pub struct MentalSandbox { /* private fields */ }Expand description
Mental sandbox that simulates multiple scenarios
Implementations§
Source§impl MentalSandbox
impl MentalSandbox
Sourcepub fn simulate_scenario(
&self,
description: &str,
actions: Vec<&str>,
) -> Scenario
pub fn simulate_scenario( &self, description: &str, actions: Vec<&str>, ) -> Scenario
Simulate a scenario before real action
Sourcepub fn get_best_scenario(&self) -> Option<Scenario>
pub fn get_best_scenario(&self) -> Option<Scenario>
Get the best scenario based on risk/reward ratio
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MentalSandbox
impl RefUnwindSafe for MentalSandbox
impl Send for MentalSandbox
impl Sync for MentalSandbox
impl Unpin for MentalSandbox
impl UnsafeUnpin for MentalSandbox
impl UnwindSafe for MentalSandbox
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<A, B, T> HttpServerConnExec<A, B> for Twhere
B: Body,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more