pub trait Transformed2D<T = Self> {
// Required method
fn transformed_2d(
&self,
render_resolution: &RenderResolution,
mat: &Mat3,
) -> T;
}
Expand description
Transformed version of a 2D geometry.
Required Methods§
Sourcefn transformed_2d(&self, render_resolution: &RenderResolution, mat: &Mat3) -> T
fn transformed_2d(&self, render_resolution: &RenderResolution, mat: &Mat3) -> T
Transform from matrix.