pub trait AgentEngine: Send + Sync {
// Required methods
fn process<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
state: &'life1 AppState,
context: AgentRequestContext<'life2>,
override_prompt: Option<&'life3 str>,
image_data: Option<(String, String)>,
) -> Pin<Box<dyn Future<Output = Result<String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait;
fn process_with_events<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
&'life0 self,
state: &'life1 AppState,
context: AgentRequestContext<'life2>,
override_prompt: Option<&'life3 str>,
image_data: Option<(String, String)>,
event_tx: Option<&'life4 UnboundedSender<AgentEvent>>,
) -> Pin<Box<dyn Future<Output = Result<String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
'life4: 'async_trait;
}Required Methods§
fn process<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
state: &'life1 AppState,
context: AgentRequestContext<'life2>,
override_prompt: Option<&'life3 str>,
image_data: Option<(String, String)>,
) -> Pin<Box<dyn Future<Output = Result<String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
fn process_with_events<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
&'life0 self,
state: &'life1 AppState,
context: AgentRequestContext<'life2>,
override_prompt: Option<&'life3 str>,
image_data: Option<(String, String)>,
event_tx: Option<&'life4 UnboundedSender<AgentEvent>>,
) -> Pin<Box<dyn Future<Output = Result<String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
'life4: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".