Struct micro_ldtk::LdtkLevel
source · pub struct LdtkLevel { /* private fields */ }Implementations§
source§impl LdtkLevel
impl LdtkLevel
pub fn width(&self) -> f32
pub fn width_i(&self) -> i64
pub fn height(&self) -> f32
pub fn height_i(&self) -> i64
pub fn level_ref(&self) -> &Level
pub fn level_ref_mut(&mut self) -> &mut Level
pub fn colliders_ref(&self) -> &ColliderQuadtree
pub fn colliders_ref_mut(&mut self) -> &mut ColliderQuadtree
pub fn layers(&self) -> impl DoubleEndedIterator<Item = &LdtkLayer>
pub fn layers_mut(&mut self) -> impl DoubleEndedIterator<Item = &mut LdtkLayer>
pub fn properties_ref(&self) -> &HashMap<String, Value>
pub fn properties_mut(&mut self) -> &mut HashMap<String, Value>
pub fn property(&self, name: impl ToString) -> Option<&Value>
pub fn property_or_null(&self, name: impl ToString) -> &Value
pub fn get_indexer(&self) -> Indexer
Trait Implementations§
source§impl Rasterise for LdtkLevel
impl Rasterise for LdtkLevel
fn write_to_texture( &self, buffer: &mut Vec<u8>, format: &TextureFormat, images: &impl SuppliesImage, atlas: &impl SuppliesTextureAtlas )
Auto Trait Implementations§
impl RefUnwindSafe for LdtkLevel
impl Send for LdtkLevel
impl Sync for LdtkLevel
impl Unpin for LdtkLevel
impl UnwindSafe for LdtkLevel
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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