pub trait Transformed3D<T = Self> {
// Required method
fn transformed_3d(
&self,
render_resolution: &RenderResolution,
mat: &Mat4,
) -> T;
}
Expand description
Transformed version of a 3D geometry.
Required Methods§
Sourcefn transformed_3d(&self, render_resolution: &RenderResolution, mat: &Mat4) -> T
fn transformed_3d(&self, render_resolution: &RenderResolution, mat: &Mat4) -> T
Transform from matrix.