pub trait GameState {
// Provided methods
fn enter(&mut self, context: GameContext<'_>) { ... }
fn exit(&mut self, context: GameContext<'_>) { ... }
fn update(&mut self, context: GameContext<'_>, delta_time: f32) { ... }
fn fixed_update(&mut self, context: GameContext<'_>, delta_time: f32) { ... }
fn draw(&mut self, context: GameContext<'_>) { ... }
fn draw_gui(&mut self, context: GameContext<'_>) { ... }
}Provided Methods§
fn enter(&mut self, context: GameContext<'_>)
fn exit(&mut self, context: GameContext<'_>)
fn update(&mut self, context: GameContext<'_>, delta_time: f32)
fn fixed_update(&mut self, context: GameContext<'_>, delta_time: f32)
fn draw(&mut self, context: GameContext<'_>)
fn draw_gui(&mut self, context: GameContext<'_>)
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".