsoft::DirectX::Direct3D::D3D10_SVT_DEPTHSTENCIL
- Microsoft::DirectX::Direct3D::D3D10_SVT_DEPTHSTENCILVIEW
- Microsoft::DirectX::Direct3D::D3D10_SVT_FLOAT
- Microsoft::DirectX::Direct3D::D3D10_SVT_GEOMETRYSHADER
- Microsoft::DirectX::Direct3D::D3D10_SVT_INT
- Microsoft::DirectX::Direct3D::D3D10_SVT_PIXELFRAGMENT
- Microsoft::DirectX::Direct3D::D3D10_SVT_PIXELSHADER
- Microsoft::DirectX::Direct3D::D3D10_SVT_RASTERIZER
- Microsoft::DirectX::Direct3D::D3D10_SVT_RENDERTARGETVIEW
- Microsoft::DirectX::Direct3D::D3D10_SVT_SAMPLER
- Microsoft::DirectX::Direct3D::D3D10_SVT_SAMPLER1D
- Microsoft::DirectX::Direct3D::D3D10_SVT_SAMPLER2D
- Microsoft::DirectX::Direct3D::D3D10_SVT_SAMPLER3D
- Microsoft::DirectX::Direct3D::D3D10_SVT_SAMPLERCUBE
- Microsoft::DirectX::Direct3D::D3D10_SVT_STRING
- Microsoft::DirectX::Direct3D::D3D10_SVT_TBUFFER
- Microsoft::DirectX::Direct3D::D3D10_SVT_TEXTURE
- Microsoft::DirectX::Direct3D::D3D10_SVT_TEXTURE1D
- Microsoft::DirectX::Direct3D::D3D10_SVT_TEXTURE1DARRAY
- Microsoft::DirectX::Direct3D::D3D10_SVT_TEXTURE2D
- Microsoft::DirectX::Direct3D::D3D10_SVT_TEXTURE2DARRAY
- Microsoft::DirectX::Direct3D::D3D10_SVT_TEXTURE2DMS
- Microsoft::DirectX::Direct3D::D3D10_SVT_TEXTURE2DMSARRAY
- Microsoft::DirectX::Direct3D::D3D10_SVT_TEXTURE3D
- Microsoft::DirectX::Direct3D::D3D10_SVT_TEXTURECUBE
- Microsoft::DirectX::Direct3D::D3D10_SVT_TEXTURECUBEARRAY
- Microsoft::DirectX::Direct3D::D3D10_SVT_UINT
- Microsoft::DirectX::Direct3D::D3D10_SVT_UINT8
- Microsoft::DirectX::Direct3D::D3D10_SVT_VERTEXFRAGMENT
- Microsoft::DirectX::Direct3D::D3D10_SVT_VERTEXSHADER
- Microsoft::DirectX::Direct3D::D3D10_SVT_VOID
- Microsoft::DirectX::Direct3D::D3D11_CT_CBUFFER
- Microsoft::DirectX::Direct3D::D3D11_CT_INTERFACE_POINTERS
- Microsoft::DirectX::Direct3D::D3D11_CT_RESOURCE_BIND_INFO
- Microsoft::DirectX::Direct3D::D3D11_CT_TBUFFER
- Microsoft::DirectX::Direct3D::D3D11_NAME_DEPTH_GREATER_EQUAL
- Microsoft::DirectX::Direct3D::D3D11_NAME_DEPTH_LESS_EQUAL
- Microsoft::DirectX::Direct3D::D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR
- Microsoft::DirectX::Direct3D::D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR
- Microsoft::DirectX::Direct3D::D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR
- Microsoft::DirectX::Direct3D::D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR
- Microsoft::DirectX::Direct3D::D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR
- Microsoft::DirectX::Direct3D::D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR
- Microsoft::DirectX::Direct3D::D3D11_NAME_INNER_COVERAGE
- Microsoft::DirectX::Direct3D::D3D11_NAME_STENCIL_REF
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_LINE
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_LINE_ADJ
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_POINT
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_LINELIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_POINTLIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TRIANGLE
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_TRIANGLE_ADJ
- Microsoft::DirectX::Direct3D::D3D11_PRIMITIVE_UNDEFINED
- Microsoft::DirectX::Direct3D::D3D11_RETURN_TYPE_CONTINUED
- Microsoft::DirectX::Direct3D::D3D11_RETURN_TYPE_DOUBLE
- Microsoft::DirectX::Direct3D::D3D11_RETURN_TYPE_FLOAT
- Microsoft::DirectX::Direct3D::D3D11_RETURN_TYPE_MIXED
- Microsoft::DirectX::Direct3D::D3D11_RETURN_TYPE_SINT
- Microsoft::DirectX::Direct3D::D3D11_RETURN_TYPE_SNORM
- Microsoft::DirectX::Direct3D::D3D11_RETURN_TYPE_UINT
- Microsoft::DirectX::Direct3D::D3D11_RETURN_TYPE_UNORM
- Microsoft::DirectX::Direct3D::D3D11_SIT_BYTEADDRESS
- Microsoft::DirectX::Direct3D::D3D11_SIT_STRUCTURED
- Microsoft::DirectX::Direct3D::D3D11_SIT_UAV_APPEND_STRUCTURED
- Microsoft::DirectX::Direct3D::D3D11_SIT_UAV_CONSUME_STRUCTURED
- Microsoft::DirectX::Direct3D::D3D11_SIT_UAV_RWBYTEADDRESS
- Microsoft::DirectX::Direct3D::D3D11_SIT_UAV_RWSTRUCTURED
- Microsoft::DirectX::Direct3D::D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
- Microsoft::DirectX::Direct3D::D3D11_SIT_UAV_RWTYPED
- Microsoft::DirectX::Direct3D::D3D11_SRV_DIMENSION_BUFFER
- Microsoft::DirectX::Direct3D::D3D11_SRV_DIMENSION_BUFFEREX
- Microsoft::DirectX::Direct3D::D3D11_SRV_DIMENSION_TEXTURE1D
- Microsoft::DirectX::Direct3D::D3D11_SRV_DIMENSION_TEXTURE1DARRAY
- Microsoft::DirectX::Direct3D::D3D11_SRV_DIMENSION_TEXTURE2D
- Microsoft::DirectX::Direct3D::D3D11_SRV_DIMENSION_TEXTURE2DARRAY
- Microsoft::DirectX::Direct3D::D3D11_SRV_DIMENSION_TEXTURE2DMS
- Microsoft::DirectX::Direct3D::D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY
- Microsoft::DirectX::Direct3D::D3D11_SRV_DIMENSION_TEXTURE3D
- Microsoft::DirectX::Direct3D::D3D11_SRV_DIMENSION_TEXTURECUBE
- Microsoft::DirectX::Direct3D::D3D11_SRV_DIMENSION_TEXTURECUBEARRAY
- Microsoft::DirectX::Direct3D::D3D11_SRV_DIMENSION_UNKNOWN
- Microsoft::DirectX::Direct3D::D3D11_SVC_INTERFACE_CLASS
- Microsoft::DirectX::Direct3D::D3D11_SVC_INTERFACE_POINTER
- Microsoft::DirectX::Direct3D::D3D11_SVF_INTERFACE_PARAMETER
- Microsoft::DirectX::Direct3D::D3D11_SVF_INTERFACE_POINTER
- Microsoft::DirectX::Direct3D::D3D11_SVT_APPEND_STRUCTURED_BUFFER
- Microsoft::DirectX::Direct3D::D3D11_SVT_BYTEADDRESS_BUFFER
- Microsoft::DirectX::Direct3D::D3D11_SVT_COMPUTESHADER
- Microsoft::DirectX::Direct3D::D3D11_SVT_CONSUME_STRUCTURED_BUFFER
- Microsoft::DirectX::Direct3D::D3D11_SVT_DOMAINSHADER
- Microsoft::DirectX::Direct3D::D3D11_SVT_DOUBLE
- Microsoft::DirectX::Direct3D::D3D11_SVT_HULLSHADER
- Microsoft::DirectX::Direct3D::D3D11_SVT_INTERFACE_POINTER
- Microsoft::DirectX::Direct3D::D3D11_SVT_RWBUFFER
- Microsoft::DirectX::Direct3D::D3D11_SVT_RWBYTEADDRESS_BUFFER
- Microsoft::DirectX::Direct3D::D3D11_SVT_RWSTRUCTURED_BUFFER
- Microsoft::DirectX::Direct3D::D3D11_SVT_RWTEXTURE1D
- Microsoft::DirectX::Direct3D::D3D11_SVT_RWTEXTURE1DARRAY
- Microsoft::DirectX::Direct3D::D3D11_SVT_RWTEXTURE2D
- Microsoft::DirectX::Direct3D::D3D11_SVT_RWTEXTURE2DARRAY
- Microsoft::DirectX::Direct3D::D3D11_SVT_RWTEXTURE3D
- Microsoft::DirectX::Direct3D::D3D11_SVT_STRUCTURED_BUFFER
- Microsoft::DirectX::Direct3D::D3D11_TESSELLATOR_DOMAIN_ISOLINE
- Microsoft::DirectX::Direct3D::D3D11_TESSELLATOR_DOMAIN_QUAD
- Microsoft::DirectX::Direct3D::D3D11_TESSELLATOR_DOMAIN_TRI
- Microsoft::DirectX::Direct3D::D3D11_TESSELLATOR_DOMAIN_UNDEFINED
- Microsoft::DirectX::Direct3D::D3D11_TESSELLATOR_OUTPUT_LINE
- Microsoft::DirectX::Direct3D::D3D11_TESSELLATOR_OUTPUT_POINT
- Microsoft::DirectX::Direct3D::D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW
- Microsoft::DirectX::Direct3D::D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW
- Microsoft::DirectX::Direct3D::D3D11_TESSELLATOR_OUTPUT_UNDEFINED
- Microsoft::DirectX::Direct3D::D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
- Microsoft::DirectX::Direct3D::D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
- Microsoft::DirectX::Direct3D::D3D11_TESSELLATOR_PARTITIONING_INTEGER
- Microsoft::DirectX::Direct3D::D3D11_TESSELLATOR_PARTITIONING_POW2
- Microsoft::DirectX::Direct3D::D3D11_TESSELLATOR_PARTITIONING_UNDEFINED
- Microsoft::DirectX::Direct3D::D3D12_NAME_BARYCENTRICS
- Microsoft::DirectX::Direct3D::D3D12_NAME_CULLPRIMITIVE
- Microsoft::DirectX::Direct3D::D3D12_NAME_SHADINGRATE
- Microsoft::DirectX::Direct3D::D3DFCI_BIASED_FIXED_2_8
- Microsoft::DirectX::Direct3D::D3DFCI_FLOAT
- Microsoft::DirectX::Direct3D::D3DFCI_SINT
- Microsoft::DirectX::Direct3D::D3DFCI_SNORM
- Microsoft::DirectX::Direct3D::D3DFCI_TYPELESS
- Microsoft::DirectX::Direct3D::D3DFCI_UINT
- Microsoft::DirectX::Direct3D::D3DFCI_UNORM
- Microsoft::DirectX::Direct3D::D3DFCI_UNORM_SRGB
- Microsoft::DirectX::Direct3D::D3DFCN_A
- Microsoft::DirectX::Direct3D::D3DFCN_B
- Microsoft::DirectX::Direct3D::D3DFCN_D
- Microsoft::DirectX::Direct3D::D3DFCN_G
- Microsoft::DirectX::Direct3D::D3DFCN_R
- Microsoft::DirectX::Direct3D::D3DFCN_S
- Microsoft::DirectX::Direct3D::D3DFCN_X
- Microsoft::DirectX::Direct3D::D3DFL_CUSTOM
- Microsoft::DirectX::Direct3D::D3DFL_STANDARD
- Microsoft::DirectX::Direct3D::D3DFTL_FULL_TYPE
- Microsoft::DirectX::Direct3D::D3DFTL_NO_TYPE
- Microsoft::DirectX::Direct3D::D3DFTL_PARTIAL_TYPE
- Microsoft::DirectX::Direct3D::D3D_CBF_FORCE_DWORD
- Microsoft::DirectX::Direct3D::D3D_CBF_USERPACKED
- Microsoft::DirectX::Direct3D::D3D_COMPONENT_MASK_W
- Microsoft::DirectX::Direct3D::D3D_COMPONENT_MASK_X
- Microsoft::DirectX::Direct3D::D3D_COMPONENT_MASK_Y
- Microsoft::DirectX::Direct3D::D3D_COMPONENT_MASK_Z
- Microsoft::DirectX::Direct3D::D3D_CT_CBUFFER
- Microsoft::DirectX::Direct3D::D3D_CT_INTERFACE_POINTERS
- Microsoft::DirectX::Direct3D::D3D_CT_RESOURCE_BIND_INFO
- Microsoft::DirectX::Direct3D::D3D_CT_TBUFFER
- Microsoft::DirectX::Direct3D::D3D_DRIVER_TYPE_HARDWARE
- Microsoft::DirectX::Direct3D::D3D_DRIVER_TYPE_NULL
- Microsoft::DirectX::Direct3D::D3D_DRIVER_TYPE_REFERENCE
- Microsoft::DirectX::Direct3D::D3D_DRIVER_TYPE_SOFTWARE
- Microsoft::DirectX::Direct3D::D3D_DRIVER_TYPE_UNKNOWN
- Microsoft::DirectX::Direct3D::D3D_DRIVER_TYPE_WARP
- Microsoft::DirectX::Direct3D::D3D_FEATURE_LEVEL_10_0
- Microsoft::DirectX::Direct3D::D3D_FEATURE_LEVEL_10_1
- Microsoft::DirectX::Direct3D::D3D_FEATURE_LEVEL_11_0
- Microsoft::DirectX::Direct3D::D3D_FEATURE_LEVEL_11_1
- Microsoft::DirectX::Direct3D::D3D_FEATURE_LEVEL_12_0
- Microsoft::DirectX::Direct3D::D3D_FEATURE_LEVEL_12_1
- Microsoft::DirectX::Direct3D::D3D_FEATURE_LEVEL_12_2
- Microsoft::DirectX::Direct3D::D3D_FEATURE_LEVEL_1_0_CORE
- Microsoft::DirectX::Direct3D::D3D_FEATURE_LEVEL_9_1
- Microsoft::DirectX::Direct3D::D3D_FEATURE_LEVEL_9_2
- Microsoft::DirectX::Direct3D::D3D_FEATURE_LEVEL_9_3
- Microsoft::DirectX::Direct3D::D3D_FL9_1_DEFAULT_MAX_ANISOTROPY
- Microsoft::DirectX::Direct3D::D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT
- Microsoft::DirectX::Direct3D::D3D_FL9_1_MAX_TEXTURE_REPEAT
- Microsoft::DirectX::Direct3D::D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION
- Microsoft::DirectX::Direct3D::D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION
- Microsoft::DirectX::Direct3D::D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
- Microsoft::DirectX::Direct3D::D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION
- Microsoft::DirectX::Direct3D::D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT
- Microsoft::DirectX::Direct3D::D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT
- Microsoft::DirectX::Direct3D::D3D_FL9_2_MAX_TEXTURE_REPEAT
- Microsoft::DirectX::Direct3D::D3D_FL9_3_MAX_TEXTURE_REPEAT
- Microsoft::DirectX::Direct3D::D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION
- Microsoft::DirectX::Direct3D::D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION
- Microsoft::DirectX::Direct3D::D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION
- Microsoft::DirectX::Direct3D::D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT
- Microsoft::DirectX::Direct3D::D3D_INCLUDE_FORCE_DWORD
- Microsoft::DirectX::Direct3D::D3D_INCLUDE_LOCAL
- Microsoft::DirectX::Direct3D::D3D_INCLUDE_SYSTEM
- Microsoft::DirectX::Direct3D::D3D_INTERPOLATION_CONSTANT
- Microsoft::DirectX::Direct3D::D3D_INTERPOLATION_LINEAR
- Microsoft::DirectX::Direct3D::D3D_INTERPOLATION_LINEAR_CENTROID
- Microsoft::DirectX::Direct3D::D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE
- Microsoft::DirectX::Direct3D::D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID
- Microsoft::DirectX::Direct3D::D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE
- Microsoft::DirectX::Direct3D::D3D_INTERPOLATION_LINEAR_SAMPLE
- Microsoft::DirectX::Direct3D::D3D_INTERPOLATION_UNDEFINED
- Microsoft::DirectX::Direct3D::D3D_MIN_PRECISION_ANY_10
- Microsoft::DirectX::Direct3D::D3D_MIN_PRECISION_ANY_16
- Microsoft::DirectX::Direct3D::D3D_MIN_PRECISION_DEFAULT
- Microsoft::DirectX::Direct3D::D3D_MIN_PRECISION_FLOAT_16
- Microsoft::DirectX::Direct3D::D3D_MIN_PRECISION_FLOAT_2_8
- Microsoft::DirectX::Direct3D::D3D_MIN_PRECISION_RESERVED
- Microsoft::DirectX::Direct3D::D3D_MIN_PRECISION_SINT_16
- Microsoft::DirectX::Direct3D::D3D_MIN_PRECISION_UINT_16
- Microsoft::DirectX::Direct3D::D3D_NAME_BARYCENTRICS
- Microsoft::DirectX::Direct3D::D3D_NAME_CLIP_DISTANCE
- Microsoft::DirectX::Direct3D::D3D_NAME_COVERAGE
- Microsoft::DirectX::Direct3D::D3D_NAME_CULLPRIMITIVE
- Microsoft::DirectX::Direct3D::D3D_NAME_CULL_DISTANCE
- Microsoft::DirectX::Direct3D::D3D_NAME_DEPTH
- Microsoft::DirectX::Direct3D::D3D_NAME_DEPTH_GREATER_EQUAL
- Microsoft::DirectX::Direct3D::D3D_NAME_DEPTH_LESS_EQUAL
- Microsoft::DirectX::Direct3D::D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR
- Microsoft::DirectX::Direct3D::D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR
- Microsoft::DirectX::Direct3D::D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR
- Microsoft::DirectX::Direct3D::D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR
- Microsoft::DirectX::Direct3D::D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR
- Microsoft::DirectX::Direct3D::D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR
- Microsoft::DirectX::Direct3D::D3D_NAME_INNER_COVERAGE
- Microsoft::DirectX::Direct3D::D3D_NAME_INSTANCE_ID
- Microsoft::DirectX::Direct3D::D3D_NAME_IS_FRONT_FACE
- Microsoft::DirectX::Direct3D::D3D_NAME_POSITION
- Microsoft::DirectX::Direct3D::D3D_NAME_PRIMITIVE_ID
- Microsoft::DirectX::Direct3D::D3D_NAME_RENDER_TARGET_ARRAY_INDEX
- Microsoft::DirectX::Direct3D::D3D_NAME_SAMPLE_INDEX
- Microsoft::DirectX::Direct3D::D3D_NAME_SHADINGRATE
- Microsoft::DirectX::Direct3D::D3D_NAME_STENCIL_REF
- Microsoft::DirectX::Direct3D::D3D_NAME_TARGET
- Microsoft::DirectX::Direct3D::D3D_NAME_UNDEFINED
- Microsoft::DirectX::Direct3D::D3D_NAME_VERTEX_ID
- Microsoft::DirectX::Direct3D::D3D_NAME_VIEWPORT_ARRAY_INDEX
- Microsoft::DirectX::Direct3D::D3D_PF_FORCE_DWORD
- Microsoft::DirectX::Direct3D::D3D_PF_IN
- Microsoft::DirectX::Direct3D::D3D_PF_NONE
- Microsoft::DirectX::Direct3D::D3D_PF_OUT
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_10_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_11_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_12_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_13_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_14_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_15_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_16_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_17_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_18_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_19_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_1_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_20_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_21_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_22_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_23_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_24_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_25_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_26_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_27_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_28_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_29_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_2_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_30_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_31_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_3_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_4_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_5_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_6_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_7_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_8_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_9_CONTROL_POINT_PATCH
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_LINE
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_LINE_ADJ
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_POINT
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_LINELIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_LINESTRIP
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_POINTLIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TOPOLOGY_UNDEFINED
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TRIANGLE
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_TRIANGLE_ADJ
- Microsoft::DirectX::Direct3D::D3D_PRIMITIVE_UNDEFINED
- Microsoft::DirectX::Direct3D::D3D_REGISTER_COMPONENT_FLOAT32
- Microsoft::DirectX::Direct3D::D3D_REGISTER_COMPONENT_SINT32
- Microsoft::DirectX::Direct3D::D3D_REGISTER_COMPONENT_UINT32
- Microsoft::DirectX::Direct3D::D3D_REGISTER_COMPONENT_UNKNOWN
- Microsoft::DirectX::Direct3D::D3D_RETURN_TYPE_CONTINUED
- Microsoft::DirectX::Direct3D::D3D_RETURN_TYPE_DOUBLE
- Microsoft::DirectX::Direct3D::D3D_RETURN_TYPE_FLOAT
- Microsoft::DirectX::Direct3D::D3D_RETURN_TYPE_MIXED
- Microsoft::DirectX::Direct3D::D3D_RETURN_TYPE_SINT
- Microsoft::DirectX::Direct3D::D3D_RETURN_TYPE_SNORM
- Microsoft::DirectX::Direct3D::D3D_RETURN_TYPE_UINT
- Microsoft::DirectX::Direct3D::D3D_RETURN_TYPE_UNORM
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_11_1_DOUBLE_EXTENSIONS
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_11_1_SHADER_EXTENSIONS
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_64_UAVS
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_ADVANCED_TEXTURE_OPS
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_ATOMIC_INT64_ON_GROUP_SHARED
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_ATOMIC_INT64_ON_TYPED_RESOURCE
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_BARYCENTRICS
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_DOUBLES
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_INNER_COVERAGE
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_INT64_OPS
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_MINIMUM_PRECISION
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_NATIVE_16BIT_OPS
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_RAYTRACING_TIER_1_1
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_ROVS
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_SAMPLER_FEEDBACK
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_SHADING_RATE
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_STENCIL_REF
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_TILED_RESOURCES
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_UAVS_AT_EVERY_STAGE
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_VIEW_ID
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_WAVE_MMA
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_WAVE_OPS
- Microsoft::DirectX::Direct3D::D3D_SHADER_FEATURE_WRITEABLE_MSAA_TEXTURES
- Microsoft::DirectX::Direct3D::D3D_SIF_COMPARISON_SAMPLER
- Microsoft::DirectX::Direct3D::D3D_SIF_FORCE_DWORD
- Microsoft::DirectX::Direct3D::D3D_SIF_TEXTURE_COMPONENTS
- Microsoft::DirectX::Direct3D::D3D_SIF_TEXTURE_COMPONENT_0
- Microsoft::DirectX::Direct3D::D3D_SIF_TEXTURE_COMPONENT_1
- Microsoft::DirectX::Direct3D::D3D_SIF_UNUSED
- Microsoft::DirectX::Direct3D::D3D_SIF_USERPACKED
- Microsoft::DirectX::Direct3D::D3D_SIT_BYTEADDRESS
- Microsoft::DirectX::Direct3D::D3D_SIT_CBUFFER
- Microsoft::DirectX::Direct3D::D3D_SIT_RTACCELERATIONSTRUCTURE
- Microsoft::DirectX::Direct3D::D3D_SIT_SAMPLER
- Microsoft::DirectX::Direct3D::D3D_SIT_STRUCTURED
- Microsoft::DirectX::Direct3D::D3D_SIT_TBUFFER
- Microsoft::DirectX::Direct3D::D3D_SIT_TEXTURE
- Microsoft::DirectX::Direct3D::D3D_SIT_UAV_APPEND_STRUCTURED
- Microsoft::DirectX::Direct3D::D3D_SIT_UAV_CONSUME_STRUCTURED
- Microsoft::DirectX::Direct3D::D3D_SIT_UAV_FEEDBACKTEXTURE
- Microsoft::DirectX::Direct3D::D3D_SIT_UAV_RWBYTEADDRESS
- Microsoft::DirectX::Direct3D::D3D_SIT_UAV_RWSTRUCTURED
- Microsoft::DirectX::Direct3D::D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
- Microsoft::DirectX::Direct3D::D3D_SIT_UAV_RWTYPED
- Microsoft::DirectX::Direct3D::D3D_SRV_DIMENSION_BUFFER
- Microsoft::DirectX::Direct3D::D3D_SRV_DIMENSION_BUFFEREX
- Microsoft::DirectX::Direct3D::D3D_SRV_DIMENSION_TEXTURE1D
- Microsoft::DirectX::Direct3D::D3D_SRV_DIMENSION_TEXTURE1DARRAY
- Microsoft::DirectX::Direct3D::D3D_SRV_DIMENSION_TEXTURE2D
- Microsoft::DirectX::Direct3D::D3D_SRV_DIMENSION_TEXTURE2DARRAY
- Microsoft::DirectX::Direct3D::D3D_SRV_DIMENSION_TEXTURE2DMS
- Microsoft::DirectX::Direct3D::D3D_SRV_DIMENSION_TEXTURE2DMSARRAY
- Microsoft::DirectX::Direct3D::D3D_SRV_DIMENSION_TEXTURE3D
- Microsoft::DirectX::Direct3D::D3D_SRV_DIMENSION_TEXTURECUBE
- Microsoft::DirectX::Direct3D::D3D_SRV_DIMENSION_TEXTURECUBEARRAY
- Microsoft::DirectX::Direct3D::D3D_SRV_DIMENSION_UNKNOWN
- Microsoft::DirectX::Direct3D::D3D_SVC_FORCE_DWORD
- Microsoft::DirectX::Direct3D::D3D_SVC_INTERFACE_CLASS
- Microsoft::DirectX::Direct3D::D3D_SVC_INTERFACE_POINTER
- Microsoft::DirectX::Direct3D::D3D_SVC_MATRIX_COLUMNS
- Microsoft::DirectX::Direct3D::D3D_SVC_MATRIX_ROWS
- Microsoft::DirectX::Direct3D::D3D_SVC_OBJECT
- Microsoft::DirectX::Direct3D::D3D_SVC_SCALAR
- Microsoft::DirectX::Direct3D::D3D_SVC_STRUCT
- Microsoft::DirectX::Direct3D::D3D_SVC_VECTOR
- Microsoft::DirectX::Direct3D::D3D_SVF_FORCE_DWORD
- Microsoft::DirectX::Direct3D::D3D_SVF_INTERFACE_PARAMETER
- Microsoft::DirectX::Direct3D::D3D_SVF_INTERFACE_POINTER
- Microsoft::DirectX::Direct3D::D3D_SVF_USED
- Microsoft::DirectX::Direct3D::D3D_SVF_USERPACKED
- Microsoft::DirectX::Direct3D::D3D_SVT_APPEND_STRUCTURED_BUFFER
- Microsoft::DirectX::Direct3D::D3D_SVT_BLEND
- Microsoft::DirectX::Direct3D::D3D_SVT_BOOL
- Microsoft::DirectX::Direct3D::D3D_SVT_BUFFER
- Microsoft::DirectX::Direct3D::D3D_SVT_BYTEADDRESS_BUFFER
- Microsoft::DirectX::Direct3D::D3D_SVT_CBUFFER
- Microsoft::DirectX::Direct3D::D3D_SVT_COMPUTESHADER
- Microsoft::DirectX::Direct3D::D3D_SVT_CONSUME_STRUCTURED_BUFFER
- Microsoft::DirectX::Direct3D::D3D_SVT_DEPTHSTENCIL
- Microsoft::DirectX::Direct3D::D3D_SVT_DEPTHSTENCILVIEW
- Microsoft::DirectX::Direct3D::D3D_SVT_DOMAINSHADER
- Microsoft::DirectX::Direct3D::D3D_SVT_DOUBLE
- Microsoft::DirectX::Direct3D::D3D_SVT_FLOAT
- Microsoft::DirectX::Direct3D::D3D_SVT_FLOAT16
- Microsoft::DirectX::Direct3D::D3D_SVT_FORCE_DWORD
- Microsoft::DirectX::Direct3D::D3D_SVT_GEOMETRYSHADER
- Microsoft::DirectX::Direct3D::D3D_SVT_HULLSHADER
- Microsoft::DirectX::Direct3D::D3D_SVT_INT
- Microsoft::DirectX::Direct3D::D3D_SVT_INT16
- Microsoft::DirectX::Direct3D::D3D_SVT_INT64
- Microsoft::DirectX::Direct3D::D3D_SVT_INTERFACE_POINTER
- Microsoft::DirectX::Direct3D::D3D_SVT_MIN10FLOAT
- Microsoft::DirectX::Direct3D::D3D_SVT_MIN12INT
- Microsoft::DirectX::Direct3D::D3D_SVT_MIN16FLOAT
- Microsoft::DirectX::Direct3D::D3D_SVT_MIN16INT
- Microsoft::DirectX::Direct3D::D3D_SVT_MIN16UINT
- Microsoft::DirectX::Direct3D::D3D_SVT_MIN8FLOAT
- Microsoft::DirectX::Direct3D::D3D_SVT_PIXELFRAGMENT
- Microsoft::DirectX::Direct3D::D3D_SVT_PIXELSHADER
- Microsoft::DirectX::Direct3D::D3D_SVT_RASTERIZER
- Microsoft::DirectX::Direct3D::D3D_SVT_RENDERTARGETVIEW
- Microsoft::DirectX::Direct3D::D3D_SVT_RWBUFFER
- Microsoft::DirectX::Direct3D::D3D_SVT_RWBYTEADDRESS_BUFFER
- Microsoft::DirectX::Direct3D::D3D_SVT_RWSTRUCTURED_BUFFER
- Microsoft::DirectX::Direct3D::D3D_SVT_RWTEXTURE1D
- Microsoft::DirectX::Direct3D::D3D_SVT_RWTEXTURE1DARRAY
- Microsoft::DirectX::Direct3D::D3D_SVT_RWTEXTURE2D
- Microsoft::DirectX::Direct3D::D3D_SVT_RWTEXTURE2DARRAY
- Microsoft::DirectX::Direct3D::D3D_SVT_RWTEXTURE3D
- Microsoft::DirectX::Direct3D::D3D_SVT_SAMPLER
- Microsoft::DirectX::Direct3D::D3D_SVT_SAMPLER1D
- Microsoft::DirectX::Direct3D::D3D_SVT_SAMPLER2D
- Microsoft::DirectX::Direct3D::D3D_SVT_SAMPLER3D
- Microsoft::DirectX::Direct3D::D3D_SVT_SAMPLERCUBE
- Microsoft::DirectX::Direct3D::D3D_SVT_STRING
- Microsoft::DirectX::Direct3D::D3D_SVT_STRUCTURED_BUFFER
- Microsoft::DirectX::Direct3D::D3D_SVT_TBUFFER
- Microsoft::DirectX::Direct3D::D3D_SVT_TEXTURE
- Microsoft::DirectX::Direct3D::D3D_SVT_TEXTURE1D
- Microsoft::DirectX::Direct3D::D3D_SVT_TEXTURE1DARRAY
- Microsoft::DirectX::Direct3D::D3D_SVT_TEXTURE2D
- Microsoft::DirectX::Direct3D::D3D_SVT_TEXTURE2DARRAY
- Microsoft::DirectX::Direct3D::D3D_SVT_TEXTURE2DMS
- Microsoft::DirectX::Direct3D::D3D_SVT_TEXTURE2DMSARRAY
- Microsoft::DirectX::Direct3D::D3D_SVT_TEXTURE3D
- Microsoft::DirectX::Direct3D::D3D_SVT_TEXTURECUBE
- Microsoft::DirectX::Direct3D::D3D_SVT_TEXTURECUBEARRAY
- Microsoft::DirectX::Direct3D::D3D_SVT_UINT
- Microsoft::DirectX::Direct3D::D3D_SVT_UINT16
- Microsoft::DirectX::Direct3D::D3D_SVT_UINT64
- Microsoft::DirectX::Direct3D::D3D_SVT_UINT8
- Microsoft::DirectX::Direct3D::D3D_SVT_VERTEXFRAGMENT
- Microsoft::DirectX::Direct3D::D3D_SVT_VERTEXSHADER
- Microsoft::DirectX::Direct3D::D3D_SVT_VOID
- Microsoft::DirectX::Direct3D::D3D_TESSELLATOR_DOMAIN_ISOLINE
- Microsoft::DirectX::Direct3D::D3D_TESSELLATOR_DOMAIN_QUAD
- Microsoft::DirectX::Direct3D::D3D_TESSELLATOR_DOMAIN_TRI
- Microsoft::DirectX::Direct3D::D3D_TESSELLATOR_DOMAIN_UNDEFINED
- Microsoft::DirectX::Direct3D::D3D_TESSELLATOR_OUTPUT_LINE
- Microsoft::DirectX::Direct3D::D3D_TESSELLATOR_OUTPUT_POINT
- Microsoft::DirectX::Direct3D::D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
- Microsoft::DirectX::Direct3D::D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
- Microsoft::DirectX::Direct3D::D3D_TESSELLATOR_OUTPUT_UNDEFINED
- Microsoft::DirectX::Direct3D::D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
- Microsoft::DirectX::Direct3D::D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
- Microsoft::DirectX::Direct3D::D3D_TESSELLATOR_PARTITIONING_INTEGER
- Microsoft::DirectX::Direct3D::D3D_TESSELLATOR_PARTITIONING_POW2
- Microsoft::DirectX::Direct3D::D3D_TESSELLATOR_PARTITIONING_UNDEFINED
- Microsoft::DirectX::Direct3D::D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE
- Microsoft::DirectX::Direct3D::D3D_TEXTURE_LAYOUT_ROW_MAJOR
- Microsoft::DirectX::Direct3D::WKPDID_CommentStringW
- Microsoft::DirectX::Direct3D::WKPDID_D3D12UniqueObjectId
- Microsoft::DirectX::Direct3D::WKPDID_D3DDebugObjectName
- Microsoft::DirectX::Direct3D::WKPDID_D3DDebugObjectNameW
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_CUSTOM
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_RESERVED
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_RGB_STUDIO_G2084_NONE_P2020
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P709
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P2020
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P709
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_YCBCR_FULL_GHLG_TOPLEFT_P2020
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_TOPLEFT_P2020
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_TOPLEFT_P2020
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P2020
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P709
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_TOPLEFT_P2020
- Microsoft::DirectX::Dxgi::Common::DXGI_COLOR_SPACE_YCBCR_STUDIO_GHLG_TOPLEFT_P2020
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_420_OPAQUE
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_A8P8
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_A8_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_AI44
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_AYUV
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_B4G4R4A4_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_B5G5R5A1_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_B5G6R5_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_B8G8R8A8_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_B8G8R8A8_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_B8G8R8X8_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_B8G8R8X8_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_B8G8R8X8_UNORM_SRGB
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC1_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC1_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC1_UNORM_SRGB
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC2_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC2_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC2_UNORM_SRGB
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC3_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC3_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC3_UNORM_SRGB
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC4_SNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC4_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC4_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC5_SNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC5_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC5_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC6H_SF16
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC6H_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC6H_UF16
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC7_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC7_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_BC7_UNORM_SRGB
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_D16_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_D24_UNORM_S8_UINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_D32_FLOAT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_D32_FLOAT_S8X24_UINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_FORCE_UINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_G8R8_G8B8_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_IA44
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_NV11
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_NV12
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_P010
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_P016
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_P208
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_P8
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R10G10B10A2_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R10G10B10A2_UINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R10G10B10A2_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R11G11B10_FLOAT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R16G16B16A16_FLOAT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R16G16B16A16_SINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R16G16B16A16_SNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R16G16B16A16_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R16G16B16A16_UINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R16G16B16A16_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R16G16_FLOAT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R16G16_SINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R16G16_SNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R16G16_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R16G16_UINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R16G16_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R16_FLOAT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R16_SINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R16_SNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R16_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R16_UINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R16_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R1_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R24G8_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R24_UNORM_X8_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R32G32B32A32_FLOAT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R32G32B32A32_SINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R32G32B32A32_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R32G32B32A32_UINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R32G32B32_FLOAT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R32G32B32_SINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R32G32B32_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R32G32B32_UINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R32G32_FLOAT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R32G32_SINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R32G32_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R32G32_UINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R32G8X24_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R32_FLOAT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R32_SINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R32_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R32_UINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R8G8B8A8_SINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R8G8B8A8_SNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R8G8B8A8_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R8G8B8A8_UINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R8G8B8A8_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R8G8_B8G8_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R8G8_SINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R8G8_SNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R8G8_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R8G8_UINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R8G8_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R8_SINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R8_SNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R8_TYPELESS
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R8_UINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R8_UNORM
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_R9G9B9E5_SHAREDEXP
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_SAMPLER_FEEDBACK_MIN_MIP_OPAQUE
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_SAMPLER_FEEDBACK_MIP_REGION_USED_OPAQUE
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_UNKNOWN
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_V208
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_V408
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_X24_TYPELESS_G8_UINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_X32_TYPELESS_G8X24_UINT
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_Y210
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_Y216
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_Y410
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_Y416
- Microsoft::DirectX::Dxgi::Common::DXGI_FORMAT_YUY2