Struct ID3D12CommandQueue
pub struct ID3D12CommandQueue(/* private fields */);
Implementations§
§impl ID3D12CommandQueue
impl ID3D12CommandQueue
pub unsafe fn GetPrivateData( &self, guid: *const GUID, pdatasize: *mut u32, pdata: Option<*mut c_void>, ) -> Result<()>
pub unsafe fn SetPrivateData( &self, guid: *const GUID, datasize: u32, pdata: Option<*const c_void>, ) -> Result<()>
pub unsafe fn SetPrivateDataInterface<P0>( &self, guid: *const GUID, pdata: P0, ) -> Result<()>
pub unsafe fn SetName<P0>(&self, name: P0) -> Result<()>
pub unsafe fn GetDevice<T>(&self, result__: *mut Option<T>) -> Result<()>where
T: Interface,
pub unsafe fn UpdateTileMappings<P0, P1>( &self, presource: P0, numresourceregions: u32, presourceregionstartcoordinates: Option<*const D3D12_TILED_RESOURCE_COORDINATE>, presourceregionsizes: Option<*const D3D12_TILE_REGION_SIZE>, pheap: P1, numranges: u32, prangeflags: Option<*const D3D12_TILE_RANGE_FLAGS>, pheaprangestartoffsets: Option<*const u32>, prangetilecounts: Option<*const u32>, flags: D3D12_TILE_MAPPING_FLAGS, )
pub unsafe fn CopyTileMappings<P0, P1>( &self, pdstresource: P0, pdstregionstartcoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, psrcresource: P1, psrcregionstartcoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pregionsize: *const D3D12_TILE_REGION_SIZE, flags: D3D12_TILE_MAPPING_FLAGS, )
pub unsafe fn ExecuteCommandLists(&self, ppcommandlists: &[ID3D12CommandList])
pub unsafe fn SetMarker( &self, metadata: u32, pdata: Option<*const c_void>, size: u32, )
pub unsafe fn BeginEvent( &self, metadata: u32, pdata: Option<*const c_void>, size: u32, )
pub unsafe fn EndEvent(&self)
pub unsafe fn Signal<P0>(&self, pfence: P0, value: u64) -> Result<()>
pub unsafe fn Wait<P0>(&self, pfence: P0, value: u64) -> Result<()>
pub unsafe fn GetTimestampFrequency(&self) -> Result<u64>
pub unsafe fn GetClockCalibration( &self, pgputimestamp: *mut u64, pcputimestamp: *mut u64, ) -> Result<()>
pub unsafe fn GetDesc(&self) -> D3D12_COMMAND_QUEUE_DESC
Trait Implementations§
§impl Clone for ID3D12CommandQueue
impl Clone for ID3D12CommandQueue
§impl Debug for ID3D12CommandQueue
impl Debug for ID3D12CommandQueue
§impl From<&ID3D12CommandQueue> for &ID3D12DeviceChild
impl From<&ID3D12CommandQueue> for &ID3D12DeviceChild
§fn from(value: &ID3D12CommandQueue) -> Self
fn from(value: &ID3D12CommandQueue) -> Self
Converts to this type from the input type.
§impl From<&ID3D12CommandQueue> for &ID3D12Object
impl From<&ID3D12CommandQueue> for &ID3D12Object
§fn from(value: &ID3D12CommandQueue) -> Self
fn from(value: &ID3D12CommandQueue) -> Self
Converts to this type from the input type.
§impl From<&ID3D12CommandQueue> for &ID3D12Pageable
impl From<&ID3D12CommandQueue> for &ID3D12Pageable
§fn from(value: &ID3D12CommandQueue) -> Self
fn from(value: &ID3D12CommandQueue) -> Self
Converts to this type from the input type.
§impl From<&ID3D12CommandQueue> for &IUnknown
impl From<&ID3D12CommandQueue> for &IUnknown
§fn from(value: &ID3D12CommandQueue) -> Self
fn from(value: &ID3D12CommandQueue) -> Self
Converts to this type from the input type.
§impl From<&ID3D12CommandQueue> for ID3D12DeviceChild
impl From<&ID3D12CommandQueue> for ID3D12DeviceChild
§fn from(value: &ID3D12CommandQueue) -> Self
fn from(value: &ID3D12CommandQueue) -> Self
Converts to this type from the input type.
§impl From<&ID3D12CommandQueue> for ID3D12Object
impl From<&ID3D12CommandQueue> for ID3D12Object
§fn from(value: &ID3D12CommandQueue) -> Self
fn from(value: &ID3D12CommandQueue) -> Self
Converts to this type from the input type.
§impl From<&ID3D12CommandQueue> for ID3D12Pageable
impl From<&ID3D12CommandQueue> for ID3D12Pageable
§fn from(value: &ID3D12CommandQueue) -> Self
fn from(value: &ID3D12CommandQueue) -> Self
Converts to this type from the input type.
§impl From<&ID3D12CommandQueue> for IUnknown
impl From<&ID3D12CommandQueue> for IUnknown
§fn from(value: &ID3D12CommandQueue) -> Self
fn from(value: &ID3D12CommandQueue) -> Self
Converts to this type from the input type.
§impl From<ID3D12CommandQueue> for ID3D12DeviceChild
impl From<ID3D12CommandQueue> for ID3D12DeviceChild
§fn from(value: ID3D12CommandQueue) -> Self
fn from(value: ID3D12CommandQueue) -> Self
Converts to this type from the input type.
§impl From<ID3D12CommandQueue> for ID3D12Object
impl From<ID3D12CommandQueue> for ID3D12Object
§fn from(value: ID3D12CommandQueue) -> Self
fn from(value: ID3D12CommandQueue) -> Self
Converts to this type from the input type.
§impl From<ID3D12CommandQueue> for ID3D12Pageable
impl From<ID3D12CommandQueue> for ID3D12Pageable
§fn from(value: ID3D12CommandQueue) -> Self
fn from(value: ID3D12CommandQueue) -> Self
Converts to this type from the input type.
§impl From<ID3D12CommandQueue> for IUnknown
impl From<ID3D12CommandQueue> for IUnknown
§fn from(value: ID3D12CommandQueue) -> Self
fn from(value: ID3D12CommandQueue) -> Self
Converts to this type from the input type.
§impl Interface for ID3D12CommandQueue
impl Interface for ID3D12CommandQueue
§impl PartialEq for ID3D12CommandQueue
impl PartialEq for ID3D12CommandQueue
§impl Vtable for ID3D12CommandQueue
impl Vtable for ID3D12CommandQueue
type Vtable = ID3D12CommandQueue_Vtbl
Source§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.Source§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
impl Eq for ID3D12CommandQueue
impl Send for ID3D12CommandQueue
impl Sync for ID3D12CommandQueue
Auto Trait Implementations§
impl Freeze for ID3D12CommandQueue
impl RefUnwindSafe for ID3D12CommandQueue
impl Unpin for ID3D12CommandQueue
impl UnwindSafe for ID3D12CommandQueue
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more