pub struct GameLauncher { /* private fields */ }
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fn main() -> Result<(), Box<dyn Error>> {
GameLauncher::new(GameInstance::new(Preloader::default()))
.title("Hello World!")
.load_config("./resources/Config.toml")?
.run();
Ok(())
}
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fn main() -> Result<(), Box<dyn Error>> {
GameLauncher::new(GameInstance::new(Preloader::default()))
.title("Hello World!")
.load_config("./resources/Config.toml")?
.run();
Ok(())
}
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fn main() -> Result<(), Box<dyn Error>> {
GameLauncher::new(GameInstance::new(Preloader::default()))
.title("Hello World!")
.load_config("./resources/Config.toml")?
.run();
Ok(())
}
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fn main() -> Result<(), Box<dyn Error>> {
GameLauncher::new(GameInstance::new(Preloader::default()))
.title("Hello World!")
.load_config("./resources/Config.toml")?
.run();
Ok(())
}
Immutably borrows from an owned value.
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Mutably borrows from an owned value.
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Returns the argument unchanged.
Calls U::from(self).
That is, this conversion is whatever the implementation of
From<T> for U chooses to do.
The alignment of pointer.
The type for initializers.
Initializes a with the given initializer.
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Mutably dereferences the given pointer.
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Drops the object pointed to by the given pointer.
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.