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AttentionState

Struct AttentionState 

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pub struct AttentionState {
    pub learned_weights: [f32; 7],
    pub history: Vec<AttentionOutcome>,
    pub last_recall_ms: u64,
    pub total_recalls: u32,
}

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§learned_weights: [f32; 7]

Learned optimal weights (running average from good outcomes).

§history: Vec<AttentionOutcome>

Recent outcome history.

§last_recall_ms: u64

Last recall timestamp for quality inference.

§total_recalls: u32

Total recalls tracked.

Implementations§

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impl AttentionState

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pub fn load_or_init(output_dir: &Path) -> Self

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pub fn compute_attention(&self, signals: &AttentionSignals) -> AttentionVector

Compute attention vector from context signals.

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pub fn infer_quality(&self) -> f32

Infer quality of last recall from time gap. Returns quality score (0.0 = bad, 1.0 = good).

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pub fn record_outcome(&mut self, quality: f32, weights: &[f32; 7])

Record the outcome of a recall (the quality applies to the PREVIOUS recall).

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pub fn mark_recall(&mut self)

Mark that a recall just happened (for next quality inference).

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pub fn save(&self, output_dir: &Path) -> Result<(), String>

Save to binary.

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