pub struct RenderContext {
pub model_stack: Vec<Model>,
pub cache: Option<RcMut<RenderCache>>,
pub progress_tx: Option<ProgressTx>,
/* private fields */
}Expand description
The render context.
Keeps a stack of model nodes and the render cache.
Fields§
§model_stack: Vec<Model>Model stack.
cache: Option<RcMut<RenderCache>>Optional render cache.
progress_tx: Option<ProgressTx>Progress is given as a percentage between 0.0 and 100.0.
Implementations§
Source§impl RenderContext
impl RenderContext
Sourcepub fn new(
model: &Model,
resolution: RenderResolution,
cache: Option<RcMut<RenderCache>>,
progress_tx: Option<ProgressTx>,
) -> RenderResult<Self>
pub fn new( model: &Model, resolution: RenderResolution, cache: Option<RcMut<RenderCache>>, progress_tx: Option<ProgressTx>, ) -> RenderResult<Self>
Initialize context with current model and prerender model.
Sourcepub fn with_model<T>(
&mut self,
model: Model,
f: impl FnOnce(&mut RenderContext) -> T,
) -> T
pub fn with_model<T>( &mut self, model: Model, f: impl FnOnce(&mut RenderContext) -> T, ) -> T
Run the closure f within the given model.
Sourcepub fn progress_in_percent(&self) -> f32
pub fn progress_in_percent(&self) -> f32
Return render progress in percent.
Sourcepub fn update_2d<T: Into<WithBounds2D<Geometry2D>>>(
&mut self,
f: impl FnOnce(&mut RenderContext, Model) -> RenderResult<T>,
) -> RenderResult<Geometry2DOutput>
pub fn update_2d<T: Into<WithBounds2D<Geometry2D>>>( &mut self, f: impl FnOnce(&mut RenderContext, Model) -> RenderResult<T>, ) -> RenderResult<Geometry2DOutput>
Update a 2D geometry if it is not in cache.
Sourcepub fn update_3d<T: Into<WithBounds3D<Geometry3D>>>(
&mut self,
f: impl FnOnce(&mut RenderContext, Model) -> RenderResult<T>,
) -> RenderResult<Geometry3DOutput>
pub fn update_3d<T: Into<WithBounds3D<Geometry3D>>>( &mut self, f: impl FnOnce(&mut RenderContext, Model) -> RenderResult<T>, ) -> RenderResult<Geometry3DOutput>
Update a 3D geometry if it is not in cache.
Sourcepub fn current_resolution(&self) -> RenderResolution
pub fn current_resolution(&self) -> RenderResolution
Return current render resolution.
Trait Implementations§
Source§impl Default for RenderContext
impl Default for RenderContext
Source§fn default() -> RenderContext
fn default() -> RenderContext
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for RenderContext
impl !RefUnwindSafe for RenderContext
impl !Send for RenderContext
impl !Sync for RenderContext
impl Unpin for RenderContext
impl !UnwindSafe for RenderContext
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