Struct ID3D12DebugCommandQueue1
pub struct ID3D12DebugCommandQueue1(/* private fields */);Implementations§
§impl ID3D12DebugCommandQueue1
impl ID3D12DebugCommandQueue1
pub unsafe fn AssertResourceState<P0>( &self, presource: P0, subresource: u32, state: u32, ) -> BOOL
pub unsafe fn AssertResourceAccess<P0>( &self, presource: P0, subresource: u32, access: D3D12_BARRIER_ACCESS, )
pub unsafe fn AssertTextureLayout<P0>( &self, presource: P0, subresource: u32, layout: D3D12_BARRIER_LAYOUT, )
Trait Implementations§
§impl Clone for ID3D12DebugCommandQueue1
impl Clone for ID3D12DebugCommandQueue1
§impl Debug for ID3D12DebugCommandQueue1
impl Debug for ID3D12DebugCommandQueue1
§impl From<&ID3D12DebugCommandQueue1> for &ID3D12DebugCommandQueue
impl From<&ID3D12DebugCommandQueue1> for &ID3D12DebugCommandQueue
§fn from(value: &ID3D12DebugCommandQueue1) -> Self
fn from(value: &ID3D12DebugCommandQueue1) -> Self
Converts to this type from the input type.
§impl From<&ID3D12DebugCommandQueue1> for &IUnknown
impl From<&ID3D12DebugCommandQueue1> for &IUnknown
§fn from(value: &ID3D12DebugCommandQueue1) -> Self
fn from(value: &ID3D12DebugCommandQueue1) -> Self
Converts to this type from the input type.
§impl From<&ID3D12DebugCommandQueue1> for ID3D12DebugCommandQueue
impl From<&ID3D12DebugCommandQueue1> for ID3D12DebugCommandQueue
§fn from(value: &ID3D12DebugCommandQueue1) -> Self
fn from(value: &ID3D12DebugCommandQueue1) -> Self
Converts to this type from the input type.
§impl From<&ID3D12DebugCommandQueue1> for IUnknown
impl From<&ID3D12DebugCommandQueue1> for IUnknown
§fn from(value: &ID3D12DebugCommandQueue1) -> Self
fn from(value: &ID3D12DebugCommandQueue1) -> Self
Converts to this type from the input type.
§impl From<ID3D12DebugCommandQueue1> for ID3D12DebugCommandQueue
impl From<ID3D12DebugCommandQueue1> for ID3D12DebugCommandQueue
§fn from(value: ID3D12DebugCommandQueue1) -> Self
fn from(value: ID3D12DebugCommandQueue1) -> Self
Converts to this type from the input type.
§impl From<ID3D12DebugCommandQueue1> for IUnknown
impl From<ID3D12DebugCommandQueue1> for IUnknown
§fn from(value: ID3D12DebugCommandQueue1) -> Self
fn from(value: ID3D12DebugCommandQueue1) -> Self
Converts to this type from the input type.
§impl Interface for ID3D12DebugCommandQueue1
impl Interface for ID3D12DebugCommandQueue1
§impl PartialEq for ID3D12DebugCommandQueue1
impl PartialEq for ID3D12DebugCommandQueue1
§impl Vtable for ID3D12DebugCommandQueue1
impl Vtable for ID3D12DebugCommandQueue1
type Vtable = ID3D12DebugCommandQueue1_Vtbl
Source§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface implementation.Source§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
impl Eq for ID3D12DebugCommandQueue1
impl Send for ID3D12DebugCommandQueue1
impl Sync for ID3D12DebugCommandQueue1
Auto Trait Implementations§
impl Freeze for ID3D12DebugCommandQueue1
impl RefUnwindSafe for ID3D12DebugCommandQueue1
impl Unpin for ID3D12DebugCommandQueue1
impl UnwindSafe for ID3D12DebugCommandQueue1
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more