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Symbol

Struct Symbol 

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pub struct Symbol { /* private fields */ }
Expand description

Symbol

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impl Symbol

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pub fn new_builtin_fn( name: &'static str, parameters: impl Iterator<Item = (Identifier, ParameterValue)>, f: &'static dyn Fn(&ParameterValueList, &ArgumentValueList, &mut EvalContext) -> Result<Value, Box<EvalError>>, doc: Option<&'static str>, ) -> Symbol

New builtin function as symbol.

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pub fn full_name(&self) -> QualifiedName

Get fully qualified name.

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impl Symbol

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pub fn get_child(&self, id: &Identifier) -> Option<Symbol>

Get any child with the given id.

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  • id: Anticipated id of the possible child.
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pub fn with_children(&self, f: impl FnMut((&Identifier, &Symbol)))

Apply a FnMut for each child.

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pub fn iter(&self) -> Children

Return iterator over symbol’s children.

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pub fn riter(&self) -> RecurseChildren

Iterate recursively

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pub fn kind_ref(&self) -> Option<SrcRef>

Get the SrcRef for the kind keyword of this symbol, if any

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impl Symbol

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pub fn visibility(&self) -> Visibility

Return true if symbol’s visibility is private

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pub fn is_public(&self) -> bool

Return true if symbol’s visibility set to is public.

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impl Symbol

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pub fn id(&self) -> Identifier

Return the internal id of this symbol.

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pub fn with_def<T>(&self, f: impl FnMut(&SymbolDef) -> T) -> T

Work with the symbol definition.

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impl Clone for Symbol

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fn clone(&self) -> Symbol

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Symbol

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Symbol

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fn default() -> Symbol

Returns the “default value” for a type. Read more
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impl Display for Symbol

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Doc for Symbol

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fn inner_doc(&self) -> DocBlock

Fetch inner documentation.
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fn outer_doc(&self) -> DocBlock

Fetch outer documentation.
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fn doc(&self) -> DocBlock

Return block of documentation.
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impl Lookup for Symbol

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fn lookup( &self, name: &QualifiedName, target: LookupTarget, ) -> Result<Symbol, ResolveError>

Lookup a symbol from global symbols.

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fn ambiguity_error( ambiguous: QualifiedName, others: QualifiedNames, ) -> ResolveError

Return an ambiguity error.
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fn lookup_within( &self, name: &QualifiedName, within: &Symbol, target: LookupTarget, ) -> Result<Symbol, E>

Search a symbol by it’s qualified name and within the given symbol. Read more
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fn lookup_within_opt( &self, name: &QualifiedName, within: &Option<Symbol>, target: LookupTarget, ) -> Result<Symbol, E>

Search a symbol by it’s qualified name and within a given symbol Read more
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impl PartialEq for Symbol

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fn eq(&self, other: &Symbol) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl SrcReferrer for Symbol

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fn src_ref(&self) -> SrcRef

Return source code reference.
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fn source_hash(&self) -> u64

Return source code hash.
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impl TreeDisplay for Symbol

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fn tree_print( &self, f: &mut Formatter<'_>, state: TreeState, ) -> Result<(), Error>

Write item into f and use {:depth$} syntax in front of your single line output to get proper indention.

Auto Trait Implementations§

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impl !Freeze for Symbol

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impl !RefUnwindSafe for Symbol

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impl !Send for Symbol

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impl !Sync for Symbol

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impl !UnwindSafe for Symbol

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impl Unpin for Symbol

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impl UnsafeUnpin for Symbol

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<'a, T> CodeDisplay<'a> for T
where T: Display,

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fn code_display(&self, ctx: &mut CodeFormatContext<'_>) -> Result<(), Error>

Display µcad source code.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<'src, T> IntoMaybe<'src, T> for T
where T: 'src,

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type Proj<U: 'src> = U

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fn map_maybe<R>( self, _f: impl FnOnce(&'src T) -> &'src R, g: impl FnOnce(T) -> R, ) -> <T as IntoMaybe<'src, T>>::Proj<R>
where R: 'src,

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impl<T> OrderedSeq<'_, T> for T
where T: Clone,

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<'p, T> Seq<'p, T> for T
where T: Clone,

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type Item<'a> = &'a T where T: 'a

The item yielded by the iterator.
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type Iter<'a> = Once<&'a T> where T: 'a

An iterator over the items within this container, by reference.
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fn seq_iter(&self) -> <T as Seq<'p, T>>::Iter<'_>

Iterate over the elements of the container.
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fn contains(&self, val: &T) -> bool
where T: PartialEq,

Check whether an item is contained within this sequence.
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fn to_maybe_ref<'b>(item: <T as Seq<'p, T>>::Item<'b>) -> Maybe<T, &'p T>
where 'p: 'b,

Convert an item of the sequence into a MaybeRef.
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impl<T, S> SpanWrap<S> for T
where S: WrappingSpan<T>,

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fn with_span(self, span: S) -> <S as WrappingSpan<Self>>::Spanned

Invokes WrappingSpan::make_wrapped to wrap an AST node in a span.
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impl<T> ToCompactString for T
where T: Display,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<G1, G2> Within<G2> for G1
where G2: Contains<G1>,

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fn is_within(&self, b: &G2) -> bool