pub struct RadiusMeasure {
pub circle: Circle,
pub radius: Scalar,
pub name: Option<String>,
pub angle: Deg<Scalar>,
}Expand description
A radius measure with an offset.
Fields§
§circle: CircleCircle to measure.
radius: ScalarOriginal radius to measure.
name: Option<String>Name of this measurement.
angle: Deg<Scalar>Angle of the measurement.
Implementations§
Trait Implementations§
Source§impl MapToCanvas for RadiusMeasure
impl MapToCanvas for RadiusMeasure
Source§fn map_to_canvas(&self, canvas: &Canvas) -> Self
fn map_to_canvas(&self, canvas: &Canvas) -> Self
Return mapped version.
Source§impl WriteSvg for RadiusMeasure
impl WriteSvg for RadiusMeasure
Source§impl WriteSvgMapped for RadiusMeasure
impl WriteSvgMapped for RadiusMeasure
Source§fn write_svg_mapped(
&self,
writer: &mut SvgWriter,
attr: &SvgTagAttributes,
) -> Result<()>
fn write_svg_mapped( &self, writer: &mut SvgWriter, attr: &SvgTagAttributes, ) -> Result<()>
Map and write SVG tags.
Auto Trait Implementations§
impl Freeze for RadiusMeasure
impl RefUnwindSafe for RadiusMeasure
impl Send for RadiusMeasure
impl Sync for RadiusMeasure
impl Unpin for RadiusMeasure
impl UnwindSafe for RadiusMeasure
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more